]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Check the flat qualifier from the correct member
[libs/gl.git] / blender / io_mspgl / __init__.py
index 8de91d25a7ddb91b795c9c53daed4387df9a41db..c23b60f13dfcfa0664aec7b857215ce283b4fde3 100644 (file)
@@ -6,161 +6,30 @@ bl_info = {
        "description": "Export Msp GL data",
        "category": "Import-Export" }
 
+files = ("animation", "armature", "context", "datafile", "export",
+       "export_animation", "export_armature", "export_camera", "export_light",
+       "export_material", "export_mesh", "export_object", "export_scene",
+       "export_texture", "material", "mesh", "operators", "properties", "scene",
+       "texture", "util")
+
 if "bpy" in locals():
        import imp
-       for sub in "animation", "armature", "datafile", "export", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
+       for sub in files:
                if sub in locals():
                        imp.reload(locals()[sub])
 
-import os
 import bpy
-from bpy_extras.io_utils import ExportHelper
-
-class ExportMspGLBase(ExportHelper):
-       show_progress: bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
-
-       def set_extension(self, ext):
-               ext_changed = (ext!=self.filename_ext)
-               if ext_changed:
-                       if self.filepath.endswith(self.filename_ext):
-                               self.filepath = self.filepath[:-len(self.filename_ext)]
-                       self.filename_ext = ext
-               return ext_changed
-
-       def execute(self, context):
-               exporter = self.create_exporter()
-               self.prepare_exporter(exporter)
-               exporter.export_to_file(context, self.filepath)
-               return {"FINISHED"}
-
-       def create_exporter(self):
-               raise Exception("create_exporter must be overridden")
-
-       def prepare_exporter(self, exporter):
-               for k, v in self.as_keywords().items():
-                       setattr(exporter, k, v)
-
-class ExportMspGLData(bpy.types.Operator):
-       bl_idname = "export.mspgl_data"
-       bl_label = "Export Msp GL data"
-       bl_description = "Export object data in Msp GL format"
-
-       filepath: bpy.props.StringProperty(name="File path", description="File path for exporting the data", subtype='FILE_PATH')
-       collection: bpy.props.BoolProperty(name="As a collection", description="Export all data as a single collection file", default=False)
-       shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
-
-       @classmethod
-       def poll(cls, context):
-               return len(context.selected_objects)>0
-
-       def invoke(self, context, event):
-               blend_filepath = context.blend_data.filepath
-               if blend_filepath:
-                       self.filepath = os.path.splitext(blend_filepath)[0]+".mdc"
-               else:
-                       self.filepath = "data.mdc"
-               context.window_manager.fileselect_add(self)
-               return {'RUNNING_MODAL'}
-
-       def execute(self, context):
-               from .export import DataExporter
-               exporter = DataExporter()
-               exporter.collection = self.collection
-               exporter.shared_resources = self.shared_resources
-               exporter.export_to_file(context, self.filepath)
-               return {'FINISHED'}
-
-       def draw(self, context):
-               col = self.layout.column()
-               col.label(text="Files")
-               col.prop(self, "collection")
-               col.prop(self, "shared_resources")
-
-class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
-       bl_idname = "export.mspgl_animation"
-       bl_label = "Export Msp GL animation"
-       bl_description = "Export one or more animations in Msp GL format"
-
-       filename_ext = ".anim"
-
-       export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
-       collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
-       looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
-
-       def check(self, context):
-               ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
-               super_result = super().check(context)
-               return ext_changed or super_result
-
-       def create_exporter(self):
-               from .export_animation import AnimationExporter
-               return AnimationExporter()
-
-       def draw(self, context):
-               col = self.layout.column()
-               col.prop(self, "export_all")
-               if self.export_all:
-                       col.prop(self, "collection")
-               col.prop(self, "looping_threshold")
-
-class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
-       bl_idname = "export_scene.mspgl_scene"
-       bl_label = "Export Msp GL scene"
-       bl_description = "Export the active scene in Msp GL format"
-
-       filename_ext = ".scene"
-
-       selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
-       visible_collections: bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
-       resource_collection: bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
-       skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
-
-       def create_exporter(self):
-               from .export_scene import SceneExporter
-               return SceneExporter()
-
-       def draw(self, context):
-               col = self.layout.column()
-               col.prop(self, "selected_only")
-               col.prop(self, "visible_collections")
-               col.prop(self, "resource_collection")
-               if self.resource_collection:
-                       col.prop(self, "skip_existing")
-
-class AddUniform(bpy.types.Operator):
-       bl_idname = "material.add_uniform"
-       bl_label = "Add Uniform"
-       bl_description = "Add a new uniform value to the material"
-
-       def execute(self, context):
-               mat = context.active_object.active_material
-               mat.uniforms.add()
-               mat.active_uniform_index = len(mat.uniforms)-1
-
-               return {"FINISHED"}
-
-class RemoveUniform(bpy.types.Operator):
-       bl_idname = "material.remove_uniform"
-       bl_label = "Remove Uniform"
-       bl_description = "Remove the selected uniform from the material"
-
-       def execute(self, context):
-               mat = context.active_object.active_material
-               mat.uniforms.remove(mat.active_uniform_index)
-               mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
-
-               return {"FINISHED"}
 
 def menu_func_export(self, context):
+       from .operators import ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject
        self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
        self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
        self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
-
-classes = [ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, AddUniform, RemoveUniform]
+       self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project")
 
 def register():
-       for c in classes:
-               bpy.utils.register_class(c)
+       from .operators import register_operators
+       register_operators()
 
        bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
 
@@ -168,8 +37,8 @@ def register():
        register_properties()
 
 def unregister():
-       for c in classes:
-               bpy.utils.unregister_class(c)
+       from .operators import unregister_operators
+       unregister_operators()
 
        bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)