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Initialize View::camera to null
[libs/gl.git] / source / view.cpp
1 #include "camera.h"
2 #include "framebuffer.h"
3 #include "renderable.h"
4 #include "renderer.h"
5 #include "view.h"
6
7 using namespace std;
8
9 namespace Msp {
10 namespace GL {
11
12 View::View(Graphics::Window &w, Graphics::GLContext &c):
13         window(w),
14         context(c),
15         target(Framebuffer::system()),
16         camera(0),
17         content(0)
18 {
19         window.signal_resize.connect(sigc::mem_fun(this, &View::window_resized));
20 }
21
22 void View::set_camera(Camera *c)
23 {
24         camera = c;
25 }
26
27 void View::set_content(Renderable *r)
28 {
29         content = r;
30 }
31
32 void View::synchronize_camera_aspect(Camera &c)
33 {
34         synced_cameras.push_back(&c);
35         c.set_aspect(static_cast<float>(window.get_width())/window.get_height());
36 }
37
38 void View::render()
39 {
40         target.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
41         if(content)
42         {
43                 Renderer renderer(camera);
44                 content->setup_frame(renderer);
45                 content->render(renderer);
46                 content->finish_frame();
47         }
48         context.swap_buffers();
49 }
50
51 void View::window_resized(unsigned w, unsigned h)
52 {
53         target.viewport(0, 0, w, h);
54         float aspect = static_cast<float>(w)/h;
55         if(camera)
56                 camera->set_aspect(aspect);
57         for(list<Camera *>::iterator i=synced_cameras.begin(); i!=synced_cameras.end(); ++i)
58                 (*i)->set_aspect(aspect);
59 }
60
61 } // namespace GL
62 } // namespace Msp