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Prefer sized internal formats when possible
[libs/gl.git] / source / texturecube.cpp
1 #include <msp/datafile/collection.h>
2 #include <msp/gl/extensions/arb_texture_cube_map.h>
3 #include <msp/io/memory.h>
4 #include <msp/strings/format.h>
5 #include "bindable.h"
6 #include "error.h"
7 #include "pixelstore.h"
8 #include "texturecube.h"
9
10 using namespace std;
11
12 namespace Msp {
13 namespace GL {
14
15 Vector3 TextureCube::directions[6] =
16 {
17         Vector3(1, 0, 0),
18         Vector3(-1, 0, 0),
19         Vector3(0, 1, 0),
20         Vector3(0, -1, 0),
21         Vector3(0, 0, 1),
22         Vector3(0, 0, -1)
23 };
24
25 TextureCube::TextureCube():
26         Texture(GL_TEXTURE_CUBE_MAP),
27         ifmt(RGB),
28         size(0),
29         allocated(0)
30 {
31         static Require _req(ARB_texture_cube_map);
32 }
33
34 void TextureCube::storage(PixelFormat fmt, unsigned sz)
35 {
36         if(size>0)
37                 throw invalid_operation("TextureCube::storage");
38         if(sz==0)
39                 throw invalid_argument("TextureCube::storage");
40
41         if(MSP_sized_internal_formats)
42                 fmt = get_sized_pixelformat(fmt);
43         require_pixelformat(fmt);
44
45         ifmt = fmt;
46         size = sz;
47 }
48
49 void TextureCube::allocate(unsigned level)
50 {
51         if(allocated&(1<<level))
52                 return;
53
54         PixelFormat base_fmt = get_base_pixelformat(ifmt);
55         DataType type = get_alloc_type(base_fmt);
56         for(unsigned i=0; i<6; ++i)
57                 image(enumerate_faces(i), level, base_fmt, type, 0);
58 }
59
60 void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
61 {
62         if(size==0)
63                 throw invalid_operation("TextureCube::image");
64
65         unsigned s = get_level_size(level);
66         if(s==0)
67                 throw out_of_range("TextureCube::image");
68
69         BindRestore _bind(this);
70         glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
71
72         // XXX Allocation should be tracked per-face, but we'll run out of bits
73         allocated |= 1<<level;
74         if(gen_mipmap && level==0)
75         {
76                 // TODO Only do this once all faces are created
77                 auto_generate_mipmap();
78                 for(; s; s>>=1, ++level) ;
79                 allocated |= (1<<level)-1;
80         }
81 }
82
83 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
84 {
85         unsigned w = img.get_width();
86         unsigned h = img.get_height();
87         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
88         if(size==0)
89         {
90                 if(w!=h)
91                         throw incompatible_data("TextureCube::image");
92
93                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
94         }
95         else if(w!=size || h!=size)
96                 throw incompatible_data("TextureCube::image");
97
98         PixelStore pstore = PixelStore::from_image(img);
99         BindRestore _bind_ps(pstore);
100
101         image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
102 }
103
104 void TextureCube::image(const Graphics::Image &img, bool srgb)
105 {
106         unsigned w = img.get_width();
107         unsigned h = img.get_height();
108
109         if(h!=w*6)
110                 throw incompatible_data("TextureCube::image");
111         h /= 6;
112
113         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
114         if(size==0)
115                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
116         else if(w!=size || h!=size)
117                 throw incompatible_data("TextureCube::image");
118
119         PixelStore pstore = PixelStore::from_image(img);
120         BindRestore _bind_ps(pstore);
121
122         const char *cdata = reinterpret_cast<const char *>(img.get_data());
123         unsigned face_size = img.get_stride()*size;
124         for(unsigned i=0; i<6; ++i)
125                 image(enumerate_faces(i), 0, fmt, UNSIGNED_BYTE, cdata+i*face_size);
126 }
127
128 unsigned TextureCube::get_level_size(unsigned level)
129 {
130         return size>>level;
131 }
132
133 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
134 {
135         switch(i)
136         {
137         case 0: return POSITIVE_X;
138         case 1: return NEGATIVE_X;
