1 #include <msp/gl/extensions/arb_direct_state_access.h>
2 #include <msp/gl/extensions/arb_shadow.h>
3 #include <msp/gl/extensions/arb_texture_swizzle.h>
4 #include <msp/gl/extensions/ext_framebuffer_object.h>
5 #include <msp/gl/extensions/ext_texture3d.h>
6 #include <msp/gl/extensions/ext_texture_filter_anisotropic.h>
7 #include <msp/io/memory.h>
8 #include <msp/strings/format.h>
11 #include "resourcemanager.h"
12 #include "resources.h"
21 void operator>>(const LexicalConverter &c, TextureFilter &tf)
23 if(c.get()=="NEAREST")
25 else if(c.get()=="LINEAR")
27 else if(c.get()=="NEAREST_MIPMAP_NEAREST")
28 tf = NEAREST_MIPMAP_NEAREST;
29 else if(c.get()=="NEAREST_MIPMAP_LINEAR")
30 tf = NEAREST_MIPMAP_LINEAR;
31 else if(c.get()=="LINEAR_MIPMAP_NEAREST")
32 tf = LINEAR_MIPMAP_NEAREST;
33 else if(c.get()=="LINEAR_MIPMAP_LINEAR")
34 tf = LINEAR_MIPMAP_LINEAR;
36 throw lexical_error(format("conversion of '%s' to TextureFilter", c.get()));
40 void operator>>(const LexicalConverter &c, TextureWrap &tw)
44 else if(c.get()=="CLAMP_TO_EDGE")
46 else if(c.get()=="MIRRORED_REPEAT")
49 throw lexical_error(format("conversion of '%s' to TextureWrap", c.get()));
53 int Texture::swizzle_orders[] =
55 GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA,
56 GL_RED, GL_RED, GL_RED, GL_ONE,
57 GL_RED, GL_RED, GL_RED, GL_GREEN
60 Texture::Texture(GLenum t, ResourceManager *m):
64 min_filter(NEAREST_MIPMAP_LINEAR),
71 auto_gen_mipmap(false),
78 else if(ARB_direct_state_access)
79 glCreateTextures(target, 1, &id);
81 glGenTextures(1, &id);
86 while(TexUnit *unit = TexUnit::find_unit(this))
87 unbind_from(unit->get_index());
90 glDeleteTextures(1, &id);
93 DataType Texture::get_alloc_type(PixelFormat fmt)
95 return (get_base_pixelformat(fmt)==DEPTH_COMPONENT ? UNSIGNED_SHORT : UNSIGNED_BYTE);
98 void Texture::set_internal_format(PixelFormat fmt)
100 FormatSwizzle swiz = NO_SWIZZLE;
101 if(ARB_texture_rg && ARB_texture_swizzle)
106 swiz = R_TO_LUMINANCE;
108 else if(fmt==LUMINANCE_ALPHA)
111 swiz = RG_TO_LUMINANCE_ALPHA;
115 if(!get_component_size(fmt) && OES_required_internalformat)
116 fmt = get_default_sized_pixelformat(fmt);
118 require_pixelformat(fmt);
122 update_parameter(FORMAT_SWIZZLE);
125 PixelFormat Texture::get_upload_format(PixelFormat fmt) const
127 if(fmt==LUMINANCE || fmt==LUMINANCE_ALPHA)
128 return get_base_pixelformat(ifmt);
133 void Texture::update_parameter(int mask) const
137 dirty_params |= mask;
141 if(!ARB_direct_state_access && TexUnit::current().get_texture()!=this)
143 TexUnit *unit = TexUnit::find_unit(this);
146 dirty_params |= mask;
154 set_parameter_i(GL_TEXTURE_MIN_FILTER, min_filter);
156 set_parameter_i(GL_TEXTURE_MAG_FILTER, mag_filter);
157 if(mask&MAX_ANISOTROPY)
158 set_parameter_f(GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
160 set_parameter_i(GL_TEXTURE_WRAP_S, wrap_s);
162 set_parameter_i(GL_TEXTURE_WRAP_T, wrap_t);
164 set_parameter_i(GL_TEXTURE_WRAP_R, wrap_r);
166 set_parameter_i(GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
167 if(mask&COMPARE_FUNC)
168 set_parameter_i(GL_TEXTURE_COMPARE_FUNC, cmp_func);
169 if(mask&FORMAT_SWIZZLE)
171 if(get_gl_api()==OPENGL_ES2)
173 set_parameter_i(GL_TEXTURE_SWIZZLE_R, swizzle_orders[swizzle*4]);
174 set_parameter_i(GL_TEXTURE_SWIZZLE_G, swizzle_orders[swizzle*4+1]);
175 set_parameter_i(GL_TEXTURE_SWIZZLE_B, swizzle_orders[swizzle*4+2]);
176 set_parameter_i(GL_TEXTURE_SWIZZLE_A, swizzle_orders[swizzle*4+3]);
180 if(ARB_direct_state_access)
181 glTextureParameteriv(id, GL_TEXTURE_SWIZZLE_RGBA, swizzle_orders+swizzle*4);
183 glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle_orders+swizzle*4);
186 if(mask&MIPMAP_LEVELS)
187 set_parameter_i(GL_TEXTURE_MAX_LEVEL, (mipmap_levels ? mipmap_levels-1 : 1000));
190 void Texture::set_parameter_i(GLenum param, int value) const
192 if(ARB_direct_state_access)
193 glTextureParameteri(id, param, value);
195 glTexParameteri(target, param, value);
198 void Texture::set_parameter_f(GLenum param, float value) const
200 if(ARB_direct_state_access)
201 glTextureParameterf(id, param, value);
203 glTexParameterf(target, param, value);
206 void Texture::set_min_filter(TextureFilter f)
209 update_parameter(MIN_FILTER);
