]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Check the flat qualifier from the correct member
[libs/gl.git] / blender / io_mspgl / __init__.py
index 9f7c48e1ed38493cb846397f3a3bc4cf5bfe43e8..c23b60f13dfcfa0664aec7b857215ce283b4fde3 100644 (file)
 bl_info = {
        "name": "Msp GL datafiles",
+       "blender": (2, 80, 0),
        "author": "Mikko Rasa",
        "location": "File > Export",
        "description": "Export Msp GL data",
        "category": "Import-Export" }
 
+files = ("animation", "armature", "context", "datafile", "export",
+       "export_animation", "export_armature", "export_camera", "export_light",
+       "export_material", "export_mesh", "export_object", "export_scene",
+       "export_texture", "material", "mesh", "operators", "properties", "scene",
+       "texture", "util")
+
 if "bpy" in locals():
        import imp
-       for sub in "armature", "export_armature", "export_mesh", "export_object", "mesh", "outfile", "properties", "util":
+       for sub in files:
                if sub in locals():
                        imp.reload(locals()[sub])
 
 import bpy
-from bpy_extras.io_utils import ExportHelper
-
-class ExportMspGLBase(ExportHelper):
-       def execute(self, context):
-               exporter = self.create_exporter()
-               self.prepare_exporter(exporter)
-               exporter.export(context, self.filepath)
-               return {"FINISHED"}
-
-       def create_exporter(self):
-               raise Exception("create_exporter must be overridden")
-
-       def prepare_exporter(self, exporter):
-               for k, v in self.as_keywords().items():
-                       setattr(exporter, k, v)
-
-class ExportMspGLMeshBase(ExportMspGLBase):
-       use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
-       use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
-       max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
-       optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
-       cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
-       export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False)
-       export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0",
-               items=(("NONE", "None", "No UV coordinates are exported"),
-                       ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"),
-                       ("ALL", "All", "All UV coordinates are exported")))
-       tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
-       tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
-       compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
-       smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
-               items=(("NONE", "None", "No smoothing"),
-                       ("BLENDER", "Blender", "Use Blender's vertex normals"),
-                       ("MSPGL", "MspGL", "Compute vertex normals internally")))
-       export_groups = bpy.props.BoolProperty(name="Vertex groups", description="Export vertex groups and weights", default=False)
-
-       def draw(self, context):
-               col = self.layout.column()
-               col.prop(self, "export_lines")
-               col.prop(self, "compound")
-               col.prop(self, "smoothing")
-               col.prop(self, "export_groups")
-
-               self.layout.separator()
-
-               col = self.layout.column()
-               col.label("Triangle strips")
-               col.prop(self, "use_strips")
-               col.prop(self, "use_degen_tris")
-               col.prop(self, "max_strip_len")
-
-               self.layout.separator()
-
-               col = self.layout.column()
-               col.label("Texturing")
-               col.prop(self, "export_uv")
-               col.prop(self, "tbn_vecs")
-               col.prop(self, "tbn_uvtex")
-               self.texturing_col = col
-
-               self.layout.separator()
-
-               col = self.layout.column()
-               col.label("Vertex cache")
-               col.prop(self, "optimize_cache")
-               col.prop(self, "cache_size")
-
-class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
-       bl_idname = "export_mesh.mspgl_mesh"
-       bl_label = "Export Msp GL mesh"
-
-       filename_ext = ".mesh"
-
-       def create_exporter(self):
-               from .export_mesh import MeshExporter
-               return MeshExporter()
-
-class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
-       bl_idname = "export_mesh.mspgl_object"
-       bl_label = "Export Msp GL object"
-
-       filename_ext = ".object"
-
-       textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
-               items=(("NONE", "None", "Ignore textures"),
-                       ("REF", "Referenced", "Reference external data"),
-                       ("INLINE", "Inline", "Embed textures in the object")))
-       material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
-       srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
-
-       separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
-
-       def create_exporter(self):
-               from .export_object import ObjectExporter
-               return ObjectExporter()
-
-       def draw(self, context):
-               super().draw(context)
-
-               col = self.texturing_col
-               col.prop(self, "textures")
-               col.prop(self, "material_tex")
-               col.prop(self, "srgb_colors")
-
-               self.layout.separator();
-
-               col = self.layout.column()
-               col.label("Files")
-               col.prop(self, "separate_mesh")
-
-class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
-       bl_idname = "export.mspgl_armature"
-       bl_label = "Export Msp GL armature"
-
-       filename_ext = ".armature"
-
-       def create_exporter(self):
-               from .export_armature import ArmatureExporter
-               return ArmatureExporter()
 
 def menu_func_export(self, context):
-       self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
-       self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
-       self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
-
-from .properties import MspGLProperties
+       from .operators import ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject
+       self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
+       self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
+       self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
+       self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project")
 
 def register():
-       bpy.utils.register_module(__name__)
+       from .operators import register_operators
+       register_operators()
 
-       bpy.types.INFO_MT_file_export.append(menu_func_export)
+       bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
 
        from .properties import register_properties
-       register_properties();
+       register_properties()
 
 def unregister():
-       bpy.utils.unregister_module(__name__)
+       from .operators import unregister_operators
+       unregister_operators()
 
-       bpy.types.INFO_MT_file_export.remove(menu_func_export)
+       bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
 
-if __name__=="__main__":
-       register()
+       from .properties import unregister_properties
+       unregister_properties()