139         case 2: return POSITIVE_Y;
140         case 3: return NEGATIVE_Y;
141         case 4: return POSITIVE_Z;
142         case 5: return NEGATIVE_Z;
143         default: throw out_of_range("TextureCube::enumerate_faces");
144         }
145 }
146
147 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
148 {
149         switch(face)
150         {
151         case POSITIVE_X: return directions[0];
152         case NEGATIVE_X: return directions[1];
153         case POSITIVE_Y: return directions[2];
154         case NEGATIVE_Y: return directions[3];
155         case POSITIVE_Z: return directions[4];
156         case NEGATIVE_Z: return directions[5];
157         default: throw invalid_argument("TextureCube::get_face_direction");
158         }
159 }
160
161 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
162 {
163         switch(face)
164         {
165         case POSITIVE_X: return directions[5];
166         case NEGATIVE_X: return directions[4];
167         case POSITIVE_Y: return directions[0];
168         case NEGATIVE_Y: return directions[0];
169         case POSITIVE_Z: return directions[0];
170         case NEGATIVE_Z: return directions[1];
171         default: throw invalid_argument("TextureCube::get_s_direction");
172         }
173 }
174
175 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
176 {
177         switch(face)
178         {
179         case POSITIVE_X: return directions[3];
180         case NEGATIVE_X: return directions[3];
181         case POSITIVE_Y: return directions[4];
182         case NEGATIVE_Y: return directions[5];
183         case POSITIVE_Z: return directions[3];
184         case NEGATIVE_Z: return directions[3];
185         default: throw invalid_argument("TextureCube::get_t_direction");
186         }
187 }
188
189 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
190 {
191         float s = (u+0.5f)*2.0f/size-1.0f;
192         float t = (v+0.5f)*2.0f/size-1.0f;
193         const Vector3 &fv = get_face_direction(face);
194         const Vector3 &sv = get_s_direction(face);
195         const Vector3 &tv = get_t_direction(face);
196         return fv+s*sv+t*tv;
197 }
198
199 UInt64 TextureCube::get_data_size() const
200 {
201         return id ? size*size*6*get_pixel_size(ifmt) : 0;
202 }
203
204
205 TextureCube::Loader::Loader(TextureCube &t):
206         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
207 {
208         init();
209 }
210
211 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
212         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
213 {
214         init();
215 }
216
217 void TextureCube::Loader::init()
218 {
219         add("external_image", &Loader::external_image);
220         add("image_data", &Loader::image_data);
221         add("raw_data", &Loader::raw_data);
222         add("storage", &Loader::storage);
223 }
224
225 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
226 {
227         Graphics::Image img;
228         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
229         img.load_io(*io);
230
231         obj.image(face, img, srgb);
232 }
233
234 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
235 {
236         Graphics::Image img;
237         IO::Memory mem(data.data(), data.size());
238         img.load_io(mem);
239
240         obj.image(face, img, srgb);
241 }
242
243 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
244 {
245         obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
246 }
247
248 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
249 {
250         if(srgb)
251                 fmt = get_srgb_pixelformat(fmt);
252         obj.storage(fmt, s);
253 }
254
255
256 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
257 {
258         const string &str = conv.get();
259         if(str=="POSITIVE_X")
260                 face = POSITIVE_X;
261         else if(str=="NEGATIVE_X")
262                 face = NEGATIVE_X;
263         else if(str=="POSITIVE_Y")
264                 face = POSITIVE_Y;
265         else if(str=="NEGATIVE_Y")
266                 face = NEGATIVE_Y;
267         else if(str=="POSITIVE_Z")
268                 face = POSITIVE_Z;
269         else if(str=="NEGATIVE_Z")
270                 face = NEGATIVE_Z;
271         else
272                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
273 }
274
275 } // namespace GL
276 } // namespace Msp