]> git.tdb.fi Git - libs/gl.git/blob - source/texturecube.cpp
Move filter heuristic for mipmap levels to Texture::Loader
[libs/gl.git] / source / texturecube.cpp
1 #include <msp/datafile/collection.h>
2 #include <msp/gl/extensions/arb_texture_cube_map.h>
3 #include <msp/gl/extensions/arb_texture_storage.h>
4 #include <msp/io/memory.h>
5 #include <msp/strings/format.h>
6 #include "bindable.h"
7 #include "error.h"
8 #include "pixelstore.h"
9 #include "texturecube.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 TextureCubeFace TextureCube::face_order[6] =
17 {
18         POSITIVE_X,
19         NEGATIVE_X,
20         POSITIVE_Y,
21         NEGATIVE_Y,
22         POSITIVE_Z,
23         NEGATIVE_Z
24 };
25
26 Vector3 TextureCube::directions[6] =
27 {
28         Vector3(1, 0, 0),
29         Vector3(-1, 0, 0),
30         Vector3(0, 1, 0),
31         Vector3(0, -1, 0),
32         Vector3(0, 0, 1),
33         Vector3(0, 0, -1)
34 };
35
36 unsigned TextureCube::orientations[12] =
37 {
38         5, 3,
39         4, 3,
40         0, 4,
41         0, 5,
42         0, 3,
43         1, 3
44 };
45
46 TextureCube::TextureCube():
47         Texture(GL_TEXTURE_CUBE_MAP),
48         size(0),
49         allocated(0)
50 {
51         static Require _req(ARB_texture_cube_map);
52 }
53
54 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
55 {
56         if(size>0)
57                 throw invalid_operation("TextureCube::storage");
58         if(sz==0)
59                 throw invalid_argument("TextureCube::storage");
60
61         set_internal_format(fmt);
62         size = sz;
63         levels = get_n_levels();
64         if(lv>0)
65                 levels = min(levels, lv);
66 }
67
68 void TextureCube::allocate(unsigned level)
69 {
70         if(size==0)
71                 throw invalid_operation("TextureCube::allocate");
72         if(level>=levels)
73                 throw invalid_argument("TextureCube::allocate");
74         if(allocated&(64<<level))
75                 return;
76
77         if(ARB_texture_storage)
78         {
79                 BindRestore _bind(this);
80                 glTexStorage2D(target, levels, ifmt, size, size);
81                 allocated |= (1<<levels)-1;
82         }
83         else
84         {
85                 PixelFormat base_fmt = get_base_pixelformat(ifmt);
86                 DataType type = get_alloc_type(base_fmt);
87                 for(unsigned i=0; i<6; ++i)
88                         image(enumerate_faces(i), level, base_fmt, type, 0);
89         }
90 }
91
92 void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
93 {
94         if(size==0)
95                 throw invalid_operation("TextureCube::image");
96
97         unsigned s = get_level_size(level);
98         if(s==0)
99                 throw out_of_range("TextureCube::image");
100
101         if(ARB_texture_storage)
102                 return sub_image(face, level, 0, 0, s, s, fmt, type, data);
103
104         BindRestore _bind(this);
105
106         if(!allocated)
107                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
108         glTexImage2D(face, level, ifmt, s, s, 0, get_upload_format(fmt), type, data);
109
110         if(level==0)
111         {
112                 allocated |= 1<<get_face_index(face);
113                 if((allocated&63)==63)
114                 {
115                         allocated |= 64;
116                         if(auto_gen_mipmap)
117                         {
118                                 generate_mipmap();
119                                 allocated |= (64<<levels)-1;
120                         }
121                 }
122         }
123         else if(!(allocated&(64<<level)))
124         {
125                 for(unsigned i=0; i<6; ++i)
126                         if(enumerate_faces(i)!=face)
127                                 glTexImage2D(enumerate_faces(i), level, ifmt, s, s, 0, get_upload_format(fmt), type, 0);
128
129                 allocated |= 64<<level;
130         }
131 }
132
133 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
134 {
135         if(size==0)
136                 throw invalid_operation("TextureCube::sub_image");
137
138         BindRestore _bind(this);
139         allocate(level);
140
141         glTexSubImage2D(face, level, x, y, wd, ht, get_upload_format(fmt), type, data);
142
143         if(auto_gen_mipmap && level==0)
144                 generate_mipmap();
145 }
146
147 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
148 {
149         unsigned w = img.get_width();
150         unsigned h = img.get_height();
151         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
152         if(size==0)
153         {
154                 if(w!=h)
155                         throw incompatible_data("TextureCube::image");
156
157                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
158         }
159         else if(w!=size || h!=size)
160                 throw incompatible_data("TextureCube::image");
