]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Add an option to export a separate mesh file when exporting an object
[libs/gl.git] / blender / io_mspgl / __init__.py
index 9b49da8ffa370f42f0ed129a2f5cd8d6dc20b313..7426685f49e70f9aa1ddd48b5b21aac2679b8cae 100644 (file)
@@ -102,17 +102,26 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
        material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
        srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
 
+       separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
+
        def create_exporter(self):
                from .export_object import ObjectExporter
                return ObjectExporter()
 
        def draw(self, context):
                super().draw(context)
+
                col = self.texturing_col
                col.prop(self, "textures")
                col.prop(self, "material_tex")
                col.prop(self, "srgb_colors")
 
+               self.layout.separator();
+
+               col = self.layout.column()
+               col.label("Files")
+               col.prop(self, "separate_mesh")
+
 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
        bl_idname = "export.mspgl_armature"
        bl_label = "Export Msp GL armature"