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The GLSL texture function returns a float for shadow samplers
[libs/gl.git] / source / programbuilder.cpp
1 #include <algorithm>
2 #include <cstring>
3 #include <set>
4 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
5 #include <msp/strings/format.h>
6 #include <msp/strings/utils.h>
7 #include "extension.h"
8 #include "program.h"
9 #include "programbuilder.h"
10 #include "shader.h"
11 #include "vertexformat.h"
12
13 using namespace std;
14
15 namespace Msp {
16 namespace GL {
17
18 /*
19 Naming conventions:
20   n_*        Normalized vector
21   l_*        Lighting component
22
23   obj_*      Object space
24   eye_*      Eye space
25   tbn_*      Tangent-Binormal-Normal space
26   shd_*      Shadow space
27   env_*      Environment space
28   *_dir      Direction vector
29
30   zzz_*      Wildcard space, resolved by the builder
31              All wildcard spaces within an expression must match
32
33   xxx_yyy_*  Matrix that transforms between yyy to xxx
34              The vector is on the side of its designated space, result will be
35              in the other space
36   *_matrix   A matrix (duh)
37   *_rmatrix  A mat4 that works with a row vector
38
39   rgb_*      Color with rgb components only
40   color_*    Color with rgba components
41 */
42
43 /* The array is stored in reverse order, so that variables always come after
44 anything that might need them. */
45 const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
46 {
47         { FRAGMENT, "gl_FragColor", "vec4", "frag_color", "g" },
48         { FRAGMENT, "frag_color", "vec4", "basic_color", "!e!l" },
49         { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" },
50         { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" },
51
52         { FRAGMENT, "rgb_reflection", "vec3", "reflect_sample.rgb*reflectivity", 0 },
53         { FRAGMENT, "reflect_sample", "vec4", "textureCube(environment, env_reflect_dir)", 0 },
54         { FRAGMENT, "env_reflect_dir", "vec3", "env_eye_matrix*eye_reflect_dir", 0 },
55         { FRAGMENT, "eye_reflect_dir", "vec3", "eye_tbn_matrix*tbn_reflect_dir", "n" },
56
57         { FRAGMENT, "rgb_surface", "vec3", "rgb_unlit_surface", "!l" },
58         { FRAGMENT, "rgb_surface", "vec3", "rgb_lit_surface", "l" },
59         { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb", "!s" },
60         { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb*l_shadow", "s" },
61         { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m!t" },
62         { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse*diffuse_sample.rgb", "!mt" },
63         { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse", "m!p" },
64         { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse+rgb_surface_specular", "mp" },
65
66         { FRAGMENT, "surface_alpha", "float", "basic_color.a", "!m" },
67         { FRAGMENT, "surface_alpha", "float", "basic_color.a", "m!l" },
68         { FRAGMENT, "surface_alpha", "float", "material.diffuse.a", "ml!t" },
69         { FRAGMENT, "surface_alpha", "float", "material.diffuse.a*diffuse_sample.a", "mlt" },
70         { FRAGMENT, "basic_color", "vec4", "vec4(1.0)", "!m!t" },
71         { FRAGMENT, "basic_color", "vec4", "diffuse_sample", "!mt" },
72         { FRAGMENT, "basic_color", "vec4", "color", "m!t" },
73         { FRAGMENT, "basic_color", "vec4", "color*diffuse_sample", "mt" },
74
75         { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb", "!t" },
76         { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb*diffuse_sample.rgb", "t" },
77         { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb", "!y" },
78         { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb+l_skylight*sky_color.rgb", "y" },
79         { FRAGMENT, "l_skylight", "float", "dot(n_zzz_normal, zzz_sky_dir)*0.5+0.5", 0 },
80
81         { FRAGMENT, "rgb_surface_specular", "vec3", "rgb_illumination_specular*material.specular.rgb", 0 },
82         { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_illumination_specular_direct", "!y|e" },
83         { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_illumination_specular_direct+l_sky_specular*sky_color.rgb", "y!e" },
84         { FRAGMENT, "rgb_illumination_specular_direct", "vec3", "rgb_light_specular", "!s" },
85         { FRAGMENT, "rgb_illumination_specular_direct", "vec3", "rgb_light_specular*l_shadow", "s" },
86         { FRAGMENT, "rgb_light_specular[i]", "vec3", "l_specular[i]*light_sources[i].specular.rgb", 0 },
87         { FRAGMENT, "l_sky_specular", "float", "pow((1.0-pow(clamp(dot(zzz_reflect_dir, zzz_sky_dir)-horizon_limit, -1.0, 0.0), 2.0)), material.shininess/2.0)", 0 },
