6 #include "programdata.h"
8 #include "uniformblock.h"
16 ProgramData::ProgramData():
22 // Blocks are intentionally left uncopied
23 ProgramData::ProgramData(const ProgramData &other):
24 uniform_slots(other.uniform_slots),
25 uniforms(other.uniforms),
30 for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
34 ProgramData &ProgramData::operator=(const ProgramData &other)
36 for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
40 uniform_slots = other.uniform_slots;
41 for(vector<Uniform *>::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i)
42 uniforms.push_back((*i)->clone());
44 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
45 delete i->second.block;
55 ProgramData::~ProgramData()
57 for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
59 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
60 delete i->second.block;
64 void ProgramData::uniform(const string &name, Uniform *uni)
66 if(name[name.size()-1]==']')
67 throw invalid_argument("ProgramData::uniform");
69 SlotMap::iterator i = uniform_slots.find(name);
70 if(i!=uniform_slots.end())
72 Uniform *&slot = uniforms[i->second];
73 /* UniformBlock does not copy the uniforms, so existing default blocks
74 will be left with stale pointers. This is not a problem as long as no
75 one stores pointers to the blocks and expects them to stay valid. */
79 if(i->second<MASK_BITS)
80 dirty |= 1<<i->second;
81 else // Force a full update if the mask isn't wide enough
86 uniform_slots[name] = uniforms.size();
87 uniforms.push_back(uni);
92 void ProgramData::uniform(const string &name, int v)
94 uniform(name, new Uniform1i(v));
97 void ProgramData::uniform(const string &name, float v)
99 uniform(name, new Uniform1f(v));
102 void ProgramData::uniform(const string &name, float v0, float v1)
104 float va[2] = { v0, v1 };
108 void ProgramData::uniform2(const string &name, const float *v)
110 uniform(name, new Uniform2f(v));
113 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
115 float va[3] = { v0, v1, v2 };
119 void ProgramData::uniform(const string &name, const Vector3 &v)
121 uniform(name, v.x, v.y, v.z);
124 void ProgramData::uniform3(const string &name, const float *v)
126 uniform(name, new Uniform3f(v));
129 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
131 float va[4] = { v0, v1, v2, v3 };
135 void ProgramData::uniform(const string &name, const Vector4 &v)
137 uniform(name, v.x, v.y, v.z, v.w);
140 void ProgramData::uniform(const string &name, const Color &c)
142 uniform(name, c.r, c.g, c.b, c.a);
145 void ProgramData::uniform4(const string &name, const float *v)
147 uniform(name, new Uniform4f(v));
150 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 2> &m)
152 uniform_matrix2(name, &m(0, 0));
155 void ProgramData::uniform_matrix2(const string &name, const float *v)
157 uniform(name, new UniformMatrix2x2f(v));
160 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 3> &m)
162 uniform_matrix3(name, &m(0, 0));
165 void ProgramData::uniform_matrix3(const string &name, const float *v)
167 uniform(name, new UniformMatrix3x3f(v));
170 void ProgramData::uniform(const string &name, const Matrix &m)
172 uniform_matrix4(name, m.data());
175 void ProgramData::uniform_matrix4(const string &name, const float *v)
177 uniform(name, new UniformMatrix4x4f(v));
180 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
182 uniform(name, new UniformArray<Uniform1f>(n, v));
185 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
187 uniform(name, new UniformArray<Uniform2f>(n, v));
190 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
192 uniform(name, new UniformArray<Uniform3f>(n, v));
195 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
197 uniform(name, new UniformArray<Uniform4f>(n, v));
200 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
202 uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
205 unsigned ProgramData::compute_slot_mask(const Program::UniformBlockInfo &block) const
208 for(vector<const Program::UniformInfo *>::const_iterator i=block.uniforms.begin(); i!=block.uniforms.end(); ++i)
