]> git.tdb.fi Git - libs/gl.git/blob - source/texture2d.cpp
Move srgb handling to storage_pixelformat_from_graphics
[libs/gl.git] / source / texture2d.cpp
1 #include <msp/io/memory.h>
2 #include "bindable.h"
3 #include "buffer.h"
4 #include "error.h"
5 #include "pixelstore.h"
6 #include "resources.h"
7 #include "texture2d.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 class Texture2D::AsyncLoader: public Resource::AsyncLoader
15 {
16 private:
17         Texture2D &texture;
18         IO::Seekable &io;
19         bool srgb_conversion;
20         Buffer pixel_buffer;
21         char *mapped_address;
22         Graphics::Image image;
23         unsigned n_bytes;
24         int phase;
25
26 public:
27         AsyncLoader(Texture2D &, IO::Seekable &);
28
29         void set_srgb_conversion(bool);
30         virtual bool needs_sync() const;
31         virtual bool process();
32 };
33
34
35 Texture2D::Texture2D(ResourceManager *m):
36         Texture(GL_TEXTURE_2D, m),
37         ifmt(RGB),
38         width(0),
39         height(0),
40         allocated(0)
41 { }
42
43 Texture2D::~Texture2D()
44 {
45         set_manager(0);
46 }
47
48 void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht)
49 {
50         if(width>0)
51                 throw invalid_operation("Texture2D::storage");
52         if(wd==0 || ht==0)
53                 throw invalid_argument("Texture2D::storage");
54         require_pixelformat(fmt);
55
56         ifmt = fmt;
57         width = wd;
58         height = ht;
59 }
60
61 void Texture2D::allocate(unsigned level)
62 {
63         if(allocated&(1<<level))
64                 return;
65
66         PixelFormat base_fmt = get_base_pixelformat(ifmt);
67         image(level, base_fmt, get_alloc_type(base_fmt), 0);
68 }
69
70 void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
71 {
72         if(width==0 || height==0)
73                 throw invalid_operation("Texture2D::image");
74
75         unsigned w = width;
76         unsigned h = height;
77         get_level_size(level, w, h);
78
79         BindRestore _bind(this);
80         glTexImage2D(target, level, ifmt, w, h, 0, fmt, type, data);
81
82         allocated |= 1<<level;
83         if(gen_mipmap && level==0)
84         {
85                 auto_generate_mipmap();
86                 for(; (w || h); w>>=1, h>>=1, ++level) ;
87                 allocated |= (1<<level)-1;
88         }
89 }
90
91 void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
92 {
93         if(width==0 || height==0)
94                 throw invalid_operation("Texture2D::sub_image");
95
96         allocate(level);
97
98         BindRestore _bind(this);
99         glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
100 }
101
102 void Texture2D::load_image(const string &fn, bool srgb)
103 {
104         Graphics::Image img;
105         img.load_file(fn);
106
107         image(img, srgb);
108 }
109
110 void Texture2D::image(const Graphics::Image &img, bool srgb)
111 {
112         image(img, srgb, false);
113 }
114
115 void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer)
116 {
117         unsigned w = img.get_width();
118         unsigned h = img.get_height();
119         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
120         if(width==0)
121                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h);
122         else if(w!=width || h!=height)
123                 throw incompatible_data("Texture2D::image");
124
125         PixelStore pstore = PixelStore::from_image(img);
126         BindRestore _bind_ps(pstore);
127
128         image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data());
129 }
130
131 void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h)
132 {
133         w >>= level;
134         h >>= level;
135
136         if(!w && h)
137                 w = 1;
138         else if(!h && w)
139                 h = 1;
140 }
141
142 Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res)
143 {
144         AsyncLoader *ldr = new AsyncLoader(*this, io);
145         if(res)
146                 ldr->set_srgb_conversion(res->get_srgb_conversion());
147         return ldr;
148 }
149
150 UInt64 Texture2D::get_data_size() const
151 {
152         return id ? width*height*get_component_count(ifmt) : 0;
153 }
154
155 void Texture2D::unload()
156 {
157         glDeleteTextures(1, &id);
158         id = 0;
159         // TODO check which params actually need refreshing
160         dirty_params = -1;
161 }
162
163
164 Texture2D::Loader::Loader(Texture2D &t):
165         DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
166 {
167         init();
168 }
169
170 Texture2D::Loader::Loader(Texture2D &t, Collection &c):
171         DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t, c)
172 {
173         init();
174 }
175
176 void Texture2D::Loader::init()
177 {
178         add("image_data", &Loader::image_data);
179         add("raw_data", &Loader::raw_data);
180         add("storage", &Loader::storage);
181         add("storage", &Loader::storage_b);
182 }
183
184 void Texture2D::Loader::image_data(const string &data)
185 {
186         Graphics::Image img;
187         IO::Memory mem(data.data(), data.size());
188         img.load_io(mem);
189
190         obj.image(img, srgb);
191 }
192
193 void Texture2D::Loader::raw_data(const string &data)
194 {
195         obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
196 }
197
198 void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
199 {
200         if(srgb)
201                 fmt = get_srgb_pixelformat(fmt);
202         obj.storage(fmt, w, h);
203 }
204
205 void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned)
206 {
207         storage(fmt, w, h);
208 }
209
210
211 Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
212         texture(t),
213         io(i),
214         srgb_conversion(false),
215         pixel_buffer(PIXEL_UNPACK_BUFFER),
216         mapped_address(0),
217         phase(0)
218 { }
219
220 void Texture2D::AsyncLoader::set_srgb_conversion(bool c)
221 {
222         srgb_conversion = c;
223 }
224
225 bool Texture2D::AsyncLoader::needs_sync() const
226 {
227         return phase%2;
228 }
229
230 bool Texture2D::AsyncLoader::process()
231 {
232         if(phase==0)
233         {
234                 /* TODO Enhance the ImageLoader system so that the image can be loaded
235                 directly to the buffer */
236                 image.load_io(io);
237                 n_bytes = image.get_stride()*image.get_height();
238         }
239         else if(phase==1)
240         {
241                 pixel_buffer.data(n_bytes, 0);
242                 mapped_address = reinterpret_cast<char *>(pixel_buffer.map(WRITE_ONLY));
243         }
244         else if(phase==2)
245         {
246                 const char *data = reinterpret_cast<const char *>(image.get_data());
247                 copy(data, data+n_bytes, mapped_address);
248         }
249         else if(phase==3)
250         {
251                 Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER);
252                 if(!pixel_buffer.unmap())
253                 {
254                         phase = 1;
255                         return false;
256                 }
257
258                 if(!texture.id)
259                         glGenTextures(1, &texture.id);
260                 texture.image(image, srgb_conversion, true);
261         }
262
263         ++phase;
264         return phase>3;
265 }
266
267 } // namespace GL
268 } // namespace Msp