]> git.tdb.fi Git - libs/gl.git/blob - source/programdata.cpp
Rework ProgramData to do less unnecessary work
[libs/gl.git] / source / programdata.cpp
1 #include "buffer.h"
2 #include "color.h"
3 #include "error.h"
4 #include "matrix.h"
5 #include "program.h"
6 #include "programdata.h"
7 #include "uniform.h"
8 #include "uniformblock.h"
9 #include "vector.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 ProgramData::ProgramData():
17         last_block(0),
18         buffer(0),
19         dirty(0)
20 { }
21
22 // Blocks are intentionally left uncopied
23 ProgramData::ProgramData(const ProgramData &other):
24         uniforms(other.uniforms),
25         last_block(0),
26         buffer(0),
27         dirty(0)
28 {
29         for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
30                 *i = (*i)->clone();
31 }
32
33 ProgramData &ProgramData::operator=(const ProgramData &other)
34 {
35         for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
36                 delete *i;
37         uniforms.clear();
38
39         for(vector<Uniform *>::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i)
40                 uniforms.push_back((*i)->clone());
41
42         for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
43                 delete i->second.block;
44         programs.clear();
45
46         last_block = 0;
47         buffer = 0;
48         dirty = 0;
49
50         return *this;
51 }
52
53 ProgramData::~ProgramData()
54 {
55         for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
56                 delete *i;
57         for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
58                 delete i->second.block;
59         delete buffer;
60 }
61
62 void ProgramData::uniform(const string &name, Uniform *uni)
63 {
64         SlotMap::iterator i = uniform_slots.find(name);
65         if(i!=uniform_slots.end())
66         {
67                 Uniform *&slot = uniforms[i->second];
68                 /* UniformBlock does not copy the uniforms, so existing default blocks
69                 will be left with stale pointers.  This is not a problem as long as no
70                 one stores pointers to the blocks and expects them to stay valid. */
71                 delete slot;
72                 slot = uni;
73
74                 if(i->second<MASK_BITS)
75                         dirty |= 1<<i->second;
76                 else  // Force a full update if the mask isn't wide enough
77                         dirty = ALL_ONES;
78         }
79         else
80         {
81                 uniform_slots[name] = uniforms.size();
82                 uniforms.push_back(uni);
83                 dirty = ALL_ONES;
84         }
85 }
86
87 void ProgramData::uniform(const string &name, int v)
88 {
89         uniform(name, new Uniform1i(v));
90 }
91
92 void ProgramData::uniform(const string &name, float v)
93 {
94         uniform(name, new Uniform1f(v));
95 }
96
97 void ProgramData::uniform(const string &name, float v0, float v1)
98 {
99         float va[2] = { v0, v1 };
100         uniform2(name, va);
101 }
102
103 void ProgramData::uniform2(const string &name, const float *v)
104 {
105         uniform(name, new Uniform2f(v));
106 }
107
108 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
109 {
110         float va[3] = { v0, v1, v2 };
111         uniform3(name, va);
112 }
113
114 void ProgramData::uniform(const string &name, const Vector3 &v)
115 {
116         uniform(name, v.x, v.y, v.z);
117 }
118
119 void ProgramData::uniform3(const string &name, const float *v)
120 {
121         uniform(name, new Uniform3f(v));
122 }
123
124 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
125 {
126         float va[4] = { v0, v1, v2, v3 };
127         uniform4(name, va);
128 }
129
130 void ProgramData::uniform(const string &name, const Vector4 &v)
131 {
132         uniform(name, v.x, v.y, v.z, v.w);
133 }
134
135 void ProgramData::uniform(const string &name, const Color &c)
136 {
137         uniform(name, c.r, c.g, c.b, c.a);
138 }
139
140 void ProgramData::uniform4(const string &name, const float *v)
141 {
142         uniform(name, new Uniform4f(v));
143 }
144
145 void ProgramData::uniform_matrix2(const string &name, const float *v)
146 {
147         uniform(name, new UniformMatrix2x2f(v));
148 }
149
150 void ProgramData::uniform_matrix3(const string &name, const float *v)
151 {
152         uniform(name, new UniformMatrix3x3f(v));
153 }
154
155 void ProgramData::uniform(const string &name, const Matrix &m)
156 {
157         uniform_matrix4(name, m.data());
158 }
159
160 void ProgramData::uniform_matrix4(const string &name, const float *v)
161 {
162         uniform(name, new UniformMatrix4x4f(v));
163 }
164
165 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
166 {
167         uniform(name, new UniformArray<Uniform1f>(n, v));
168 }
169
170 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
171 {
172         uniform(name, new UniformArray<Uniform2f>(n, v));
173 }
174
175 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
176 {
177         uniform(name, new UniformArray<Uniform3f>(n, v));
178 }
179
180 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
181 {
182         uniform(name, new UniformArray<Uniform4f>(n, v));
183 }
184
185 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
186 {
187         uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
188 }
189
190 unsigned ProgramData::compute_slot_mask(const Program::UniformBlockInfo &block) const
191 {
192         unsigned mask = 0;
193         for(vector<const Program::UniformInfo *>::const_iterator i=block.uniforms.begin(); i!=block.uniforms.end(); ++i)
194         {
195                 SlotMap::const_iterator j = uniform_slots.find((*i)->name);
196                 if(j!=uniform_slots.end() && j->second<MASK_BITS)
197                         mask |= 1<<j->second;
198         }
199
200         return mask;
201 }
202
203 void ProgramData::update_block(UniformBlock &block, const Program::UniformBlockInfo &info) const
204 {
205         for(vector<const Program::UniformInfo *>::const_iterator i=info.uniforms.begin(); i!=info.uniforms.end(); ++i)
206         {
207                 SlotMap::const_iterator j = uniform_slots.find((*i)->name);
208                 if(j!=uniform_slots.end())
