1 #include <msp/strings/format.h>
11 istream &operator>>(istream &in, TextureFilter &tf)
18 else if(str=="LINEAR")
20 else if(str=="NEAREST_MIPMAP_NEAREST")
21 tf = NEAREST_MIPMAP_NEAREST;
22 else if(str=="NEAREST_MIPMAP_LINEAR")
23 tf = NEAREST_MIPMAP_LINEAR;
24 else if(str=="LINEAR_MIPMAP_NEAREST")
25 tf = LINEAR_MIPMAP_NEAREST;
26 else if(str=="LINEAR_MIPMAP_LINEAR")
27 tf = LINEAR_MIPMAP_LINEAR;
29 in.setstate(ios_base::failbit);
35 void operator>>(const LexicalConverter &c, TextureWrap &tw)
39 else if(c.get()=="CLAMP_TO_EDGE")
41 else if(c.get()=="MIRRORED_REPEAT")
44 throw lexical_error(format("conversion of '%s' to TextureWrap", c.get()));
48 Texture::Texture(GLenum t):
50 min_filter(NEAREST_MIPMAP_LINEAR),
60 glGenTextures(1, &id);
65 glDeleteTextures(1, &id);
68 void Texture::update_parameter(int mask) const
73 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter);
75 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter);
77 glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s);
79 glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_t);
81 glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap_r);
82 if(mask&GENERATE_MIPMAP)
83 glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, gen_mipmap);
85 glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
87 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, cmp_func);
93 void Texture::set_min_filter(TextureFilter f)
96 update_parameter(MIN_FILTER);
99 void Texture::set_mag_filter(TextureFilter f)
102 update_parameter(MAG_FILTER);
105 void Texture::set_wrap(TextureWrap w)
112 void Texture::set_wrap_s(TextureWrap w)
115 update_parameter(WRAP_S);
118 void Texture::set_wrap_t(TextureWrap w)
121 update_parameter(WRAP_T);
124 void Texture::set_wrap_r(TextureWrap w)
127 update_parameter(WRAP_R);
130 void Texture::set_generate_mipmap(bool gm)
133 update_parameter(GENERATE_MIPMAP);
136 void Texture::set_compare_enabled(bool c)
139 update_parameter(COMPARE);
142 void Texture::set_compare_func(Predicate f)
145 update_parameter(COMPARE_FUNC);
148 void Texture::bind() const
150 const Texture *cur = TexUnit::current().get_texture();
153 if(cur && cur->target!=target)
154 glDisable(cur->target);
155 if(!cur || cur->target!=target)
158 glBindTexture(target, id);
159 TexUnit::current().set_texture(this);
163 update_parameter(dirty_params);
169 void Texture::bind_to(unsigned i) const
171 TexUnit::activate(i);
175 const Texture *Texture::current()
177 return TexUnit::current().get_texture();
180 void Texture::unbind()
182 const Texture *cur = TexUnit::current().get_texture();
186 glBindTexture(cur->target, 0);
187 glDisable(cur->target);
188 TexUnit::current().set_texture(0);
191 void Texture::unbind_from(unsigned i)
193 TexUnit::activate(i);
198 Texture::Loader::Loader(Texture &t):
199 DataFile::ObjectLoader<Texture>(t)
201 add("generate_mipmap", &Loader::generate_mipmap);
202 add("mag_filter", &Loader::mag_filter);
203 add("min_filter", &Loader::min_filter);
204 add("wrap", &Loader::wrap);
205 add("wrap_r", &Loader::wrap_r);
206 add("wrap_s", &Loader::wrap_s);
207 add("wrap_t", &Loader::wrap_t);
210 void Texture::Loader::generate_mipmap(bool gm)
212 obj.set_generate_mipmap(gm);
215 void Texture::Loader::mag_filter(TextureFilter f)
217 obj.set_mag_filter(f);
220 void Texture::Loader::min_filter(TextureFilter f)
222 obj.set_min_filter(f);
225 void Texture::Loader::wrap(TextureWrap w)
230 void Texture::Loader::wrap_r(TextureWrap w)
235 void Texture::Loader::wrap_s(TextureWrap w)
240 void Texture::Loader::wrap_t(TextureWrap w)