88         { FRAGMENT, "l_specular[i]", "float", "pow(max(dot(n_zzz_half_vec[i], n_zzz_normal), 0.0), material.shininess)", 0 },
89
90         { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb", "!t" },
91         { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb*diffuse_sample.rgb", "t" },
92         { FRAGMENT, "rgb_illumination_diffuse", "vec3", "rgb_light_diffuse", "!s" },
93         { FRAGMENT, "rgb_illumination_diffuse", "vec3", "rgb_light_diffuse*l_shadow", "s" },
94         { FRAGMENT, "rgb_light_diffuse[i]", "vec3", "l_diffuse[i]*light_sources[i].diffuse.rgb", 0 },
95         { FRAGMENT, "l_diffuse[i]", "float", "max(dot(n_zzz_normal, n_zzz_light_dir[i]), 0.0)", 0 },
96
97         { FRAGMENT, "l_shadow", "float", "mix(1.0, shadow_sample, shadow_darkness)", 0 },
98         { FRAGMENT, "shadow_sample", "float", "shadow2D(shadow, shd_vertex)", 0 },
99
100         { FRAGMENT, "zzz_reflect_dir", "vec3", "reflect(zzz_incident_dir, n_zzz_normal)", 0 },
101         { FRAGMENT, "n_zzz_half_vec[i]", "vec3", "normalize(zzz_light_dir[i]-zzz_incident_dir)", 0 },
102         { FRAGMENT, "n_zzz_light_dir[i]", "vec3", "normalize(zzz_light_dir[i])", 0 },
103         { FRAGMENT, "n_tbn_normal", "vec3", "normal_sample*2.0-1.0", "n" },
104         { FRAGMENT, "n_eye_normal", "vec3", "normalize(eye_normal)", "!n" },
105         { FRAGMENT, "normal_sample", "vec3", "texture2D(normalmap, texture_coord).xyz", 0 },
106         { FRAGMENT, "diffuse_sample", "vec4", "texture2D(diffusemap, texture_coord)", 0 },
107
108         { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 },
109         { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", 0 },
110         { VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" },
111         { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 },
112         { VERTEX, "eye_light_dir[i]", "vec3", "normalize(eye_light_position[i].xyz-eye_vertex.xyz*eye_light_position[i].w)", 0 },
113         { VERTEX, "eye_light_position[i]", "vec4", "light_sources[i].position", 0 },
114         { VERTEX, "tbn_incident_dir", "vec3", "eye_incident_dir*eye_tbn_matrix", 0 },
115         { VERTEX, "eye_incident_dir", "vec3", "normalize(eye_vertex.xyz)", 0 },
116         { VERTEX, "eye_tbn_matrix", "mat3", "mat3(eye_tangent, eye_binormal, eye_normal)", 0 },
117         { VERTEX, "eye_vertex", "vec4", "eye_obj_matrix*vertex", 0 },
118         { VERTEX, "eye_normal", "vec3", "eye_obj_normal_matrix*normal", 0 },
119         { VERTEX, "eye_tangent", "vec3", "eye_obj_normal_matrix*tangent", 0 },
120         { VERTEX, "eye_binormal", "vec3", "eye_obj_normal_matrix*binormal", 0 },
121         { VERTEX, "texture_coord", "vec2", "texcoord.xy", 0 },
122
123         { ATTRIBUTE, "vertex", "vec4", "gl_Vertex", 0 },
124         { ATTRIBUTE, "texcoord", "vec4", "gl_MultiTexCoord0", 0 },
125         { ATTRIBUTE, "color", "vec4", "gl_Color", 0 },
126         { ATTRIBUTE, "normal", "vec3", "gl_Normal", 0 },
127         { ATTRIBUTE, "tangent", "vec3", 0, 0 },
128         { ATTRIBUTE, "binormal", "vec3", 0, 0 },
129
130         { UNIFORM, "diffusemap", "sampler2D", 0, 0 },
131         { UNIFORM, "shadow", "sampler2DShadow", 0, 0 },
132         { UNIFORM, "ShadowMap::shadow_darkness", "float", 0, 0 },
133         { UNIFORM, "normalmap", "sampler2D", 0, 0 },
134         { UNIFORM, "environment", "samplerCube", 0, 0 },
135         { UNIFORM, "EnvMap::env_eye_matrix", "mat3", 0, 0 },
136         { UNIFORM, "Material::reflectivity", "float", 0, 0 },
137         { UNIFORM, "Transform::eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 },
138         { UNIFORM, "Transform::eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 },
139         { UNIFORM, "Transform::projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
140         { UNIFORM, "ShadowMap::shd_eye_matrix", "mat4", 0, 0 },
141         { UNIFORM, "Lighting::light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
142         { UNIFORM, "Lighting::ambient_color", "vec4", "gl_LightModel.ambient", 0 },
143         { UNIFORM, "Lighting::sky_color", "vec4", 0, 0 },
144         { UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 },
145         { UNIFORM, "Lighting::horizon_limit", "float", 0, 0 },
146         { UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 },
147
148         { TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 },
149         { TYPE, "MaterialParameters", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_MaterialParameters", 0 },
150
151         // Terminator entry
152         { NO_SCOPE, 0, 0, 0, 0 }
153 };
154
