]> git.tdb.fi Git - libs/gl.git/blob - source/texturecube.cpp
Implement sub_image for TextureCube also
[libs/gl.git] / source / texturecube.cpp
1 #include <msp/datafile/collection.h>
2 #include <msp/gl/extensions/arb_texture_cube_map.h>
3 #include <msp/io/memory.h>
4 #include <msp/strings/format.h>
5 #include "bindable.h"
6 #include "error.h"
7 #include "pixelstore.h"
8 #include "texturecube.h"
9
10 using namespace std;
11
12 namespace Msp {
13 namespace GL {
14
15 Vector3 TextureCube::directions[6] =
16 {
17         Vector3(1, 0, 0),
18         Vector3(-1, 0, 0),
19         Vector3(0, 1, 0),
20         Vector3(0, -1, 0),
21         Vector3(0, 0, 1),
22         Vector3(0, 0, -1)
23 };
24
25 TextureCube::TextureCube():
26         Texture(GL_TEXTURE_CUBE_MAP),
27         ifmt(RGB),
28         size(0),
29         allocated(0)
30 {
31         static Require _req(ARB_texture_cube_map);
32 }
33
34 void TextureCube::storage(PixelFormat fmt, unsigned sz)
35 {
36         if(size>0)
37                 throw invalid_operation("TextureCube::storage");
38         if(sz==0)
39                 throw invalid_argument("TextureCube::storage");
40
41         if(MSP_sized_internal_formats)
42                 fmt = get_sized_pixelformat(fmt);
43         require_pixelformat(fmt);
44
45         ifmt = fmt;
46         size = sz;
47 }
48
49 void TextureCube::allocate(unsigned level)
50 {
51         if(allocated&(1<<level))
52                 return;
53
54         PixelFormat base_fmt = get_base_pixelformat(ifmt);
55         DataType type = get_alloc_type(base_fmt);
56         for(unsigned i=0; i<6; ++i)
57                 image(enumerate_faces(i), level, base_fmt, type, 0);
58 }
59
60 void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
61 {
62         if(size==0)
63                 throw invalid_operation("TextureCube::image");
64
65         unsigned s = get_level_size(level);
66         if(s==0)
67                 throw out_of_range("TextureCube::image");
68
69         BindRestore _bind(this);
70         glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
71
72         // XXX Allocation should be tracked per-face, but we'll run out of bits
73         allocated |= 1<<level;
74         if(gen_mipmap && level==0)
75         {
76                 // TODO Only do this once all faces are created
77                 auto_generate_mipmap();
78                 for(; s; s>>=1, ++level) ;
79                 allocated |= (1<<level)-1;
80         }
81 }
82
83 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
84 {
85         if(size==0)
86                 throw invalid_operation("TextureCube::sub_image");
87
88         allocate(level);
89
90         BindRestore _bind(this);
91         glTexSubImage2D(face, level, x, y, wd, ht, fmt, type, data);
92 }
93
94 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
95 {
96         unsigned w = img.get_width();
97         unsigned h = img.get_height();
98         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
99         if(size==0)
100         {
101                 if(w!=h)
102                         throw incompatible_data("TextureCube::image");
103
104                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
105         }
106         else if(w!=size || h!=size)
107                 throw incompatible_data("TextureCube::image");
108
109         PixelStore pstore = PixelStore::from_image(img);
110         BindRestore _bind_ps(pstore);
111
112         image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
113 }
114
115 void TextureCube::image(const Graphics::Image &img, bool srgb)
116 {
117         unsigned w = img.get_width();
118         unsigned h = img.get_height();
119
120         if(h!=w*6)
121                 throw incompatible_data("TextureCube::image");
122         h /= 6;
123
124         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
125         if(size==0)
126                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
127         else if(w!=size || h!=size)
128                 throw incompatible_data("TextureCube::image");
129
130         PixelStore pstore = PixelStore::from_image(img);
131         BindRestore _bind_ps(pstore);
132
133         const char *cdata = reinterpret_cast<const char *>(img.get_data());
134         unsigned face_size = img.get_stride()*size;
135         for(unsigned i=0; i<6; ++i)
136                 image(enumerate_faces(i), 0, fmt, UNSIGNED_BYTE, cdata+i*face_size);
137 }
138
139 unsigned TextureCube::get_level_size(unsigned level)
140 {
141         return size>>level;
142 }
143