161
162         PixelStore pstore = PixelStore::from_image(img);
163         BindRestore _bind_ps(pstore);
164
165         image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
166 }
167
168 void TextureCube::image(const Graphics::Image &img, unsigned lv, bool srgb)
169 {
170         unsigned w = img.get_width();
171         unsigned h = img.get_height();
172
173         if(h!=w*6)
174                 throw incompatible_data("TextureCube::image");
175         h /= 6;
176
177         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
178         if(size==0)
179                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, lv);
180         else if(w!=size || h!=size)
181                 throw incompatible_data("TextureCube::image");
182
183         PixelStore pstore = PixelStore::from_image(img);
184         BindRestore _bind_ps(pstore);
185
186         const char *cdata = reinterpret_cast<const char *>(img.get_data());
187         unsigned face_size = img.get_stride()*size;
188         for(unsigned i=0; i<6; ++i)
189                 image(enumerate_faces(i), 0, fmt, UNSIGNED_BYTE, cdata+i*face_size);
190 }
191
192 unsigned TextureCube::get_n_levels() const
193 {
194         unsigned n = 0;
195         for(unsigned s=size; s; s>>=1, ++n) ;
196         return n;
197 }
198
199 unsigned TextureCube::get_level_size(unsigned level) const
200 {
201         return size>>level;
202 }
203
204 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
205 {
206         if(i>=6)
207                 throw out_of_range("TextureCube::enumerate_faces");
208         return face_order[i];
209 }
210
211 unsigned TextureCube::get_face_index(TextureCubeFace face)
212 {
213         switch(face)
214         {
215         case POSITIVE_X: return 0;
216         case NEGATIVE_X: return 1;
217         case POSITIVE_Y: return 2;
218         case NEGATIVE_Y: return 3;
219         case POSITIVE_Z: return 4;
220         case NEGATIVE_Z: return 5;
221         default: throw invalid_argument("TextureCube::get_face_index");
222         }
223 }
224
225 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
226 {
227         return directions[get_face_index(face)];
228 }
229
230 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
231 {
232         return directions[orientations[get_face_index(face)*2]];
233 }
234
235 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
236 {
237         return directions[orientations[get_face_index(face)*2+1]];
238 }
239
240 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
241 {
242         float s = (u+0.5f)*2.0f/size-1.0f;
243         float t = (v+0.5f)*2.0f/size-1.0f;
244         const Vector3 &fv = get_face_direction(face);
245         const Vector3 &sv = get_s_direction(face);
246         const Vector3 &tv = get_t_direction(face);
247         return fv+s*sv+t*tv;
248 }
249
250 UInt64 TextureCube::get_data_size() const
251 {
252         return id ? size*size*6*get_pixel_size(ifmt) : 0;
253 }
254
255
256 TextureCube::Loader::Loader(TextureCube &t):
257         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
258 {
259         init();
260 }
261
262 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
263         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
264 {
265         init();
266 }
267
268 void TextureCube::Loader::init()
269 {
270         add("external_image", &Loader::external_image);
271         add("image_data", &Loader::image_data);
272         add("raw_data", &Loader::raw_data);
273         add("storage", &Loader::storage);
274 }
275
276 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
277 {
278         Graphics::Image img;
279         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
280         img.load_io(*io);
281
282         obj.image(face, img, srgb);
283 }
284
285 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
286 {
287         Graphics::Image img;
288         IO::Memory mem(data.data(), data.size());
289         img.load_io(mem);
290
291         obj.image(face, img, srgb);
292 }
293
294 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
295 {
296         obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
297 }
298
299 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
300 {
301         obj.storage(fmt, s);
302 }
303
304
305 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
306 {
307         const string &str = conv.get();
308         if(str=="POSITIVE_X")
309                 face = POSITIVE_X;
310         else if(str=="NEGATIVE_X")
311                 face = NEGATIVE_X;
312         else if(str=="POSITIVE_Y")
313                 face = POSITIVE_Y;
314         else if(str=="NEGATIVE_Y")
315                 face = NEGATIVE_Y;
316         else if(str=="POSITIVE_Z")
317                 face = POSITIVE_Z;
318         else if(str=="NEGATIVE_Z")
319                 face = NEGATIVE_Z;
320         else
321                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
322 }
323
324 } // namespace GL
325 } // namespace Msp