155 const char ProgramBuilder::interfaces[] = { 0, 0, 0, 0, 'v', 0 };
156
157 ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
158         features(f),
159         feature_flags(features.create_flags()),
160         optimize(true)
161 {
162         if(!features.custom.empty())
163         {
164                 const char *whitespace = " \t\n";
165                 string::size_type start = 0;
166                 while(1)
167                 {
168                         start = features.custom.find_first_not_of(whitespace, start);
169                         if(start==string::npos)
170                                 break;
171
172                         string::size_type semicolon = features.custom.find(';', start);
173                         if(semicolon==start)
174                         {
175                                 ++start;
176                                 continue;
177                         }
178                         else if(semicolon==string::npos)
179                                 throw invalid_variable_definition(features.custom.substr(start));
180
181                         string::size_type equals = features.custom.find('=', start);
182                         if(equals>semicolon)
183                                 equals = string::npos;
184
185                         VariableDefinition var;
186                         string::size_type decl_end = min(equals, semicolon);
187                         for(unsigned i=0;; ++i)
188                         {
189                                 string::size_type word_end = features.custom.find_first_of(whitespace, start);
190                                 word_end = min(word_end, decl_end);
191                                 features.custom[word_end] = 0;
192
193                                 const char *word = &features.custom[start];
194                                 if(i==0)
195                                 {
196                                         if(!strcmp(word, "uniform"))
197                                                 var.scope = UNIFORM;
198                                         else if(!strcmp(word, "attribute"))
199                                                 var.scope = ATTRIBUTE;
200                                         else if(!strcmp(word, "vertex"))
201                                                 var.scope = VERTEX;
202                                         else if(!strcmp(word, "fragment"))
203                                                 var.scope = FRAGMENT;
204                                         else
205                                                 throw invalid_variable_definition(word);
206                                 }
207                                 else if(i==1)
208                                         var.type = word;
209                                 else if(i==2)
210                                         var.name = word;
211
212                                 start = features.custom.find_first_not_of(whitespace, word_end+1);
213                                 if(start>=decl_end)
214                                         break;
215                         }
216
217                         if(equals!=string::npos)
218                         {
219                                 start = features.custom.find_first_not_of(whitespace, equals+1);
220                                 if(start>=semicolon)
221                                         throw invalid_variable_definition("no expression");
222                                 features.custom[semicolon] = 0;
223                                 var.expression = &features.custom[start];
224                         }
225                         else
226                                 var.expression = 0;
227
228                         var.flags = 0;
229                         for(const VariableDefinition *j=standard_variables; j->name; ++j)
230                                 if(!strcmp(var.name, j->name))
231                                         var.flags = "o";
232
233                         custom_variables.push_front(var);
234
235                         start = semicolon+1;
236                 }
237         }
238
239         if((get_gl_api()==OPENGL && !features.legacy) || (get_gl_api()==OPENGL_ES2 && get_glsl_version()>=Version(3, 0)))
240         {
241                 aliases["texture2D"] = "texture";
242                 aliases["shadow2D"] = "texture";
243         }
244         else
245                 aliases["shadow2D"] = "shadow2D(...).r";
246 }
247
248 void ProgramBuilder::set_optimize(bool o)
249 {
250         optimize = o;
251 }
252
