]> git.tdb.fi Git - libs/gl.git/blob - source/texunit.cpp
Remove a number of rarely used legacy features
[libs/gl.git] / source / texunit.cpp
1 #include <stdexcept>
2 #include <msp/gl/extensions/arb_multitexture.h>
3 #include <msp/gl/extensions/arb_vertex_shader.h>
4 #include "gl.h"
5 #include "misc.h"
6 #include "texunit.h"
7
8 using namespace std;
9
10 namespace Msp {
11 namespace GL {
12
13 vector<TexUnit> TexUnit::units;
14 TexUnit *TexUnit::cur_unit = 0;
15
16 TexUnit::TexUnit():
17         texture(0)
18 { }
19
20 bool TexUnit::set_texture(const Texture *tex)
21 {
22         bool result = (tex!=texture);
23         texture = tex;
24         return result;
25 }
26
27 void TexUnit::bind()
28 {
29         if(cur_unit!=this && (cur_unit || index))
30                 glActiveTexture(GL_TEXTURE0+index);
31         cur_unit = this;
32 }
33
34 unsigned TexUnit::get_n_units()
35 {
36         static int count = -1;
37         if(count<0)
38         {
39                 if(ARB_vertex_shader)
40                         count = get_i(GL_MAX_TEXTURE_IMAGE_UNITS);
41                 else if(ARB_multitexture)
42                         count = get_i(GL_MAX_TEXTURE_UNITS);
43                 else
44                         count = 1;
45         }
46         return count;
47 }
48
49 TexUnit &TexUnit::get_unit(unsigned n)
50 {
51         if(n>0)
52                 static Require _req(ARB_multitexture);
53         if(n>=get_n_units())
54                 throw out_of_range("TexUnit::get_unit");
55
56         if(units.size()<=n)
57         {
58                 unsigned i = units.size();
59                 units.resize(n+1, TexUnit());
60                 for(; i<units.size(); ++i)
61                         units[i].index = i;
62         }
63
64         return units[n];
65 }
66
67 TexUnit &TexUnit::current()
68 {
69         if(!cur_unit)
70                 get_unit(0).bind();
71         return *cur_unit;
72 }
73
74 TexUnit *TexUnit::find_unit(const Texture *tex)
75 {
76         for(vector<TexUnit>::iterator i=units.begin(); i!=units.end(); ++i)
77                 if(i->texture==tex)
78                         return &*i;
79         return 0;
80 }
81
82 } // namespace GL
83 } // namespace Msp