1 #ifndef MSP_GL_TEXTURING_H_
2 #define MSP_GL_TEXTURING_H_
12 class Texturing: public Bindable<Texturing>
15 std::vector<const Texture *> attachments;
20 void attach(unsigned, const Texture &);
21 void detach(unsigned);
23 void set_attachment(unsigned, const Texture *);
24 void bind_attachment(unsigned) const;
26 static void unbind_attachment(unsigned);