253 Program *ProgramBuilder::create_program() const
254 {
255         Program *prog = new Program;
256         add_shaders(*prog);
257         return prog;
258 }
259
260 void ProgramBuilder::add_shaders(Program &prog) const
261 {
262         list<ShaderVariable> variables;
263         list<ShaderVariable *> resolved_vars;
264
265         variables.push_front(ShaderVariable("gl_Position"));
266         variables.push_front(ShaderVariable(features.legacy ? "gl_FragColor" : "frag_color"));
267
268         list<VariableDefinition>::const_iterator next_custom = custom_variables.begin();
269         for(const VariableDefinition *i=standard_variables; i->name; )
270         {
271                 const VariableDefinition *def = 0;
272                 if(next_custom!=custom_variables.end() && (!strcmp(next_custom->name, i->name) || !next_custom->flags))
273                 {
274                         def = &*next_custom;
275                         ++next_custom;
276                 }
277                 else
278                 {
279                         def = i;
280                         ++i;
281
282                         // Skip over anything that isn't used with the supplied flags
283                         if(def->flags && !evaluate_flags(def->flags))
284                                 continue;
285                 }
286
287                 if(def->scope==TYPE)
288                 {
289                         for(list<ShaderVariable *>::iterator j=resolved_vars.begin(); j!=resolved_vars.end(); ++j)
290                                 if(!(*j)->type && name_match(def->name, (*j)->variable->type))
291                                         (*j)->resolve_type(*def);
292
293                         continue;
294                 }
295
296                 const char *def_uq_name = unqualified_name(def->name);
297
298                 // See if this variable can satisfy any unresolved variables
299                 ShaderVariable *last_resolved = 0;
300                 for(list<ShaderVariable>::iterator j=variables.begin(); j!=variables.end(); ++j)
301                 {
302                         if(j->variable)
303                                 continue;
304
305                         if(!name_match(def_uq_name, j->resolved_name.c_str()))
306                                 continue;
307
308                         if(last_resolved)
309                         {
310                                 /* We've already resolved a non-fuzzy variable in this iteration.
311                                 If there are multiple variables that can be resolved, they refer
312                                 to the same variable. */
313                                 j->resolve(*last_resolved);
314                                 continue;
315                         }
316
317                         j->resolve(*def);
318                         resolved_vars.push_front(&*j);
319                         if(!j->fuzzy_space)
320                                 last_resolved = &*j;
321
322                         if(!def->expression)
323                                 continue;
324
325                         vector<string> identifiers = extract_identifiers(def->expression);
326                         for(vector<string>::const_iterator k=identifiers.begin(); k!=identifiers.end(); ++k)
327                         {
328                                 // Use an existing variable if possible, but only if it's not fuzzy
329                                 ShaderVariable *var = 0;
330                                 for(list<ShaderVariable>::iterator l=variables.begin(); (!var && l!=variables.end()); ++l)
331                                         if(!l->fuzzy_space && l->resolved_name==*k)
332                                                 var = &*l;
333
334                                 if(!var)
335                                 {
336                                         variables.push_back(ShaderVariable(*k));
337                                         var = &variables.back();
338                                 }
339                                 j->add_reference(*var);
340                         }
341                 }
342         }
343
344         // Array sizes need to be resolved for inline processing
345         for(list<ShaderVariable>::iterator i=variables.end(); i!=variables.begin(); )
346                 (--i)->resolve_array(features);
347
348         for(list<ShaderVariable *>::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i)
349                 (*i)->check_inline(features.legacy, !optimize);
350
351         prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX)));
