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1 #include "buffer.h"
2 #include "color.h"
3 #include "error.h"
4 #include "extension.h"
5 #include "matrix.h"
6 #include "program.h"
7 #include "programdata.h"
8 #include "uniform.h"
9 #include "uniformblock.h"
10 #include "vector.h"
11
12 using namespace std;
13
14 namespace Msp {
15 namespace GL {
16
17 ProgramData::ProgramData():
18         last_block(0),
19         buffer(0),
20         changes(NO_CHANGES)
21 {
22         static RequireExtension _ext("GL_ARB_shader_objects");
23 }
24
25 // Blocks are intentionally left uncopied
26 ProgramData::ProgramData(const ProgramData &other):
27         uniforms(other.uniforms),
28         last_block(0),
29         buffer(0),
30         changes(NO_CHANGES)
31 {
32         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
33                 i->second = i->second->clone();
34 }
35
36 ProgramData::~ProgramData()
37 {
38         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
39                 delete i->second;
40         for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
41                 delete i->second.block;
42 }
43
44 void ProgramData::uniform(const string &name, Uniform *uni)
45 {
46         UniformMap::iterator i = uniforms.find(name);
47         if(i!=uniforms.end())
48         {
49                 /* UniformBlock does not copy the uniforms, so existing blocks will be
50                 left with stale pointers.  This is not a problem as long as no one stores
51                 pointers to the blocks and expects them to stay valid. */
52                 delete i->second;
53                 i->second = uni;
54                 changes = VALUES_CHANGED;
55         }
56         else
57         {
58                 uniforms[name] = uni;
59                 changes = KEYS_CHANGED;
60         }
61 }
62
63 void ProgramData::uniform(const string &name, int v)
64 {
65         uniform(name, new Uniform1i(v));
66 }
67
68 void ProgramData::uniform(const string &name, float v)
69 {
70         uniform(name, new Uniform1f(v));
71 }
72
73 void ProgramData::uniform(const string &name, float v0, float v1)
74 {
75         float va[2] = { v0, v1 };
76         uniform2(name, va);
77 }
78
79 void ProgramData::uniform2(const string &name, const float *v)
80 {
81         uniform(name, new Uniform2f(v));
82 }
83
84 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
85 {
86         float va[3] = { v0, v1, v2 };
87         uniform3(name, va);
88 }
89
90 void ProgramData::uniform(const string &name, const Vector3 &v)
91 {
92         uniform(name, v.x, v.y, v.z);
93 }
94
95 void ProgramData::uniform3(const string &name, const float *v)
96 {
97         uniform(name, new Uniform3f(v));
98 }
99
100 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
101 {
102         float va[4] = { v0, v1, v2, v3 };
103         uniform4(name, va);
104 }
105
106 void ProgramData::uniform(const string &name, const Vector4 &v)
107 {
108         uniform(name, v.x, v.y, v.z, v.w);
109 }
110
111 void ProgramData::uniform(const string &name, const Color &c)
112 {
113         uniform(name, c.r, c.g, c.b, c.a);
114 }
115
116 void ProgramData::uniform4(const string &name, const float *v)
117 {
118         uniform(name, new Uniform4f(v));
119 }
120
121 void ProgramData::uniform_matrix4(const string &name, const float *v)
122 {
123         uniform(name, new UniformMatrix4x4f(v));
124 }
125
126 void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
127 {
128         float v[16];
129         copy(m.data(), m.data()+16, v);
130         uniform_matrix4(name, v);
131 }
132
133 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
134 {
135         uniform(name, new UniformArray<Uniform1f>(n, v));
136 }
137
138 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
139 {
140         uniform(name, new UniformArray<Uniform2f>(n, v));
141 }
142
143 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
144 {
145         uniform(name, new UniformArray<Uniform3f>(n, v));
146 }
147
148 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
149 {
150         uniform(name, new UniformArray<Uniform4f>(n, v));
151 }
152
153 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
154 {
155         uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
156 }
157
158 void ProgramData::find_uniforms_for_block(Block &block, const Program::UniformBlockInfo &info) const
159 {
160         block.uniforms.clear();
161         for(vector<const Program::UniformInfo *>::const_iterator i=info.uniforms.begin(); i!=info.uniforms.end(); ++i)
162         {
163                 // XXX individual array elements
164                 UniformMap::const_iterator j = uniforms.find((*i)->name);
165                 if(j!=uniforms.end())
166                         block.uniforms[(*i)->location] = &j->second;
167         }
168 }
169
170 UniformBlock *ProgramData::create_block(const Program::UniformBlockInfo &info) const
171 {
172         UniformBlock *block = new UniformBlock(info.data_size);
173         if(!buffer)
174                 buffer = new Buffer(UNIFORM_BUFFER);
175         block->use_buffer(buffer, last_block);
176         last_block = block;
177         return block;
178 }
179
180 const UniformBlock *ProgramData::get_block(const Program &prog, const Program::UniformBlockInfo *info) const
181 {
182         if(changes)
183         {
184                 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
185                         if(i->second.changes<changes)
