]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Add exporter for animations
[libs/gl.git] / blender / io_mspgl / __init__.py
index 9b49da8ffa370f42f0ed129a2f5cd8d6dc20b313..d555ab4b30d54e59f48f5453c2612dfef73ec2ba 100644 (file)
@@ -7,7 +7,7 @@ bl_info = {
 
 if "bpy" in locals():
        import imp
-       for sub in "armature", "export_armature", "export_mesh", "export_object", "mesh", "outfile", "util":
+       for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
                if sub in locals():
                        imp.reload(locals()[sub])
 
@@ -15,10 +15,12 @@ import bpy
 from bpy_extras.io_utils import ExportHelper
 
 class ExportMspGLBase(ExportHelper):
+       show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
+
        def execute(self, context):
                exporter = self.create_exporter()
                self.prepare_exporter(exporter)
-               exporter.export(context, self.filepath)
+               exporter.export_to_file(context, self.filepath)
                return {"FINISHED"}
 
        def create_exporter(self):
@@ -31,53 +33,14 @@ class ExportMspGLBase(ExportHelper):
 class ExportMspGLMeshBase(ExportMspGLBase):
        use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
        use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
-       max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
-       optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
-       cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
-       export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False)
-       export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0",
-               items=(("NONE", "None", "No UV coordinates are exported"),
-                       ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"),
-                       ("ALL", "All", "All UV coordinates are exported")))
-       tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
-       tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
-       compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
-       smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
-               items=(("NONE", "None", "No smoothing"),
-                       ("BLENDER", "Blender", "Use Blender's vertex normals"),
-                       ("MSPGL", "MspGL", "Compute vertex normals internally")))
-       export_groups = bpy.props.BoolProperty(name="Vertex groups", description="Export vertex groups and weights", default=False)
 
        def draw(self, context):
-               col = self.layout.column()
-               col.prop(self, "export_lines")
-               col.prop(self, "compound")
-               col.prop(self, "smoothing")
-               col.prop(self, "export_groups")
-
-               self.layout.separator()
+               self.general_col = self.layout.column()
 
                col = self.layout.column()
                col.label("Triangle strips")
                col.prop(self, "use_strips")
                col.prop(self, "use_degen_tris")
-               col.prop(self, "max_strip_len")
-
-               self.layout.separator()
-
-               col = self.layout.column()
-               col.label("Texturing")
-               col.prop(self, "export_uv")
-               col.prop(self, "tbn_vecs")
-               col.prop(self, "tbn_uvtex")
-               self.texturing_col = col
-
-               self.layout.separator()
-
-               col = self.layout.column()
-               col.label("Vertex cache")
-               col.prop(self, "optimize_cache")
-               col.prop(self, "cache_size")
 
 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
        bl_idname = "export_mesh.mspgl_mesh"
@@ -95,12 +58,11 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
 
        filename_ext = ".object"
 
-       textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
-               items=(("NONE", "None", "Ignore textures"),
-                       ("REF", "Referenced", "Reference external data"),
-                       ("INLINE", "Inline", "Embed textures in the object")))
-       material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
-       srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
+       single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True)
+       shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
+
+       export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
+       use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
 
        def create_exporter(self):
                from .export_object import ObjectExporter
@@ -108,31 +70,80 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
 
        def draw(self, context):
                super().draw(context)
-               col = self.texturing_col
-               col.prop(self, "textures")
-               col.prop(self, "material_tex")
-               col.prop(self, "srgb_colors")
+
+               self.general_col.prop(self, "export_lods")
+               self.general_col.prop(self, "use_textures")
+
+               col = self.layout.column()
+               col.label("Files")
+               col.prop(self, "single_file")
+               if not self.single_file:
+                       col.prop(self, "shared_resources")
 
 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
        bl_idname = "export.mspgl_armature"
        bl_label = "Export Msp GL armature"
 
-       filename_ext = ".armature"
+       filename_ext = ".arma"
 
        def create_exporter(self):
                from .export_armature import ArmatureExporter
                return ArmatureExporter()
 
+class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export.mspgl_animation"
+       bl_label = "Export Msp GL animation"
+
+       filename_ext = ".anim"
+
+       def create_exporter(self):
+               from .export_animation import AnimationExporter
+               return AnimationExporter()
+
+class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export_scene.mspgl_scene"
+       bl_label = "Export Msp GL scene"
+
+       filename_ext = ".scene"
+
+       resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
+
+       def create_exporter(self):
+               from .export_scene import SceneExporter
+               return SceneExporter()
+
+       def draw(self, context):
+               col = self.layout.column()
+               col.prop(self, "resource_collection")
+
+class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export.mspgl_camera"
+       bl_label = "Export Msp GL camera"
+
+       filename_ext = ".camera"
+
+       def create_exporter(self):
+               from .export_camera import CameraExporter
+               return CameraExporter()
+
 def menu_func_export(self, context):
        self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
        self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
        self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+       self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
+       self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
+       self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
+
+from .properties import MspGLMeshProperties, MspGLObjectProperties
 
 def register():
        bpy.utils.register_module(__name__)
 
        bpy.types.INFO_MT_file_export.append(menu_func_export)
 
+       from .properties import register_properties
+       register_properties()
+
 def unregister():
        bpy.utils.unregister_module(__name__)