]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Add exporter for animations
[libs/gl.git] / blender / io_mspgl / __init__.py
index 87aedae5b96d0bd182bce1e54d77da96732097d8..d555ab4b30d54e59f48f5453c2612dfef73ec2ba 100644 (file)
@@ -7,7 +7,7 @@ bl_info = {
 
 if "bpy" in locals():
        import imp
 
 if "bpy" in locals():
        import imp
-       for sub in "armature", "datafile", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
+       for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
                if sub in locals():
                        imp.reload(locals()[sub])
 
                if sub in locals():
                        imp.reload(locals()[sub])
 
@@ -90,6 +90,16 @@ class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
                from .export_armature import ArmatureExporter
                return ArmatureExporter()
 
                from .export_armature import ArmatureExporter
                return ArmatureExporter()
 
+class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export.mspgl_animation"
+       bl_label = "Export Msp GL animation"
+
+       filename_ext = ".anim"
+
+       def create_exporter(self):
+               from .export_animation import AnimationExporter
+               return AnimationExporter()
+
 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
        bl_idname = "export_scene.mspgl_scene"
        bl_label = "Export Msp GL scene"
 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
        bl_idname = "export_scene.mspgl_scene"
        bl_label = "Export Msp GL scene"
@@ -120,6 +130,7 @@ def menu_func_export(self, context):
        self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
        self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
        self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
        self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
        self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
        self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+       self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
        self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
        self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
 
        self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
        self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")