1 #include <msp/core/refptr.h>
2 #include <msp/datafile/collection.h>
3 #include <msp/strings/format.h>
6 #include "renderpass.h"
8 #include "programdata.h"
11 #include "texture2d.h"
12 #include "texturing.h"
19 RenderPass::RenderPass():
26 RenderPass::RenderPass(const RenderPass &other):
28 shdata(other.shdata ? new ProgramData(*other.shdata) : 0),
29 material(other.material),
30 texturing(other.texturing ? new Texturing(*other.texturing) : 0),
31 tex_names(other.tex_names)
34 RenderPass::~RenderPass()
40 void RenderPass::set_material(const Material *mat)
46 void RenderPass::set_texture(unsigned index, const Texture *tex)
49 texturing = new Texturing;
51 texturing->attach(index, *tex);
54 int RenderPass::get_texture_index(const string &n) const
56 map<string, unsigned>::const_iterator i = tex_names.find(n);
57 if(i==tex_names.end())
63 RenderPass::Loader::Loader(RenderPass &p):
64 DataFile::CollectionObjectLoader<RenderPass>(p, 0)
69 RenderPass::Loader::Loader(RenderPass &p, Collection &c):
70 DataFile::CollectionObjectLoader<RenderPass>(p, &c)
75 void RenderPass::Loader::init()
77 allow_pointer_reload = false;
79 add("shader", &RenderPass::shprog);
80 add("material", &Loader::material_inline);
81 add("material", &Loader::material);
82 add("texunit", &Loader::texunit);
83 add("texunit", &Loader::texunit_named);
84 add("uniforms", &Loader::uniforms);
87 void RenderPass::Loader::material_inline()
89 RefPtr<Material> mat = new Material;
94 void RenderPass::Loader::material(const string &name)
96 obj.material = get_collection().get<Material>(name);
100 void RenderPass::Loader::texunit(unsigned i)
103 obj.texturing = new Texturing;
104 TextureLoader ldr(*obj.texturing, i, coll);
108 void RenderPass::Loader::texunit_named(unsigned i, const string &n)
111 obj.tex_names[n] = i;
114 void RenderPass::Loader::uniforms()
117 throw invalid_operation("RenderPass::Loader::uniforms");
119 obj.shdata = new ProgramData(*obj.shprog);
120 load_sub(*obj.shdata);
124 RenderPass::TextureLoader::TextureLoader(Texturing &t, unsigned i, Collection *c):
125 DataFile::CollectionObjectLoader<Texturing>(t, c),
128 add("texture", &TextureLoader::texture);
129 add("texture2d", &TextureLoader::texture2d);
132 void RenderPass::TextureLoader::finish()
137 obj.attach(index, *tex, *env);
139 obj.attach(index, *tex);
145 void RenderPass::TextureLoader::texenv()
147 throw runtime_error("TexEnvs can't be loaded yet");
152 void RenderPass::TextureLoader::texture(const string &name)
154 tex = get_collection().get<Texture>(name);
158 void RenderPass::TextureLoader::texture2d()
161 load_sub(static_cast<Texture2D &>(*tex));