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Use UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures
[libs/gl.git] / source / texturecube.cpp
1 #include <msp/gl/extensions/arb_texture_cube_map.h>
2 #include <msp/io/memory.h>
3 #include <msp/strings/format.h>
4 #include "bindable.h"
5 #include "error.h"
6 #include "pixelstore.h"
7 #include "texturecube.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 Vector3 TextureCube::directions[6] =
15 {
16         Vector3(1, 0, 0),
17         Vector3(-1, 0, 0),
18         Vector3(0, 1, 0),
19         Vector3(0, -1, 0),
20         Vector3(0, 0, 1),
21         Vector3(0, 0, -1)
22 };
23
24 TextureCube::TextureCube():
25         Texture(GL_TEXTURE_CUBE_MAP),
26         ifmt(RGB),
27         size(0),
28         allocated(0)
29 {
30         static Require _req(ARB_texture_cube_map);
31 }
32
33 void TextureCube::storage(PixelFormat fmt, unsigned sz)
34 {
35         if(size>0)
36                 throw invalid_operation("TextureCube::storage");
37         if(sz==0)
38                 throw invalid_argument("TextureCube::storage");
39         require_pixelformat(fmt);
40
41         ifmt = fmt;
42         size = sz;
43 }
44
45 void TextureCube::allocate(unsigned level)
46 {
47         if(allocated&(1<<level))
48                 return;
49
50         PixelFormat base_fmt = get_base_pixelformat(ifmt);
51         DataType type = get_alloc_type(base_fmt);
52         for(unsigned i=0; i<6; ++i)
53                 image(enumerate_faces(i), level, base_fmt, type, 0);
54 }
55
56 void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
57 {
58         if(size==0)
59                 throw invalid_operation("TextureCube::image");
60
61         unsigned s = get_level_size(level);
62         if(s==0)
63                 throw out_of_range("TextureCube::image");
64
65         BindRestore _bind(this);
66         glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
67
68         // XXX Allocation should be tracked per-face, but we'll run out of bits
69         allocated |= 1<<level;
70         if(gen_mipmap && level==0)
71         {
72                 // TODO Only do this once all faces are created
73                 auto_generate_mipmap();
74                 for(; s; s>>=1, ++level) ;
75                 allocated |= (1<<level)-1;
76         }
77 }
78
79 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
80 {
81         unsigned w = img.get_width();
82         unsigned h = img.get_height();
83         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
84         if(size==0)
85         {
86                 if(w!=h)
87                         throw incompatible_data("TextureCube::image");
88
89                 PixelFormat f = storage_pixelformat_from_graphics(img.get_format());
90                 if(srgb)
91                         f = get_srgb_pixelformat(f);
92                 storage(f, w);
93         }
94         else if(w!=size || h!=size)
95                 throw incompatible_data("TextureCube::image");
96
97         PixelStore pstore = PixelStore::from_image(img);
98         BindRestore _bind_ps(pstore);
99
100         image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
101 }
102
103 unsigned TextureCube::get_level_size(unsigned level)
104 {
105         return size>>level;
106 }
107
108 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
109 {
110         switch(i)
111         {
112         case 0: return POSITIVE_X;
113         case 1: return NEGATIVE_X;
114         case 2: return POSITIVE_Y;
115         case 3: return NEGATIVE_Y;
116         case 4: return POSITIVE_Z;
117         case 5: return NEGATIVE_Z;
118         default: throw out_of_range("TextureCube::enumerate_faces");
119         }
120 }
121
122 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
123 {
124         switch(face)
125         {
126         case POSITIVE_X: return directions[0];
127         case NEGATIVE_X: return directions[1];
128         case POSITIVE_Y: return directions[2];
129         case NEGATIVE_Y: return directions[3];
130         case POSITIVE_Z: return directions[4];
131         case NEGATIVE_Z: return directions[5];
132         default: throw invalid_argument("TextureCube::get_face_direction");
133         }
134 }
135
136 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
137 {
138         switch(face)
139         {
140         case POSITIVE_X: return directions[5];
141         case NEGATIVE_X: return directions[4];
142         case POSITIVE_Y: return directions[0];
143         case NEGATIVE_Y: return directions[0];
144         case POSITIVE_Z: return directions[0];
145         case NEGATIVE_Z: return directions[1];
146         default: throw invalid_argument("TextureCube::get_s_direction");
147         }
148 }
149
150 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
151 {
152         switch(face)
153         {
154         case POSITIVE_X: return directions[3];
155         case NEGATIVE_X: return directions[3];
156         case POSITIVE_Y: return directions[4];
157         case NEGATIVE_Y: return directions[5];
158         case POSITIVE_Z: return directions[3];
159         case NEGATIVE_Z: return directions[3];
160         default: throw invalid_argument("TextureCube::get_t_direction");
161         }
162 }
163
164 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
165 {
166         float s = (u+0.5f)*2.0f/size-1.0f;
167         float t = (v+0.5f)*2.0f/size-1.0f;
168         const Vector3 &fv = get_face_direction(face);
169         const Vector3 &sv = get_s_direction(face);
170         const Vector3 &tv = get_t_direction(face);
171         return fv+s*sv+t*tv;
172 }
173
174 UInt64 TextureCube::get_data_size() const
175 {
176         return id ? size*size*6*get_pixel_size(ifmt) : 0;
177 }
178
179
180 TextureCube::Loader::Loader(TextureCube &t):
181         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
182 {
183         init();
184 }
185
186 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
187         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
188 {
189         init();
190 }
191
192 void TextureCube::Loader::init()
193 {
194         add("image_data", &Loader::image_data);
195         add("raw_data", &Loader::raw_data);
196         add("storage", &Loader::storage);
197 }
198
199 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
200 {
201         Graphics::Image img;
202         IO::Memory mem(data.data(), data.size());
203         img.load_io(mem);
204
205         obj.image(face, img, srgb);
206 }
207
208 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
209 {
210         obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
211 }
212
213 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
214 {
215         if(srgb)
216                 fmt = get_srgb_pixelformat(fmt);
217         obj.storage(fmt, s);
218 }
219
220
221 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
222 {
223         const string &str = conv.get();
224         if(str=="POSITIVE_X")
225                 face = POSITIVE_X;
226         else if(str=="NEGATIVE_X")
227                 face = NEGATIVE_X;
228         else if(str=="POSITIVE_Y")
229                 face = POSITIVE_Y;
230         else if(str=="NEGATIVE_Y")
231                 face = NEGATIVE_Y;
232         else if(str=="POSITIVE_Z")
233                 face = POSITIVE_Z;
234         else if(str=="NEGATIVE_Z")
235                 face = NEGATIVE_Z;
236         else
237                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
238 }
239
240 } // namespace GL
241 } // namespace Msp