1 #ifndef MSP_GL_VECTOR_H_
2 #define MSP_GL_VECTOR_H_
13 Vector3(): x(0), y(0), z(0) { }
14 Vector3(float x_, float y_, float z_): x(x_), y(y_), z(z_) { }
15 Vector3(const Vector4 &);
22 Vector4(): x(0), y(0), z(0), w(1) { }
23 Vector4(float x_, float y_, float z_): x(x_), y(y_), z(z_), w(1) { }
24 Vector4(float x_, float y_, float z_, float w_): x(x_), y(y_), z(z_), w(w_) { }
25 Vector4(const Vector3 &v): x(v.x), y(v.y), z(v.z), w(1) { }
28 inline Vector3::Vector3(const Vector4 &v):
29 x(v.x/v.w), y(v.y/v.w), z(v.z/v.w)