]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Check the flat qualifier from the correct member
[libs/gl.git] / blender / io_mspgl / __init__.py
index a275110ee0cc2cd6b76682b526dd0c0a8fb867e8..c23b60f13dfcfa0664aec7b857215ce283b4fde3 100644 (file)
 bl_info = {
        "name": "Msp GL datafiles",
+       "blender": (2, 80, 0),
        "author": "Mikko Rasa",
        "location": "File > Export",
        "description": "Export Msp GL data",
        "category": "Import-Export" }
 
+files = ("animation", "armature", "context", "datafile", "export",
+       "export_animation", "export_armature", "export_camera", "export_light",
+       "export_material", "export_mesh", "export_object", "export_scene",
+       "export_texture", "material", "mesh", "operators", "properties", "scene",
+       "texture", "util")
+
 if "bpy" in locals():
        import imp
-       for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util":
+       for sub in files:
                if sub in locals():
                        imp.reload(locals()[sub])
 
 import bpy
-from bpy_extras.io_utils import ExportHelper
-
-class ExportMspGLBase(ExportHelper):
-       show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
-
-       def execute(self, context):
-               exporter = self.create_exporter()
-               self.prepare_exporter(exporter)
-               exporter.export(context, self.filepath)
-               return {"FINISHED"}
-
-       def create_exporter(self):
-               raise Exception("create_exporter must be overridden")
-
-       def prepare_exporter(self, exporter):
-               for k, v in self.as_keywords().items():
-                       setattr(exporter, k, v)
-
-class ExportMspGLMeshBase(ExportMspGLBase):
-       use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
-       use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
-       max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
-       optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
-       cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
-
-       def draw(self, context):
-               self.general_col = self.layout.column()
-
-               col = self.layout.column()
-               col.label("Triangle strips")
-               col.prop(self, "use_strips")
-               col.prop(self, "use_degen_tris")
-               col.prop(self, "max_strip_len")
-
-               self.layout.separator()
-
-               col = self.layout.column()
-               col.label("Vertex cache")
-               col.prop(self, "optimize_cache")
-               col.prop(self, "cache_size")
-
-class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
-       bl_idname = "export_mesh.mspgl_mesh"
-       bl_label = "Export Msp GL mesh"
-
-       filename_ext = ".mesh"
-
-       def create_exporter(self):
-               from .export_mesh import MeshExporter
-               return MeshExporter()
-
-class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
-       bl_idname = "export_mesh.mspgl_object"
-       bl_label = "Export Msp GL object"
-
-       filename_ext = ".object"
-
-       textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
-               items=(("NONE", "None", "Ignore textures"),
-                       ("REF", "Referenced", "Reference external data"),
-                       ("INLINE", "Inline", "Embed textures in the object")))
-
-       separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
-       shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True)
-       separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
-       shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True)
-
-       export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
-
-       def create_exporter(self):
-               from .export_object import ObjectExporter
-               return ObjectExporter()
-
-       def draw(self, context):
-               super().draw(context)
-
-               col = self.general_col
-               col.prop(self, "export_lods")
-               col.prop(self, "textures")
-               col.separator()
-
-               self.layout.separator()
-
-               col = self.layout.column()
-               col.label("Files")
-               col.prop(self, "separate_mesh")
-               if self.separate_mesh:
-                       col.prop(self, "shared_mesh")
-               col.prop(self, "separate_tech")
-               if self.separate_tech:
-                       col.prop(self, "shared_tech")
-
-class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
-       bl_idname = "export.mspgl_armature"
-       bl_label = "Export Msp GL armature"
-
-       filename_ext = ".arma"
-
-       def create_exporter(self):
-               from .export_armature import ArmatureExporter
-               return ArmatureExporter()
-
-class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
-       bl_idname = "export_scene.mspgl_scene"
-       bl_label = "Export Msp GL scene"
-
-       filename_ext = ".scene"
-
-       resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
-
-       def create_exporter(self):
-               from .export_scene import SceneExporter
-               return SceneExporter()
-
-       def draw(self, context):
-               col = self.layout.column()
-               col.prop(self, "resource_collection")
 
 def menu_func_export(self, context):
-       self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
-       self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
-       self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+       from .operators import ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject
+       self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
+       self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
        self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
-
-from .properties import MspGLMeshProperties, MspGLObjectProperties
+       self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project")
 
 def register():
-       bpy.utils.register_module(__name__)
+       from .operators import register_operators
+       register_operators()
 
-       bpy.types.INFO_MT_file_export.append(menu_func_export)
+       bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
 
        from .properties import register_properties
        register_properties()
 
 def unregister():
-       bpy.utils.unregister_module(__name__)
+       from .operators import unregister_operators
+       unregister_operators()
 
-       bpy.types.INFO_MT_file_export.remove(menu_func_export)
+       bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
 
-if __name__=="__main__":
-       register()
+       from .properties import unregister_properties
+       unregister_properties()