]> git.tdb.fi Git - libs/gl.git/blob - source/texture2d.cpp
Fix Texture2D::get_data_size to use get_pixel_size
[libs/gl.git] / source / texture2d.cpp
1 #include <msp/core/raii.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_texture_storage.h>
4 #include "bindable.h"
5 #include "buffer.h"
6 #include "error.h"
7 #include "pixelstore.h"
8 #include "resources.h"
9 #include "texture2d.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 class Texture2D::AsyncLoader: public Resource::AsyncLoader
17 {
18 private:
19         Texture2D &texture;
20         IO::Seekable &io;
21         bool srgb_conversion;
22         Buffer pixel_buffer;
23         char *mapped_address;
24         Graphics::Image image;
25         unsigned n_bytes;
26         int phase;
27
28 public:
29         AsyncLoader(Texture2D &, IO::Seekable &);
30
31         void set_srgb_conversion(bool);
32         virtual bool needs_sync() const;
33         virtual bool process();
34 };
35
36
37 Texture2D::Texture2D(ResourceManager *m):
38         Texture(GL_TEXTURE_2D, m),
39         width(0),
40         height(0),
41         allocated(0)
42 { }
43
44 Texture2D::~Texture2D()
45 {
46         set_manager(0);
47 }
48
49 void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht)
50 {
51         if(width>0)
52                 throw invalid_operation("Texture2D::storage");
53         if(wd==0 || ht==0)
54                 throw invalid_argument("Texture2D::storage");
55
56         set_internal_format(fmt);
57         width = wd;
58         height = ht;
59 }
60
61 void Texture2D::allocate(unsigned level)
62 {
63         if(allocated&(1<<level))
64                 return;
65
66         if(ARB_texture_storage)
67         {
68                 unsigned n_levels = (is_mipmapped(min_filter) ? get_n_levels() : 1);
69                 if(ARB_direct_state_access)
70                         glTextureStorage2D(id, n_levels, ifmt, width, height);
71                 else
72                 {
73                         BindRestore _bind(this);
74                         glTexStorage2D(target, n_levels, ifmt, width, height);
75                 }
76                 allocated |= (1<<n_levels)-1;
77         }
78         else
79         {
80                 PixelFormat base_fmt = get_base_pixelformat(ifmt);
81                 image(level, base_fmt, get_alloc_type(base_fmt), 0);
82         }
83 }
84
85 void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
86 {
87         if(width==0 || height==0)
88                 throw invalid_operation("Texture2D::image");
89
90         unsigned w = width;
91         unsigned h = height;
92         get_level_size(level, w, h);
93
94         if(ARB_texture_storage)
95                 return sub_image(level, 0, 0, w, h, fmt, type, data);
96
97         BindRestore _bind(this);
98         glTexImage2D(target, level, ifmt, w, h, 0, fmt, type, data);
99
100         allocated |= 1<<level;
101         if(gen_mipmap && level==0)
102         {
103                 auto_generate_mipmap();
104                 allocated |= (1<<get_n_levels())-1;
105         }
106 }
107
108 void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
109 {
110         if(width==0 || height==0)
111                 throw invalid_operation("Texture2D::sub_image");
112
113         Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
114         allocate(level);
115
116         if(ARB_direct_state_access)
117                 glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data);
118         else
119                 glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
120
121         if(gen_mipmap && level==0)
122                 auto_generate_mipmap();
123 }
124
125 void Texture2D::image(const Graphics::Image &img, bool srgb)
126 {
127         image(img, srgb, false);
128 }
129
130 void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer)
131 {
132         unsigned w = img.get_width();
133         unsigned h = img.get_height();
134         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
135         if(width==0)
136                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h);
137         else if(w!=width || h!=height)
138                 throw incompatible_data("Texture2D::image");
139
140         PixelStore pstore = PixelStore::from_image(img);
141         BindRestore _bind_ps(pstore);
142
143         image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data());
144 }
145
146 unsigned Texture2D::get_n_levels() const
147 {
148         unsigned n = 0;
149         for(unsigned s=max(width, height); s; s>>=1, ++n) ;
150         return n;
151 }
152
153 void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const
154 {
155         w >>= level;
156         h >>= level;
157
158         if(!w && h)
159                 w = 1;
160         else if(!h && w)
161                 h = 1;
162 }
163
164 Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res)
165 {
166         AsyncLoader *ldr = new AsyncLoader(*this, io);
167         if(res)
168                 ldr->set_srgb_conversion(res->get_srgb_conversion());
169         return ldr;
170 }
171
172 UInt64 Texture2D::get_data_size() const
173 {
174         return id ? width*height*get_pixel_size(ifmt) : 0;
175 }
176
177 void Texture2D::unload()
178 {
179         glDeleteTextures(1, &id);
180         id = 0;
181         // TODO check which params actually need refreshing
182         dirty_params = -1;
183 }
184
185
186 Texture2D::Loader::Loader(Texture2D &t):
187         DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
188 {
189         init();
190 }
191
192 Texture2D::Loader::Loader(Texture2D &t, Collection &c):
193         DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t, c)
194 {
195         init();
196 }
197
198 void Texture2D::Loader::init()
199 {
200         add("raw_data", &Loader::raw_data);
201         add("storage", &Loader::storage);
202 }
203
204 void Texture2D::Loader::raw_data(const string &data)
205 {
206         obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
207 }
208
209 void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
210 {
211         if(srgb)
212                 fmt = get_srgb_pixelformat(fmt);
213         obj.storage(fmt, w, h);
214 }
215
216
217 Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
218         texture(t),
219         io(i),
220         srgb_conversion(false),
221         pixel_buffer(PIXEL_UNPACK_BUFFER),
222         mapped_address(0),
223         phase(0)
224 { }
225
226 void Texture2D::AsyncLoader::set_srgb_conversion(bool c)
227 {
228         srgb_conversion = c;
229 }
230
231 bool Texture2D::AsyncLoader::needs_sync() const
232 {
233         return phase%2;
234 }
235
236 bool Texture2D::AsyncLoader::process()
237 {
238         if(phase==0)
239         {
240                 /* TODO Enhance the ImageLoader system so that the image can be loaded
241                 directly to the buffer */
242                 image.load_io(io);
243                 n_bytes = image.get_stride()*image.get_height();
244         }
245         else if(phase==1)
246         {
247                 pixel_buffer.data(n_bytes, 0);
248                 mapped_address = reinterpret_cast<char *>(pixel_buffer.map(WRITE_ONLY));
249         }
250         else if(phase==2)
251         {
252                 const char *data = reinterpret_cast<const char *>(image.get_data());
253                 copy(data, data+n_bytes, mapped_address);
254         }
255         else if(phase==3)
256         {
257                 Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER);
258                 if(!pixel_buffer.unmap())
259                 {
260                         phase = 1;
261                         return false;
262                 }
263
264                 if(!texture.id)
265                         glGenTextures(1, &texture.id);
266                 texture.image(image, srgb_conversion, true);
267         }
268
269         ++phase;
270         return phase>3;
271 }
272
273 } // namespace GL
274 } // namespace Msp