X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=7426685f49e70f9aa1ddd48b5b21aac2679b8cae;hp=9b49da8ffa370f42f0ed129a2f5cd8d6dc20b313;hb=44fc9b88ead11e7325bd193e4c853f8b10e9b175;hpb=820d8ff86b911f1119b8cde03839687176b9b1ee diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index 9b49da8f..7426685f 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -102,17 +102,26 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False) srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True) + separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False) + def create_exporter(self): from .export_object import ObjectExporter return ObjectExporter() def draw(self, context): super().draw(context) + col = self.texturing_col col.prop(self, "textures") col.prop(self, "material_tex") col.prop(self, "srgb_colors") + self.layout.separator(); + + col = self.layout.column() + col.label("Files") + col.prop(self, "separate_mesh") + class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): bl_idname = "export.mspgl_armature" bl_label = "Export Msp GL armature"