144 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
145 {
146         switch(i)
147         {
148         case 0: return POSITIVE_X;
149         case 1: return NEGATIVE_X;
150         case 2: return POSITIVE_Y;
151         case 3: return NEGATIVE_Y;
152         case 4: return POSITIVE_Z;
153         case 5: return NEGATIVE_Z;
154         default: throw out_of_range("TextureCube::enumerate_faces");
155         }
156 }
157
158 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
159 {
160         switch(face)
161         {
162         case POSITIVE_X: return directions[0];
163         case NEGATIVE_X: return directions[1];
164         case POSITIVE_Y: return directions[2];
165         case NEGATIVE_Y: return directions[3];
166         case POSITIVE_Z: return directions[4];
167         case NEGATIVE_Z: return directions[5];
168         default: throw invalid_argument("TextureCube::get_face_direction");
169         }
170 }
171
172 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
173 {
174         switch(face)
175         {
176         case POSITIVE_X: return directions[5];
177         case NEGATIVE_X: return directions[4];
178         case POSITIVE_Y: return directions[0];
179         case NEGATIVE_Y: return directions[0];
180         case POSITIVE_Z: return directions[0];
181         case NEGATIVE_Z: return directions[1];
182         default: throw invalid_argument("TextureCube::get_s_direction");
183         }
184 }
185
186 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
187 {
188         switch(face)
189         {
190         case POSITIVE_X: return directions[3];
191         case NEGATIVE_X: return directions[3];
192         case POSITIVE_Y: return directions[4];
193         case NEGATIVE_Y: return directions[5];
194         case POSITIVE_Z: return directions[3];
195         case NEGATIVE_Z: return directions[3];
196         default: throw invalid_argument("TextureCube::get_t_direction");
197         }
198 }
199
200 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
201 {
202         float s = (u+0.5f)*2.0f/size-1.0f;
203         float t = (v+0.5f)*2.0f/size-1.0f;
204         const Vector3 &fv = get_face_direction(face);
205         const Vector3 &sv = get_s_direction(face);
206         const Vector3 &tv = get_t_direction(face);
207         return fv+s*sv+t*tv;
208 }
209
210 UInt64 TextureCube::get_data_size() const
211 {
212         return id ? size*size*6*get_pixel_size(ifmt) : 0;
213 }
214
215
216 TextureCube::Loader::Loader(TextureCube &t):
217         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
218 {
219         init();
220 }
221
222 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
223         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
224 {
225         init();
226 }
227
228 void TextureCube::Loader::init()
229 {
230         add("external_image", &Loader::external_image);
231         add("image_data", &Loader::image_data);
232         add("raw_data", &Loader::raw_data);
233         add("storage", &Loader::storage);
234 }
235
236 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
237 {
238         Graphics::Image img;
239         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
240         img.load_io(*io);
241
242         obj.image(face, img, srgb);
243 }
244
245 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
246 {
247         Graphics::Image img;
248         IO::Memory mem(data.data(), data.size());
249         img.load_io(mem);
250
251         obj.image(face, img, srgb);
252 }
253
254 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
255 {
256         obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
257 }
258
259 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
260 {
261         if(srgb)
262                 fmt = get_srgb_pixelformat(fmt);
263         obj.storage(fmt, s);
264 }
265
266
267 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
268 {
269         const string &str = conv.get();
270         if(str=="POSITIVE_X")
271                 face = POSITIVE_X;
272         else if(str=="NEGATIVE_X")
273                 face = NEGATIVE_X;
274         else if(str=="POSITIVE_Y")
275                 face = POSITIVE_Y;
276         else if(str=="NEGATIVE_Y")
277                 face = NEGATIVE_Y;
278         else if(str=="POSITIVE_Z")
279                 face = POSITIVE_Z;
280         else if(str=="NEGATIVE_Z")
281                 face = NEGATIVE_Z;
282         else
283                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
284 }
285
286 } // namespace GL
287 } // namespace Msp