]> git.tdb.fi Git - libs/gl.git/blob - source/scene.cpp
Use ARB_direct_state_access to avoid some bind calls
[libs/gl.git] / source / scene.cpp
1 #include <msp/datafile/collection.h>
2 #include "animatedobject.h"
3 #include "camera.h"
4 #include "renderer.h"
5 #include "scene.h"
6
7 using namespace std;
8
9 namespace Msp {
10 namespace GL {
11
12 Scene::~Scene()
13 {
14         for(list<Renderable *>::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
15                 delete *i;
16 }
17
18 void Scene::render(const Tag &tag) const
19 {
20         Renderer renderer(0);
21         render(renderer, tag);
22 }
23
24 bool Scene::setup_frustum(const Renderer &renderer) const
25 {
26         const Camera *camera = renderer.get_camera();
27         if(!camera)
28                 return false;
29
30         culling_matrix = renderer.get_matrix();
31
32         float y = tan(camera->get_field_of_view()/2.0f);
33         float s = sqrt(y*y+1);
34         frustum_edges[0] = Vector4(0, 1/s, y/s, 0);
35         frustum_edges[1] = Vector4(0, -1/s, y/s, 0);
36
37         float x = y*camera->get_aspect();
38         s = sqrt(x*x+1);
39         frustum_edges[2] = Vector4(1/s, 0, x/s, 0);
40         frustum_edges[3] = Vector4(-1/s, 0, x/s, 0);
41
42         frustum_edges[4] = Vector4(0, 0, -1, -camera->get_far_clip());
43         frustum_edges[5] = Vector4(0, 0, 1, camera->get_near_clip());
44
45         return true;
46 }
47
48 bool Scene::frustum_cull(const Renderable &renderable) const
49 {
50         const Matrix *matrix = renderable.get_matrix();
51         const Geometry::BoundingSphere<float, 3> *bsphere = renderable.get_bounding_sphere();
52         if(!matrix || !bsphere)
53                 return false;
54
55         Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f));
56         float radius = bsphere->get_radius();
57
58         for(unsigned i=0; i<6; ++i)
59                 if(inner_product(center, frustum_edges[i])>radius)
60                         return true;
61
62         return false;
63 }
64
65
66 Scene::Loader::Loader(Scene &s, Collection &c):
67         DataFile::CollectionObjectLoader<Scene>(s, &c)
68 {
69         add("object", &Loader::object);
70 }
71
72 void Scene::Loader::object(const string &n)
73 {
74         RefPtr<AnimatedObject> anob = new AnimatedObject(get_collection().get<GL::Object>(n));
75         load_sub(*anob);
76         obj.add(*anob);
77         obj.owned_data.push_back(anob.release());
78 }
79
80 } // namespace GL
81 } // namespace Msp