]> git.tdb.fi Git - libs/gl.git/blob - source/texturecube.cpp
Support linear to sRGB conversion when loading materials and textures
[libs/gl.git] / source / texturecube.cpp
1 #include <msp/gl/extensions/arb_texture_cube_map.h>
2 #include <msp/io/memory.h>
3 #include <msp/strings/format.h>
4 #include "bindable.h"
5 #include "error.h"
6 #include "pixelstore.h"
7 #include "texturecube.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 Vector3 TextureCube::directions[6] =
15 {
16         Vector3(1, 0, 0),
17         Vector3(-1, 0, 0),
18         Vector3(0, 1, 0),
19         Vector3(0, -1, 0),
20         Vector3(0, 0, 1),
21         Vector3(0, 0, -1)
22 };
23
24 TextureCube::TextureCube():
25         Texture(GL_TEXTURE_CUBE_MAP),
26         size(0),
27         allocated(0)
28 {
29         static Require _req(ARB_texture_cube_map);
30 }
31
32 void TextureCube::storage(PixelFormat fmt, unsigned sz)
33 {
34         if(size>0)
35                 throw invalid_operation("TextureCube::storage");
36         if(sz==0)
37                 throw invalid_argument("TextureCube::storage");
38         require_pixelformat(fmt);
39
40         ifmt = fmt;
41         size = sz;
42 }
43
44 void TextureCube::allocate(unsigned level)
45 {
46         if(allocated&(1<<level))
47                 return;
48
49         for(unsigned i=0; i<6; ++i)
50                 image(enumerate_faces(i), level, get_base_pixelformat(ifmt), UNSIGNED_BYTE, 0);
51 }
52
53 void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
54 {
55         if(size==0)
56                 throw invalid_operation("TextureCube::image");
57
58         unsigned s = get_level_size(level);
59         if(s==0)
60                 throw out_of_range("TextureCube::image");
61
62         BindRestore _bind(this);
63         glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
64
65         // XXX Allocation should be tracked per-face, but we'll run out of bits
66         allocated |= 1<<level;
67         if(gen_mipmap && level==0)
68         {
69                 for(; s; s>>=1, ++level) ;
70                 allocated |= (1<<level)-1;
71         }
72 }
73
74 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
75 {
76         unsigned w = img.get_width();
77         unsigned h = img.get_height();
78         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
79         if(size==0)
80         {
81                 if(w!=h)
82                         throw incompatible_data("TextureCube::image");
83
84                 PixelFormat f = storage_pixelformat_from_graphics(img.get_format());
85                 if(srgb)
86                         f = get_srgb_pixelformat(f);
87                 storage(f, w);
88         }
89         else if(w!=size || h!=size)
90                 throw incompatible_data("TextureCube::image");
91
92         PixelStore pstore = PixelStore::from_image(img);
93         BindRestore _bind_ps(pstore);
94
95         image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
96 }
97
98 unsigned TextureCube::get_level_size(unsigned level)
99 {
100         return size>>level;
101 }
102
103 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
104 {
105         switch(i)
106         {
107         case 0: return POSITIVE_X;
108         case 1: return NEGATIVE_X;
109         case 2: return POSITIVE_Y;
110         case 3: return NEGATIVE_Y;
111         case 4: return POSITIVE_Z;
112         case 5: return NEGATIVE_Z;
113         default: throw out_of_range("TextureCube::enumerate_faces");
114         }
115 }
116
117 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
118 {
119         switch(face)
120         {
121         case POSITIVE_X: return directions[0];
122         case NEGATIVE_X: return directions[1];
123         case POSITIVE_Y: return directions[2];
124         case NEGATIVE_Y: return directions[3];
125         case POSITIVE_Z: return directions[4];
126         case NEGATIVE_Z: return directions[5];
127         default: throw invalid_argument("TextureCube::get_face_direction");
128         }
129 }
130
131 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
132 {
133         switch(face)
134         {
135         case POSITIVE_X: return directions[5];
136         case NEGATIVE_X: return directions[4];
137         case POSITIVE_Y: return directions[0];
138         case NEGATIVE_Y: return directions[0];
139         case POSITIVE_Z: return directions[0];
140         case NEGATIVE_Z: return directions[1];
141         default: throw invalid_argument("TextureCube::get_s_direction");
142         }
143 }
144
145 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
146 {
147         switch(face)
148         {
149         case POSITIVE_X: return directions[3];
150         case NEGATIVE_X: return directions[3];
151         case POSITIVE_Y: return directions[4];
152         case NEGATIVE_Y: return directions[5];
153         case POSITIVE_Z: return directions[3];
154         case NEGATIVE_Z: return directions[3];
155         default: throw invalid_argument("TextureCube::get_t_direction");
156         }
157 }
158
159 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
160 {
161         float s = (u+0.5f)*2.0f/size-1.0f;
162         float t = (v+0.5f)*2.0f/size-1.0f;
163         const Vector3 &fv = get_face_direction(face);
164         const Vector3 &sv = get_s_direction(face);
165         const Vector3 &tv = get_t_direction(face);
166         return fv+s*sv+t*tv;
167 }
168
169
170 TextureCube::Loader::Loader(TextureCube &t):
171         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
172 {
173         init();
174 }
175
176 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
177         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
178 {
179         init();
180 }
181
182 void TextureCube::Loader::init()
183 {
184         add("image_data", &Loader::image_data);
185         add("raw_data", &Loader::raw_data);
186         add("storage", &Loader::storage);
187 }
188
189 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
190 {
191         Graphics::Image img;
192         IO::Memory mem(data.data(), data.size());
193         img.load_io(mem);
194
195         obj.image(face, img, srgb);
196 }
197
198 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
199 {
200         obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
201 }
202
203 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
204 {
205         if(srgb)
206                 fmt = get_srgb_pixelformat(fmt);
207         obj.storage(fmt, s);
208 }
209
210
211 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
212 {
213         const string &str = conv.get();
214         if(str=="POSITIVE_X")
215                 face = POSITIVE_X;
216         else if(str=="NEGATIVE_X")
217                 face = NEGATIVE_X;
218         else if(str=="POSITIVE_Y")
219                 face = POSITIVE_Y;
220         else if(str=="NEGATIVE_Y")
221                 face = NEGATIVE_Y;
222         else if(str=="POSITIVE_Z")
223                 face = POSITIVE_Z;
224         else if(str=="NEGATIVE_Z")
225                 face = NEGATIVE_Z;
226         else
227                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
228 }
229
230 } // namespace GL
231 } // namespace Msp