]> git.tdb.fi Git - libs/gl.git/blob - source/texture2d.cpp
Honor the srgb conversion flag when loading textures asynchronously
[libs/gl.git] / source / texture2d.cpp
1 #include <msp/io/memory.h>
2 #include "bindable.h"
3 #include "buffer.h"
4 #include "error.h"
5 #include "pixelstore.h"
6 #include "resources.h"
7 #include "texture2d.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 class Texture2D::AsyncLoader: public Resource::AsyncLoader
15 {
16 private:
17         Texture2D &texture;
18         IO::Seekable &io;
19         bool srgb_conversion;
20         Buffer pixel_buffer;
21         char *mapped_address;
22         Graphics::Image image;
23         unsigned n_bytes;
24         int phase;
25
26 public:
27         AsyncLoader(Texture2D &, IO::Seekable &);
28
29         void set_srgb_conversion(bool);
30         virtual bool needs_sync() const;
31         virtual bool process();
32 };
33
34
35 Texture2D::Texture2D(ResourceManager *m):
36         Texture(GL_TEXTURE_2D, m),
37         ifmt(RGB),
38         width(0),
39         height(0),
40         allocated(0)
41 { }
42
43 void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht)
44 {
45         if(width>0)
46                 throw invalid_operation("Texture2D::storage");
47         if(wd==0 || ht==0)
48                 throw invalid_argument("Texture2D::storage");
49         require_pixelformat(fmt);
50
51         ifmt = fmt;
52         width = wd;
53         height = ht;
54 }
55
56 void Texture2D::allocate(unsigned level)
57 {
58         if(allocated&(1<<level))
59                 return;
60
61         image(level, get_base_pixelformat(ifmt), UNSIGNED_BYTE, 0);
62 }
63
64 void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
65 {
66         if(width==0 || height==0)
67                 throw invalid_operation("Texture2D::image");
68
69         unsigned w = width;
70         unsigned h = height;
71         get_level_size(level, w, h);
72
73         BindRestore _bind(this);
74         glTexImage2D(target, level, ifmt, w, h, 0, fmt, type, data);
75
76         allocated |= 1<<level;
77         if(gen_mipmap && level==0)
78         {
79                 auto_generate_mipmap();
80                 for(; (w || h); w>>=1, h>>=1, ++level) ;
81                 allocated |= (1<<level)-1;
82         }
83 }
84
85 void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
86 {
87         if(width==0 || height==0)
88                 throw invalid_operation("Texture2D::sub_image");
89
90         allocate(level);
91
92         BindRestore _bind(this);
93         glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
94 }
95
96 void Texture2D::load_image(const string &fn, bool srgb)
97 {
98         Graphics::Image img;
99         img.load_file(fn);
100
101         image(img, srgb);
102 }
103
104 void Texture2D::image(const Graphics::Image &img, bool srgb)
105 {
106         image(img, srgb, false);
107 }
108
109 void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer)
110 {
111         unsigned w = img.get_width();
112         unsigned h = img.get_height();
113         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
114         if(width==0)
115         {
116                 PixelFormat f = storage_pixelformat_from_graphics(img.get_format());
117                 if(srgb)
118                         f = get_srgb_pixelformat(f);
119                 storage(f, w, h);
120         }
121         else if(w!=width || h!=height)
122                 throw incompatible_data("Texture2D::image");
123
124         PixelStore pstore = PixelStore::from_image(img);
125         BindRestore _bind_ps(pstore);
126
127         image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data());
128 }
129
130 void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h)
131 {
132         w >>= level;
133         h >>= level;
134
135         if(!w && h)
136                 w = 1;
137         else if(!h && w)
138                 h = 1;
139 }
140
141 Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res)
142 {
143         AsyncLoader *ldr = new AsyncLoader(*this, io);
144         if(res)
145                 ldr->set_srgb_conversion(res->get_srgb_conversion());
146         return ldr;
147 }
148
149 UInt64 Texture2D::get_data_size() const
150 {
151         return id ? width*height*get_component_count(ifmt) : 0;
152 }
153
154 void Texture2D::unload()
155 {
156         glDeleteTextures(1, &id);
157         id = 0;
158         // TODO check which params actually need refreshing
159         dirty_params = -1;
160 }
161
162
163 Texture2D::Loader::Loader(Texture2D &t):
164         DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
165 {
166         init();
167 }
168
169 Texture2D::Loader::Loader(Texture2D &t, Collection &c):
170         DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t, c)
171 {
172         init();
173 }
174
175 void Texture2D::Loader::init()
176 {
177         add("image_data", &Loader::image_data);
178         add("raw_data", &Loader::raw_data);
179         add("storage", &Loader::storage);
180         add("storage", &Loader::storage_b);
181 }
182
183 void Texture2D::Loader::image_data(const string &data)
184 {
185         Graphics::Image img;
186         IO::Memory mem(data.data(), data.size());
187         img.load_io(mem);
188
189         obj.image(img, srgb);
190 }
191
192 void Texture2D::Loader::raw_data(const string &data)
193 {
194         obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
195 }
196
197 void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
198 {
199         if(srgb)
200                 fmt = get_srgb_pixelformat(fmt);
201         obj.storage(fmt, w, h);
202 }
203
204 void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned)
205 {
206         storage(fmt, w, h);
207 }
208
209
210 Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
211         texture(t),
212         io(i),
213         srgb_conversion(false),
214         pixel_buffer(PIXEL_UNPACK_BUFFER),
215         mapped_address(0),
216         phase(0)
217 { }
218
219 void Texture2D::AsyncLoader::set_srgb_conversion(bool c)
220 {
221         srgb_conversion = c;
222 }
223
224 bool Texture2D::AsyncLoader::needs_sync() const
225 {
226         return phase%2;
227 }
228
229 bool Texture2D::AsyncLoader::process()
230 {
231         if(phase==0)
232         {
233                 /* TODO Enhance the ImageLoader system so that the image can be loaded
234                 directly to the buffer */
235                 image.load_io(io);
236                 n_bytes = image.get_stride()*image.get_height();
237         }
238         else if(phase==1)
239         {
240                 pixel_buffer.data(n_bytes, 0);
241                 mapped_address = reinterpret_cast<char *>(pixel_buffer.map(WRITE_ONLY));
242         }
243         else if(phase==2)
244         {
245                 const char *data = reinterpret_cast<const char *>(image.get_data());
246                 copy(data, data+n_bytes, mapped_address);
247         }
248         else if(phase==3)
249         {
250                 Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER);
251                 if(!pixel_buffer.unmap())
252                 {
253                         phase = 1;
254                         return false;
255                 }
256
257                 if(!texture.id)
258                         glGenTextures(1, &texture.id);
259                 texture.image(image, srgb_conversion, true);
260         }
261
262         ++phase;
263         return phase>3;
264 }
265
266 } // namespace GL
267 } // namespace Msp