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Leave no-op constructors as they are
[libs/gl.git] / tests / glsl / no_op_conversion.glsl
1 uniform mat4 mvp;
2
3 #pragma MSP stage(vertex)
4 layout(location=0) in vec4 position;
5 int main()
6 {
7         gl_Position = mat4(mvp)*vec4(position);
8 }
9
10 /* Expected output: vertex
11 layout(location=0) uniform mat4 mvp;
12 layout(location=0) in vec4 position;
13 int main()
14 {
15   gl_Position = mat4(mvp)*vec4(position);
16 }
17 */