1 #include <msp/gl/extensions/arb_texture_cube_map.h>
2 #include <msp/io/memory.h>
3 #include <msp/strings/format.h>
6 #include "pixelstore.h"
7 #include "texturecube.h"
14 Vector3 TextureCube::directions[6] =
24 TextureCube::TextureCube():
25 Texture(GL_TEXTURE_CUBE_MAP),
30 static Require _req(ARB_texture_cube_map);
33 void TextureCube::storage(PixelFormat fmt, unsigned sz)
36 throw invalid_operation("TextureCube::storage");
38 throw invalid_argument("TextureCube::storage");
39 require_pixelformat(fmt);
45 void TextureCube::allocate(unsigned level)
47 if(allocated&(1<<level))
50 PixelFormat base_fmt = get_base_pixelformat(ifmt);
51 DataType type = get_alloc_type(base_fmt);
52 for(unsigned i=0; i<6; ++i)
53 image(enumerate_faces(i), level, base_fmt, type, 0);
56 void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
59 throw invalid_operation("TextureCube::image");
61 unsigned s = get_level_size(level);
63 throw out_of_range("TextureCube::image");
65 BindRestore _bind(this);
66 glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
68 // XXX Allocation should be tracked per-face, but we'll run out of bits
69 allocated |= 1<<level;
70 if(gen_mipmap && level==0)
72 // TODO Only do this once all faces are created
73 auto_generate_mipmap();
74 for(; s; s>>=1, ++level) ;
75 allocated |= (1<<level)-1;
79 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
81 unsigned w = img.get_width();
82 unsigned h = img.get_height();
83 PixelFormat fmt = pixelformat_from_graphics(img.get_format());
87 throw incompatible_data("TextureCube::image");
89 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
91 else if(w!=size || h!=size)
92 throw incompatible_data("TextureCube::image");
94 PixelStore pstore = PixelStore::from_image(img);
95 BindRestore _bind_ps(pstore);
97 image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
100 unsigned TextureCube::get_level_size(unsigned level)
105 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
109 case 0: return POSITIVE_X;
110 case 1: return NEGATIVE_X;
111 case 2: return POSITIVE_Y;
112 case 3: return NEGATIVE_Y;
113 case 4: return POSITIVE_Z;
114 case 5: return NEGATIVE_Z;
115 default: throw out_of_range("TextureCube::enumerate_faces");
119 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
123 case POSITIVE_X: return directions[0];
124 case NEGATIVE_X: return directions[1];
125 case POSITIVE_Y: return directions[2];
126 case NEGATIVE_Y: return directions[3];
127 case POSITIVE_Z: return directions[4];
128 case NEGATIVE_Z: return directions[5];
129 default: throw invalid_argument("TextureCube::get_face_direction");
133 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
137 case POSITIVE_X: return directions[5];
138 case NEGATIVE_X: return directions[4];
139 case POSITIVE_Y: return directions[0];
140 case NEGATIVE_Y: return directions[0];
141 case POSITIVE_Z: return directions[0];
142 case NEGATIVE_Z: return directions[1];
143 default: throw invalid_argument("TextureCube::get_s_direction");
147 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
151 case POSITIVE_X: return directions[3];
152 case NEGATIVE_X: return directions[3];
153 case POSITIVE_Y: return directions[4];
154 case NEGATIVE_Y: return directions[5];
155 case POSITIVE_Z: return directions[3];
156 case NEGATIVE_Z: return directions[3];
157 default: throw invalid_argument("TextureCube::get_t_direction");
161 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
163 float s = (u+0.5f)*2.0f/size-1.0f;
164 float t = (v+0.5f)*2.0f/size-1.0f;
165 const Vector3 &fv = get_face_direction(face);
166 const Vector3 &sv = get_s_direction(face);
167 const Vector3 &tv = get_t_direction(face);
171 UInt64 TextureCube::get_data_size() const
173 return id ? size*size*6*get_pixel_size(ifmt) : 0;
177 TextureCube::Loader::Loader(TextureCube &t):
178 DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
183 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
184 DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
189 void TextureCube::Loader::init()
191 add("image_data", &Loader::image_data);
192 add("raw_data", &Loader::raw_data);
193 add("storage", &Loader::storage);
196 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
199 IO::Memory mem(data.data(), data.size());
202 obj.image(face, img, srgb);
205 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
207 obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
210 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
213 fmt = get_srgb_pixelformat(fmt);
218 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
220 const string &str = conv.get();
221 if(str=="POSITIVE_X")
223 else if(str=="NEGATIVE_X")
225 else if(str=="POSITIVE_Y")
227 else if(str=="NEGATIVE_Y")
229 else if(str=="POSITIVE_Z")
231 else if(str=="NEGATIVE_Z")
234 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));