212 void Texture::set_mag_filter(TextureFilter f)
215 update_parameter(MAG_FILTER);
218 void Texture::set_filter(TextureFilter f)
221 set_mag_filter(f==NEAREST ? NEAREST : LINEAR);
224 void Texture::set_mipmap_levels(unsigned l)
227 update_parameter(MIPMAP_LEVELS);
230 void Texture::set_max_anisotropy(float a)
233 throw invalid_argument("Texture::set_max_anisotropy");
235 static Require _req(EXT_texture_filter_anisotropic);
237 if(EXT_texture_filter_anisotropic)
238 update_parameter(MAX_ANISOTROPY);
241 void Texture::set_wrap(TextureWrap w)
249 void Texture::set_wrap_s(TextureWrap w)
252 update_parameter(WRAP_S);
255 void Texture::set_wrap_t(TextureWrap w)
258 update_parameter(WRAP_T);
261 void Texture::set_wrap_r(TextureWrap w)
263 static Require _req(EXT_texture3D);
265 update_parameter(WRAP_R);
268 bool Texture::can_generate_mipmap()
270 return EXT_framebuffer_object;
273 void Texture::generate_mipmap()
275 // glGenerateMipmap is defined here
276 static Require _req(EXT_framebuffer_object);
278 if(ARB_direct_state_access)
279 glGenerateTextureMipmap(id);
282 BindRestore _bind(this);
283 glGenerateMipmap(target);
287 void Texture::set_auto_generate_mipmap(bool gm)
290 static Require _req(EXT_framebuffer_object);
292 auto_gen_mipmap = gm;
295 void Texture::set_compare_enabled(bool c)
298 static Require _req(ARB_shadow);
300 update_parameter(COMPARE);
303 void Texture::set_compare_func(Predicate f)
305 static Require _req(ARB_shadow);
307 update_parameter(COMPARE_FUNC);
310 void Texture::load_image(const string &fn, bool srgb)
318 void Texture::bind_to(unsigned i) const
323 manager->resource_used(*this);
331 TexUnit &unit = TexUnit::get_unit(i);
332 if(unit.set_texture(this))
335 manager->resource_used(*this);
337 if(ARB_direct_state_access)
338 glBindTextureUnit(i, id);
342 glBindTexture(target, id);
347 update_parameter(dirty_params);
353 const Texture *Texture::current(unsigned i)
355 return TexUnit::get_unit(i).get_texture();
358 void Texture::unbind_from(unsigned i)
360 TexUnit &unit = TexUnit::get_unit(i);
361 const Texture *cur = unit.get_texture();
362 if(unit.set_texture(0))
364 if(ARB_direct_state_access)
365 glBindTextureUnit(i, 0);
369 glBindTexture(cur->target, 0);
375 Texture::Loader::Loader(Texture &t):
376 DataFile::CollectionObjectLoader<Texture>(t, 0)
381 Texture::Loader::Loader(Texture &t, Collection &c):
382 DataFile::CollectionObjectLoader<Texture>(t, &c)
387 void Texture::Loader::init()
389 if(Resources *res = dynamic_cast<Resources *>(coll))
390 srgb = res->get_srgb_conversion();
394 add("external_image", &Loader::external_image);
395 add("filter", &Loader::filter);
396 add("generate_mipmap", &Loader::generate_mipmap);
397 add("image_data", &Loader::image_data);
398 add("mag_filter", &Loader::mag_filter);
399 add("max_anisotropy", &Loader::max_anisotropy);
400 add("min_filter", &Loader::min_filter);
401 add("mipmap_levels", &Loader::mipmap_levels);
402 add("wrap", &Loader::wrap);
403 add("wrap_r", &Loader::wrap_r);
404 add("wrap_s", &Loader::wrap_s);
405 add("wrap_t", &Loader::wrap_t);
408 void Texture::Loader::external_image(const string &fn)
411 RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
413 throw IO::file_not_found(fn);
416 obj.image(img, srgb);
419 void Texture::Loader::filter(TextureFilter f)
424 void Texture::Loader::generate_mipmap(bool gm)
426 obj.set_auto_generate_mipmap(gm);
429 void Texture::Loader::image_data(const string &data)
432 IO::Memory mem(data.data(), data.size());
435 obj.image(img, srgb);
438 void Texture::Loader::mag_filter(TextureFilter f)
440 obj.set_mag_filter(f);
443 void Texture::Loader::max_anisotropy(float a)
445 obj.set_max_anisotropy(a);
448 void Texture::Loader::min_filter(TextureFilter f)
450 obj.set_min_filter(f);
453 void Texture::Loader::mipmap_levels(unsigned l)
455 obj.set_mipmap_levels(l);
458 void Texture::Loader::wrap(TextureWrap w)
463 void Texture::Loader::wrap_r(TextureWrap w)
468 void Texture::Loader::wrap_s(TextureWrap w)
473 void Texture::Loader::wrap_t(TextureWrap w)
479 bool is_mipmapped(TextureFilter filter)
481 return (filter==NEAREST_MIPMAP_NEAREST || filter==NEAREST_MIPMAP_LINEAR ||
482 filter==LINEAR_MIPMAP_NEAREST || filter==LINEAR_MIPMAP_LINEAR);