]> git.tdb.fi Git - libs/gl.git/blob - source/texturecube.cpp
Move srgb handling to storage_pixelformat_from_graphics
[libs/gl.git] / source / texturecube.cpp
1 #include <msp/gl/extensions/arb_texture_cube_map.h>
2 #include <msp/io/memory.h>
3 #include <msp/strings/format.h>
4 #include "bindable.h"
5 #include "error.h"
6 #include "pixelstore.h"
7 #include "texturecube.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 Vector3 TextureCube::directions[6] =
15 {
16         Vector3(1, 0, 0),
17         Vector3(-1, 0, 0),
18         Vector3(0, 1, 0),
19         Vector3(0, -1, 0),
20         Vector3(0, 0, 1),
21         Vector3(0, 0, -1)
22 };
23
24 TextureCube::TextureCube():
25         Texture(GL_TEXTURE_CUBE_MAP),
26         ifmt(RGB),
27         size(0),
28         allocated(0)
29 {
30         static Require _req(ARB_texture_cube_map);
31 }
32
33 void TextureCube::storage(PixelFormat fmt, unsigned sz)
34 {
35         if(size>0)
36                 throw invalid_operation("TextureCube::storage");
37         if(sz==0)
38                 throw invalid_argument("TextureCube::storage");
39         require_pixelformat(fmt);
40
41         ifmt = fmt;
42         size = sz;
43 }
44
45 void TextureCube::allocate(unsigned level)
46 {
47         if(allocated&(1<<level))
48                 return;
49
50         PixelFormat base_fmt = get_base_pixelformat(ifmt);
51         DataType type = get_alloc_type(base_fmt);
52         for(unsigned i=0; i<6; ++i)
53                 image(enumerate_faces(i), level, base_fmt, type, 0);
54 }
55
56 void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
57 {
58         if(size==0)
59                 throw invalid_operation("TextureCube::image");
60
61         unsigned s = get_level_size(level);
62         if(s==0)
63                 throw out_of_range("TextureCube::image");
64
65         BindRestore _bind(this);
66         glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
67
68         // XXX Allocation should be tracked per-face, but we'll run out of bits
69         allocated |= 1<<level;
70         if(gen_mipmap && level==0)
71         {
72                 // TODO Only do this once all faces are created
73                 auto_generate_mipmap();
74                 for(; s; s>>=1, ++level) ;
75                 allocated |= (1<<level)-1;
76         }
77 }
78
79 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
80 {
81         unsigned w = img.get_width();
82         unsigned h = img.get_height();
83         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
84         if(size==0)
85         {
86                 if(w!=h)
87                         throw incompatible_data("TextureCube::image");
88
89                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
90         }
91         else if(w!=size || h!=size)
92                 throw incompatible_data("TextureCube::image");
93
94         PixelStore pstore = PixelStore::from_image(img);
95         BindRestore _bind_ps(pstore);
96
97         image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
98 }
99
100 unsigned TextureCube::get_level_size(unsigned level)
101 {
102         return size>>level;
103 }
104
105 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
106 {
107         switch(i)
108         {
109         case 0: return POSITIVE_X;
110         case 1: return NEGATIVE_X;
111         case 2: return POSITIVE_Y;
112         case 3: return NEGATIVE_Y;
113         case 4: return POSITIVE_Z;
114         case 5: return NEGATIVE_Z;
115         default: throw out_of_range("TextureCube::enumerate_faces");
116         }
117 }
118
119 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
120 {
121         switch(face)
122         {
123         case POSITIVE_X: return directions[0];
124         case NEGATIVE_X: return directions[1];
125         case POSITIVE_Y: return directions[2];
126         case NEGATIVE_Y: return directions[3];
127         case POSITIVE_Z: return directions[4];
128         case NEGATIVE_Z: return directions[5];
129         default: throw invalid_argument("TextureCube::get_face_direction");
130         }
131 }
132
133 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
134 {
135         switch(face)
136         {
137         case POSITIVE_X: return directions[5];
138         case NEGATIVE_X: return directions[4];
139         case POSITIVE_Y: return directions[0];
140         case NEGATIVE_Y: return directions[0];
141         case POSITIVE_Z: return directions[0];
142         case NEGATIVE_Z: return directions[1];
143         default: throw invalid_argument("TextureCube::get_s_direction");
144         }
145 }
146
147 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
148 {
149         switch(face)
150         {
151         case POSITIVE_X: return directions[3];
152         case NEGATIVE_X: return directions[3];
153         case POSITIVE_Y: return directions[4];
154         case NEGATIVE_Y: return directions[5];
155         case POSITIVE_Z: return directions[3];
156         case NEGATIVE_Z: return directions[3];
157         default: throw invalid_argument("TextureCube::get_t_direction");
158         }
159 }
160
161 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
162 {
163         float s = (u+0.5f)*2.0f/size-1.0f;
164         float t = (v+0.5f)*2.0f/size-1.0f;
165         const Vector3 &fv = get_face_direction(face);
166         const Vector3 &sv = get_s_direction(face);
167         const Vector3 &tv = get_t_direction(face);
168         return fv+s*sv+t*tv;
169 }
170
171 UInt64 TextureCube::get_data_size() const
172 {
173         return id ? size*size*6*get_pixel_size(ifmt) : 0;
174 }
175
176
177 TextureCube::Loader::Loader(TextureCube &t):
178         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
179 {
180         init();
181 }
182
183 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
184         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
185 {
186         init();
187 }
188
189 void TextureCube::Loader::init()
190 {
191         add("image_data", &Loader::image_data);
192         add("raw_data", &Loader::raw_data);
193         add("storage", &Loader::storage);
194 }
195
196 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
197 {
198         Graphics::Image img;
199         IO::Memory mem(data.data(), data.size());
200         img.load_io(mem);
201
202         obj.image(face, img, srgb);
203 }
204
205 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
206 {
207         obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
208 }
209
210 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
211 {
212         if(srgb)
213                 fmt = get_srgb_pixelformat(fmt);
214         obj.storage(fmt, s);
215 }
216
217
218 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
219 {
220         const string &str = conv.get();
221         if(str=="POSITIVE_X")
222                 face = POSITIVE_X;
223         else if(str=="NEGATIVE_X")
224                 face = NEGATIVE_X;
225         else if(str=="POSITIVE_Y")
226                 face = POSITIVE_Y;
227         else if(str=="NEGATIVE_Y")
228                 face = NEGATIVE_Y;
229         else if(str=="POSITIVE_Z")
230                 face = POSITIVE_Z;
231         else if(str=="NEGATIVE_Z")
232                 face = NEGATIVE_Z;
233         else
234                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
235 }
236
237 } // namespace GL
238 } // namespace Msp