210 SlotMap::const_iterator j = uniform_slots.find((*i)->name);
211 if(j!=uniform_slots.end() && j->second<MASK_BITS)
212 mask |= 1<<j->second;
218 void ProgramData::update_block(UniformBlock &block, const Program::UniformBlockInfo &info) const
220 for(vector<const Program::UniformInfo *>::const_iterator i=info.uniforms.begin(); i!=info.uniforms.end(); ++i)
222 SlotMap::const_iterator j = uniform_slots.find((*i)->name);
223 if(j!=uniform_slots.end())
224 block.attach(**i, *uniforms[j->second]);
228 ProgramData::SharedBlock *ProgramData::get_shared_block(const Program::UniformBlockInfo &info) const
230 BlockMap::iterator i = blocks.find(info.layout_hash);
233 unsigned used = compute_slot_mask(info);
238 if(info.bind_point>=0)
242 buffer = new Buffer(UNIFORM_BUFFER);
243 buffer->set_usage(STREAM_DRAW);
246 block = new UniformBlock(info.data_size);
247 block->use_buffer(buffer, last_block);
251 block = new UniformBlock;
253 i = blocks.insert(BlockMap::value_type(info.layout_hash, SharedBlock(used, block))).first;
259 void ProgramData::apply() const
261 const Program *prog = Program::current();
263 throw invalid_operation("ProgramData::apply");
265 Program::LayoutHash layout = prog->get_uniform_layout_hash();
266 ProgramUniforms &pu = programs[layout];
268 Mask force_dirty = (dirty==ALL_ONES ? ALL_ONES : 0U);
269 Mask affected = (dirty&pu.used) | force_dirty;
270 if(affected|pu.dirty)
272 /* If the global dirty flag affects this program, add it to per-program
273 dirty flags and clear the global flag. A previously unseen program will
274 always cause this to happen. */
277 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
278 i->second.dirty |= (dirty&i->second.used) | force_dirty;
279 for(ProgramMap::iterator i=programs.begin(); i!=programs.end(); ++i)
280 i->second.dirty |= (dirty&i->second.used) | force_dirty;
284 const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
286 if(pu.dirty==ALL_ONES)
288 /* The set of uniforms has changed since this program was last used.
289 Regenerate the list of uniform blocks. */
291 pu.blocks.reserve(prog_blocks.size());
294 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
296 SharedBlock *shared = get_shared_block(i->second);
299 if(shared->dirty==ALL_ONES)
300 shared->used = compute_slot_mask(i->second);
301 pu.used |= shared->used;
304 pu.blocks.push_back(ProgramBlock(i->second.bind_point, shared));
308 // Update the contents of all dirty blocks.
309 bool buffered_blocks_updated = false;
310 std::vector<ProgramBlock>::iterator j = pu.blocks.begin();
311 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i, ++j)
313 if(!j->shared || !j->shared->dirty)
316 update_block(*j->block, i->second);
317 j->shared->dirty = 0;
318 buffered_blocks_updated |= (j->bind_point>=0);
323 /* If any blocks stored in the buffer were updated, bind the buffer here
324 to avoid state thrashing. */
325 if(buffered_blocks_updated)
329 for(vector<ProgramBlock>::iterator i=pu.blocks.begin(); i!=pu.blocks.end(); ++i)
331 i->block->apply(i->bind_point);
335 ProgramData::SharedBlock::SharedBlock(unsigned u, UniformBlock *b):
342 ProgramData::ProgramBlock::ProgramBlock():
348 ProgramData::ProgramBlock::ProgramBlock(int p, SharedBlock *b):
350 block(b ? b->block : 0),
355 ProgramData::ProgramUniforms::ProgramUniforms():
361 ProgramData::Loader::Loader(ProgramData &pd):
362 DataFile::ObjectLoader<ProgramData>(pd)
364 add("uniform1i", &Loader::uniform1i);
365 add("uniform1f", &Loader::uniform1f);
366 add("uniform2f", &Loader::uniform2f);
367 add("uniform3f", &Loader::uniform3f);
368 add("uniform4f", &Loader::uniform4f);
371 void ProgramData::Loader::uniform1i(const string &n, int v)
376 void ProgramData::Loader::uniform1f(const string &n, float v)
381 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
383 obj.uniform(n, v0, v1);
386 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
388 obj.uniform(n, v0, v1, v2);
391 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
393 obj.uniform(n, v0, v1, v2, v3);