3 #include "projection.h"
8 extern MatrixStack *active_stack;
10 void ortho(double left, double right, double bottom, double top, double nearr, double farr)
12 *active_stack *= Matrix::ortho(left, right, bottom, top, nearr, farr);
15 void ortho_centered(double width, double height)
17 ortho(-width/2, width/2, -height/2, height/2, 0, 1);
20 void ortho_bottomleft(double width, double height)
22 ortho(0, width, 0, height, 0, 1);
25 void ortho_topleft(double width, double height)
27 ortho(0, width, height, 0, 0, 1);
30 void frustum(double left, double right, double bottom, double top, double nearr, double farr)
32 *active_stack *= Matrix::frustum(left, right, bottom, top, nearr, farr);
35 void frustum_centered(double width, double height, double nearr, double farr)
37 frustum(-width/2, width/2, -height/2, height/2, nearr, farr);
40 void perspective(double fov_y, double aspect, double nearr, double farr)
42 double hh = tan(fov_y*M_PI/360)*nearr;
43 frustum(-hh*aspect, hh*aspect, -hh, hh, nearr, farr);