186                                 i->second.changes = changes;
187                 changes = NO_CHANGES;
188         }
189
190         unsigned layout_hash = (info ? info->layout_hash : prog.get_uniform_layout_hash());
191
192         map<unsigned, Block>::iterator i = blocks.find(layout_hash);
193         if(i==blocks.end())
194         {
195                 i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first;
196                 if(info)
197                 {
198                         find_uniforms_for_block(i->second, *info);
199
200                         if(!i->second.uniforms.empty())
201                         {
202                                 i->second.block = create_block(*info);
203                                 i->second.changes = VALUES_CHANGED;
204                         }
205                 }
206                 else
207                 {
208                         i->second.block = new UniformBlock;
209                         i->second.changes = VALUES_CHANGED;
210                 }
211         }
212         else if(info && i->second.changes==KEYS_CHANGED)
213         {
214                 find_uniforms_for_block(i->second, *info);
215                 if(!i->second.uniforms.empty())
216                 {
217                         if(!i->second.block)
218                                 i->second.block = create_block(*info);
219                         i->second.changes = VALUES_CHANGED;
220                 }
221                 else
222                         i->second.changes = NO_CHANGES;
223         }
224
225         if(!i->second.block)
226                 return 0;
227
228         UniformBlock &block = *i->second.block;
229         if(i->second.changes)
230         {
231                 if(info)
232                 {
233                         vector<const Program::UniformInfo *>::const_iterator j = info->uniforms.begin();
234                         map<unsigned, const Uniform *const *>::const_iterator k = i->second.uniforms.begin();
235                         while(j!=info->uniforms.end() && k!=i->second.uniforms.end())
236                         {
237                                 if(k->first==(*j)->location)
238                                 {
239                                         block.attach(**j, **k->second);
240                                         ++k;
241                                 }
242                                 ++j;
243                         }
244                 }
245                 else
246                 {
247                         for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j)
248                         {
249                                 int loc = prog.get_uniform_location(j->first);
250                                 if(loc>=0)
251                                         block.attach(loc, *j->second);
252                         }
253                 }
254                 i->second.changes = NO_CHANGES;
255         }
256
257         return &block;
258 }
259
260 const UniformBlock *ProgramData::get_block(const Program &prog, const string &name) const
261 {
262         if(name.empty())
263                 return get_block(prog, 0);
264         else
265                 return get_block(prog, &prog.get_uniform_block_info(name));
266 }
267
268 void ProgramData::apply() const
269 {
270         const Program *prog = Program::current();
271         if(!prog)
272                 throw invalid_operation("ProgramData::apply");
273
274         const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
275         if(!prog_blocks.empty())
276         {
277                 typedef pair<const UniformBlock *, unsigned> ApplyBlock;
278                 list<ApplyBlock> apply_blocks;
279                 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
280                         if(const UniformBlock *block = get_block(*prog, &i->second))
281                                 apply_blocks.push_back(make_pair(block, i->second.bind_point));
282
283                 if(buffer)
284                         buffer->bind();
285
286                 for(list<ApplyBlock>::const_iterator i=apply_blocks.begin(); i!=apply_blocks.end(); ++i)
287                         i->first->apply(i->second);
288         }
289
290         if(const UniformBlock *block = get_block(*prog, 0))
291                 block->apply(-1);
292 }
293
294
295 ProgramData::Block::Block():
296         changes(NO_CHANGES),
297         block(0)
298 { }
299
300
301 ProgramData::Loader::Loader(ProgramData &pd):
302         DataFile::ObjectLoader<ProgramData>(pd)
303 {
304         add("uniform1i", &Loader::uniform1i);
305         add("uniform1f", &Loader::uniform1f);
306         add("uniform2f", &Loader::uniform2f);
307         add("uniform3f", &Loader::uniform3f);
308         add("uniform4f", &Loader::uniform4f);
309 }
310
311 void ProgramData::Loader::uniform1i(const string &n, int v)
312 {
313         obj.uniform(n, v);
314 }
315
316 void ProgramData::Loader::uniform1f(const string &n, float v)
317 {
318         obj.uniform(n, v);
319 }
320
321 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
322 {
323         obj.uniform(n, v0, v1);
324 }
325
326 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
327 {
328         obj.uniform(n, v0, v1, v2);
329 }
330
331 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
332 {
333         obj.uniform(n, v0, v1, v2, v3);
334 }
335
336 } // namespace GL
337 } // namespace Msp