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Use UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures
[libs/gl.git] / source / texture1d.cpp
1 #include <msp/gl/extensions/msp_texture1d.h>
2 #include "bindable.h"
3 #include "error.h"
4 #include "texture1d.h"
5
6 using namespace std;
7
8 namespace Msp {
9 namespace GL {
10
11 Texture1D::Texture1D():
12         Texture(GL_TEXTURE_1D),
13         ifmt(RGB),
14         width(0),
15         allocated(0)
16 {
17         static Require _req(MSP_texture1D);
18 }
19
20 void Texture1D::storage(PixelFormat fmt, unsigned wd)
21 {
22         if(width>0)
23                 throw invalid_operation("Texture1D::storage");
24         if(wd==0)
25                 throw invalid_argument("Texture1D::storage");
26         require_pixelformat(fmt);
27
28         ifmt = fmt;
29         width = wd;
30 }
31
32 void Texture1D::allocate(unsigned level)
33 {
34         if(allocated&(1<<level))
35                 return;
36
37         PixelFormat base_fmt = get_base_pixelformat(ifmt);
38         image(level, base_fmt, get_alloc_type(base_fmt), 0);
39 }
40
41 void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
42 {
43         if(width==0)
44                 throw invalid_operation("Texture1D::image");
45
46         unsigned w = get_level_size(level);
47
48         BindRestore _bind(this);
49         glTexImage1D(target, level, ifmt, w, 0, fmt, type, data);
50
51         allocated |= 1<<level;
52         if(gen_mipmap && level==0)
53         {
54                 auto_generate_mipmap();
55                 for(; w; w>>=1, ++level) ;
56                 allocated |= (1<<level)-1;
57         }
58 }
59
60 unsigned Texture1D::get_level_size(unsigned level)
61 {
62         return width>>level;
63 }
64
65 UInt64 Texture1D::get_data_size() const
66 {
67         return id ? width*get_pixel_size(ifmt) : 0;
68 }
69
70 } // namespace GL
71 } // namespace Msp