352         prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT)));
353
354         if(!features.legacy)
355         {
356                 // OpenGL ES does not support binding fragment shader outputs
357                 if(get_gl_api()!=OPENGL_ES2)
358                         prog.bind_fragment_data(0, "frag_color");
359
360                 prog.bind_attribute(VERTEX4, "vertex");
361                 if(features.lighting)
362                         prog.bind_attribute(NORMAL3, "normal");
363                 else if(features.material)
364                         prog.bind_attribute(COLOR4_FLOAT, "color");
365                 if(features.texture || features.normalmap)
366                         prog.bind_attribute(TEXCOORD4, "texcoord");
367         }
368         if(features.normalmap)
369         {
370                 prog.bind_attribute(get_component_type(TANGENT3), "tangent");
371                 prog.bind_attribute(get_component_type(BINORMAL3), "binormal");
372         }
373 }
374
375 string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, VariableScope scope) const
376 {
377         string source;
378
379         bool legacy_qualifiers = features.legacy || (get_gl_api()==OPENGL_ES2 && !(get_glsl_version()>=Version(3, 0)));
380         bool use_blocks = !features.legacy && ARB_uniform_buffer_object;
381
382         if(!features.legacy)
383         {
384                 if(get_gl_api()==OPENGL_ES2)
385                 {
386                         if(use_blocks)
387                                 source += "#version 300 es\n";
388                 }
389                 else
390                 {
391                         source += "#version 130\n";
392                         if(use_blocks)
393                                 source += "#extension GL_ARB_uniform_buffer_object: require\n";
394                 }
395         }
396
397         set<const VariableDefinition *> declared_types;
398         set<string> uniform_blocks;
399         for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
400                 if((*i)->variable->scope==UNIFORM && (*i)->is_referenced_from(scope) && !(*i)->inlined)
401                 {
402                         if((*i)->type && !declared_types.count((*i)->type))
403                         {
404                                 source += format("%s;\n", (*i)->create_type_declaration());
405                                 declared_types.insert((*i)->type);
406                         }
407
408                         if(!(*i)->resolved_block.empty() && use_blocks)
409                                 uniform_blocks.insert((*i)->resolved_block);
410                         else
411                                 source += format("uniform %s;\n", (*i)->create_declaration());
412                 }
413
414         for(set<string>::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
415         {
416                 source += format("uniform %s\n{\n", *i);
417                 for(list<ShaderVariable *>::const_iterator j=variables.begin(); j!=variables.end(); ++j)
418                         if((*j)->resolved_block==*i)
419                                 source += format("\t%s;\n", (*j)->create_declaration());
420                 source += "};\n";
421         }
422
423         /* Interface variables need to have global declarations. */
424         for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
425         {
426                 if(!(*i)->resolved_name.compare(0, 3, "gl_"))
427                         continue;
428
429                 InterfaceFlags interface = (*i)->get_interface_flags(scope);
430
431                 if(interface&INPUT)
432                 {
433                         const char *qualifier = (legacy_qualifiers ? scope==VERTEX ? "attribute" : "varying" : "in");
434                         source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope-1]));
435                 }
436
437                 if(interface&OUTPUT)
438                 {
439                         const char *qualifier = (legacy_qualifiers ? "varying" : "out");
440                         source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope]));
441                 }
442         }
443
444         source += "void main()\n{\n";
445
446         list<ShaderVariable *> loop_vars;
447         unsigned loop_size = 0;
448         for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
449         {
450                 if(!loop_vars.empty() && !loop_vars.back()->in_loop && (*i)->array_size!=loop_size)
451                 {
452                         /* Declare all variables that need to be visible outside the loop.
