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Block further inlining of a variable after component assignment
[libs/gl.git] / tests / glsl / member_assignment.glsl
1 #pragma MSP stage(vertex)
2 void main()
3 {
4         vec4 p = vec4(0.0);
5         p.x = 1.0;
6         p.z = 2.0;
7         p.w = 1.0;
8         gl_Position = p;
9 }
10
11 /* Expected output: vertex
12 void main()
13 {
14         vec4 p = vec4(0.0);
15         p.x = 1.0;
16         p.z = 2.0;
17         p.w = 1.0;
18         gl_Position = p;
19 }
20 */