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Prefer sized internal formats when possible
[libs/gl.git] / source / texture2d.cpp
1 #include "bindable.h"
2 #include "buffer.h"
3 #include "error.h"
4 #include "pixelstore.h"
5 #include "resources.h"
6 #include "texture2d.h"
7
8 using namespace std;
9
10 namespace Msp {
11 namespace GL {
12
13 class Texture2D::AsyncLoader: public Resource::AsyncLoader
14 {
15 private:
16         Texture2D &texture;
17         IO::Seekable &io;
18         bool srgb_conversion;
19         Buffer pixel_buffer;
20         char *mapped_address;
21         Graphics::Image image;
22         unsigned n_bytes;
23         int phase;
24
25 public:
26         AsyncLoader(Texture2D &, IO::Seekable &);
27
28         void set_srgb_conversion(bool);
29         virtual bool needs_sync() const;
30         virtual bool process();
31 };
32
33
34 Texture2D::Texture2D(ResourceManager *m):
35         Texture(GL_TEXTURE_2D, m),
36         ifmt(RGB),
37         width(0),
38         height(0),
39         allocated(0)
40 { }
41
42 Texture2D::~Texture2D()
43 {
44         set_manager(0);
45 }
46
47 void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht)
48 {
49         if(width>0)
50                 throw invalid_operation("Texture2D::storage");
51         if(wd==0 || ht==0)
52                 throw invalid_argument("Texture2D::storage");
53
54         if(MSP_sized_internal_formats)
55                 fmt = get_sized_pixelformat(fmt);
56         require_pixelformat(fmt);
57
58         ifmt = fmt;
59         width = wd;
60         height = ht;
61 }
62
63 void Texture2D::allocate(unsigned level)
64 {
65         if(allocated&(1<<level))
66                 return;
67
68         PixelFormat base_fmt = get_base_pixelformat(ifmt);
69         image(level, base_fmt, get_alloc_type(base_fmt), 0);
70 }
71
72 void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
73 {
74         if(width==0 || height==0)
75                 throw invalid_operation("Texture2D::image");
76
77         unsigned w = width;
78         unsigned h = height;
79         get_level_size(level, w, h);
80
81         BindRestore _bind(this);
82         glTexImage2D(target, level, ifmt, w, h, 0, fmt, type, data);
83
84         allocated |= 1<<level;
85         if(gen_mipmap && level==0)
86         {
87                 auto_generate_mipmap();
88                 for(; (w || h); w>>=1, h>>=1, ++level) ;
89                 allocated |= (1<<level)-1;
90         }
91 }
92
93 void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
94 {
95         if(width==0 || height==0)
96                 throw invalid_operation("Texture2D::sub_image");
97
98         allocate(level);
99
100         BindRestore _bind(this);
101         glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
102 }
103
104 void Texture2D::image(const Graphics::Image &img, bool srgb)
105 {
106         image(img, srgb, false);
107 }
108
109 void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer)
110 {
111         unsigned w = img.get_width();
112         unsigned h = img.get_height();
113         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
114         if(width==0)
115                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h);
116         else if(w!=width || h!=height)
117                 throw incompatible_data("Texture2D::image");
118
119         PixelStore pstore = PixelStore::from_image(img);
120         BindRestore _bind_ps(pstore);
121
122         image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data());
123 }
124
125 void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h)
126 {
127         w >>= level;
128         h >>= level;
129
130         if(!w && h)
131                 w = 1;
132         else if(!h && w)
133                 h = 1;
134 }
135
136 Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res)
137 {
138         AsyncLoader *ldr = new AsyncLoader(*this, io);
139         if(res)
140                 ldr->set_srgb_conversion(res->get_srgb_conversion());
141         return ldr;
142 }
143
144 UInt64 Texture2D::get_data_size() const
145 {
146         return id ? width*height*get_component_count(ifmt) : 0;
147 }
148
149 void Texture2D::unload()
150 {
151         glDeleteTextures(1, &id);
152         id = 0;
153         // TODO check which params actually need refreshing
154         dirty_params = -1;
155 }
156
157
158 Texture2D::Loader::Loader(Texture2D &t):
159         DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
160 {
161         init();
162 }
163
164 Texture2D::Loader::Loader(Texture2D &t, Collection &c):
165         DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t, c)
166 {
167         init();
168 }
169
170 void Texture2D::Loader::init()
171 {
172         add("raw_data", &Loader::raw_data);
173         add("storage", &Loader::storage);
174 }
175
176 void Texture2D::Loader::raw_data(const string &data)
177 {
178         obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
179 }
180
181 void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
182 {
183         if(srgb)
184                 fmt = get_srgb_pixelformat(fmt);
185         obj.storage(fmt, w, h);
186 }
187
188
189 Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
190         texture(t),
191         io(i),
192         srgb_conversion(false),
193         pixel_buffer(PIXEL_UNPACK_BUFFER),
194         mapped_address(0),
195         phase(0)
196 { }
197
198 void Texture2D::AsyncLoader::set_srgb_conversion(bool c)
199 {
200         srgb_conversion = c;
201 }
202
203 bool Texture2D::AsyncLoader::needs_sync() const
204 {
205         return phase%2;
206 }
207
208 bool Texture2D::AsyncLoader::process()
209 {
210         if(phase==0)
211         {
212                 /* TODO Enhance the ImageLoader system so that the image can be loaded
213                 directly to the buffer */
214                 image.load_io(io);
215                 n_bytes = image.get_stride()*image.get_height();
216         }
217         else if(phase==1)
218         {
219                 pixel_buffer.data(n_bytes, 0);
220                 mapped_address = reinterpret_cast<char *>(pixel_buffer.map(WRITE_ONLY));
221         }
222         else if(phase==2)
223         {
224                 const char *data = reinterpret_cast<const char *>(image.get_data());
225                 copy(data, data+n_bytes, mapped_address);
226         }
227         else if(phase==3)
228         {
229                 Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER);
230                 if(!pixel_buffer.unmap())
231                 {
232                         phase = 1;
233                         return false;
234                 }
235
236                 if(!texture.id)
237                         glGenTextures(1, &texture.id);
238                 texture.image(image, srgb_conversion, true);
239         }
240
241         ++phase;
242         return phase>3;
243 }
244
245 } // namespace GL
246 } // namespace Msp