209                         block.attach(**i, *uniforms[j->second]);
210         }
211 }
212
213 ProgramData::SharedBlock *ProgramData::get_shared_block(const Program::UniformBlockInfo &info) const
214 {
215         BlockMap::iterator i = blocks.find(info.layout_hash);
216         if(i==blocks.end())
217         {
218                 unsigned used = compute_slot_mask(info);
219                 if(!used)
220                         return 0;
221
222                 UniformBlock *block;
223                 if(info.bind_point>=0)
224                 {
225                         if(!buffer)
226                         {
227                                 buffer = new Buffer(UNIFORM_BUFFER);
228                                 buffer->set_usage(STREAM_DRAW);
229                         }
230
231                         block = new UniformBlock(info.data_size);
232                         block->use_buffer(buffer, last_block);
233                         last_block = block;
234                 }
235                 else
236                         block = new UniformBlock;
237
238                 i = blocks.insert(BlockMap::value_type(info.layout_hash, SharedBlock(used, block))).first;
239         }
240
241         return &i->second;
242 }
243
244 void ProgramData::apply() const
245 {
246         const Program *prog = Program::current();
247         if(!prog)
248                 throw invalid_operation("ProgramData::apply");
249
250         Program::LayoutHash layout = prog->get_uniform_layout_hash();
251         ProgramUniforms &pu = programs[layout];
252
253         if((dirty&pu.used)|pu.dirty)
254         {
255                 /* If the global dirty flag affects this program, add it to per-program
256                 dirty flags and clear the global flag.  A previously unseen program will
257                 always cause this to happen. */
258                 if(dirty&pu.used)
259                 {
260                         Mask force_dirty = (dirty==ALL_ONES ? ALL_ONES : 0U);
261                         for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
262                                 i->second.dirty |= (dirty&i->second.used) | force_dirty;
263                         for(ProgramMap::iterator i=programs.begin(); i!=programs.end(); ++i)
264                                 i->second.dirty |= (dirty&i->second.used) | force_dirty;
265                         dirty = 0;
266                 }
267
268                 const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
269
270                 if(pu.dirty==ALL_ONES)
271                 {
272                         /* The set of uniforms has changed since this program was last used.
273                         Regenerate the list of uniform blocks. */
274                         pu.blocks.clear();
275                         pu.blocks.reserve(prog_blocks.size());
276
277                         pu.used = 0;
278                         for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
279                         {
280                                 SharedBlock *shared = get_shared_block(i->second);
281                                 if(shared)
282                                 {
283                                         if(shared->dirty==ALL_ONES)
284                                                 shared->used = compute_slot_mask(i->second);
285                                         pu.used |= shared->used;
286                                 }
287
288                                 pu.blocks.push_back(ProgramBlock(i->second.bind_point, shared));
289                         }
290                 }
291
292                 // Update the contents of all dirty blocks.
293                 bool buffered_blocks_updated = false;
294                 std::vector<ProgramBlock>::iterator j = pu.blocks.begin();
295                 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i, ++j)
296                 {
297                         if(!j->shared || !j->shared->dirty)
298                                 continue;
299
300                         update_block(*j->block, i->second);
301                         j->shared->dirty = 0;
302                         buffered_blocks_updated |= (j->bind_point>=0);
303                 }
304
305                 pu.dirty = 0;
306
307                 /* If any blocks stored in the buffer were updated, bind the buffer here
308                 to avoid state thrashing. */
309                 if(buffered_blocks_updated)
310                         buffer->bind();
311         }
312
313         for(vector<ProgramBlock>::iterator i=pu.blocks.begin(); i!=pu.blocks.end(); ++i)
314                 if(i->block)
315                         i->block->apply(i->bind_point);
316 }
317
318
319 ProgramData::SharedBlock::SharedBlock(unsigned u, UniformBlock *b):
320         used(u),
321         dirty(u),
322         block(b)
323 { }
324
325
326 ProgramData::ProgramBlock::ProgramBlock():
327         bind_point(-1),
328         block(0),
329         shared(0)
330 { }
331
332 ProgramData::ProgramBlock::ProgramBlock(int p, SharedBlock *b):
333         bind_point(p),
334         block(b ? b->block : 0),
335         shared(b)
336 { }
337
338
339 ProgramData::ProgramUniforms::ProgramUniforms():
340         used(ALL_ONES),
341         dirty(ALL_ONES)
342 { }
343
344
345 ProgramData::Loader::Loader(ProgramData &pd):
346         DataFile::ObjectLoader<ProgramData>(pd)
347 {
348         add("uniform1i", &Loader::uniform1i);
349         add("uniform1f", &Loader::uniform1f);
350         add("uniform2f", &Loader::uniform2f);
351         add("uniform3f", &Loader::uniform3f);
352         add("uniform4f", &Loader::uniform4f);
353 }
354
355 void ProgramData::Loader::uniform1i(const string &n, int v)
356 {
357         obj.uniform(n, v);
358 }
359
360 void ProgramData::Loader::uniform1f(const string &n, float v)
361 {
362         obj.uniform(n, v);
363 }
364
365 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
366 {
367         obj.uniform(n, v0, v1);
368 }
369
370 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
371 {
372         obj.uniform(n, v0, v1, v2);
373 }
374
375 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
376 {
377         obj.uniform(n, v0, v1, v2, v3);
378 }
379
380 } // namespace GL
381 } // namespace Msp