453                         Output variables are already declared. */
454                         for(list<ShaderVariable *>::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j)
455                         {
456                                 InterfaceFlags interface = (*j)->get_interface_flags(scope);
457                                 if(!(*j)->in_loop && !(interface&OUTPUT))
458                                         source += format("\t%s;\n", (*j)->create_declaration());
459                         }
460
461                         source += format("\tfor(int i=0; i<%d; ++i)\n\t{\n", loop_size);
462                         for(list<ShaderVariable *>::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j)
463                         {
464                                 if((*j)->variable->scope==scope && !(*j)->inlined)
465                                 {
466                                         string decl;
467                                         if((*j)->in_loop)
468                                                 decl = (*j)->create_declaration(0, true);
469                                         else
470                                         {
471                                                 decl = (*j)->resolved_name;
472                                                 if(!(*j)->array_sum)
473                                                         decl += "[i]";
474                                         }
475                                         const char *oper = ((*j)->array_sum ? "+=" : "=");
476                                         source += format("\t\t%s %s %s;\n", decl, oper, create_expression(**j, "i"));
477                                 }
478
479                                 InterfaceFlags interface = (*j)->get_interface_flags(scope);
480                                 if(interface&OUTPUT)
481                                 {
482                                         string expr = ((*j)->inlined ? create_expression(**j, "i") : (*j)->resolved_name+"[i]");
483                                         source += format("\t\t%c_%s[i] = %s;\n", interfaces[scope], (*j)->resolved_name, expr);
484                                 }
485                         }
486                         source += "\t}\n";
487
488                         loop_vars.clear();
489                 }
490
491                 InterfaceFlags interface = (*i)->get_interface_flags(scope);
492
493                 if((*i)->array_size>1)
494                 {
495                         if((*i)->variable->scope==scope || (interface&OUTPUT))
496                         {
497                                 loop_size = (*i)->array_size;
498                                 loop_vars.push_back(*i);
499                         }
500                         continue;
501                 }
502
503                 if((*i)->variable->scope==scope && !(*i)->inlined)
504                 {
505                         string decl = ((interface&GOAL) ? (*i)->resolved_name : (*i)->create_declaration());
506                         source += format("\t%s = %s;\n", decl, create_expression(**i));
507                 }
508
509                 if((interface&(OUTPUT|GOAL))==OUTPUT)
510                 {
511                         string expr = ((*i)->inlined ? create_expression(**i) : (*i)->resolved_name);
512                         source += format("\t%c_%s = %s;\n", interfaces[scope], (*i)->resolved_name, expr);
513                 }
514         }
515
516         source += '}';
517
518         return source;
519 }
520
521 bool ProgramBuilder::evaluate_flags(const char *flags) const
522 {
523         if(!flags)
524                 return true;
525
526         bool cond = true;
527         char oper = '&';
528         for(const char *i=flags; *i; ++i)
529         {
530                 if(*i>='a' && *i<='z')
531                 {
532                         bool found = (feature_flags.find(*i)!=string::npos);
533                         if(oper=='|')
534                                 cond = (cond || found);
535                         else if(oper=='!')
536                                 cond = (cond && !found);
537                         else if(oper=='&')
538                                 cond = (cond && found);
539                         oper = '&';
540                 }
541                 else
542                         oper = *i;
543         }
544
545         return cond;
546 }
547
548 const char *ProgramBuilder::unqualified_name(const char *name)
549 {
550         for(const char *p=name; *p; ++p)
551                 if(*p==':' && *++p==':')
552                         name = p+1;
553         return name;
554 }
555
556 ProgramBuilder::MatchType ProgramBuilder::name_match(const char *n1, const char *n2, const char **space)
557 {
558         int i = 0;
559         int zzz = -1;
560         int zside = 0;
561         while(*n1 && *n2)
562         {
563                 if(*n1==*n2 || *n1=='z' || *n2=='z')
564                 {
565                         if(*n1!=*n2)
566                         {
567                                 int side = (*n1=='z' ? 1 : 2);
568                                 if(zzz<0)
569                                 {
570                                         zzz = i;
571                                         zside = side;
572                                         if(space)
573                                         {
574                                                 if(*n1=='z')
575                                                         *space = n2;
576                                                 else
577                                                         *space = n1;
578                                         }
579                                 }
580                                 else if(i>=zzz+3 || side!=zside)
581                                         return NO_MATCH;
582                         }
583                 }
584                 else
585                         return NO_MATCH;
586                 ++n1;
587                 ++n2;
588                 ++i;
589         }
590         return (!*n1 && !*n2) ? (zzz>=0 ? FUZZY : EXACT) : ((*n1=='[' || *n2=='[') ? ARRAY : NO_MATCH);
591 }
592
593 bool ProgramBuilder::parse_identifier(const char *ptr, unsigned &start, unsigned &length)
594 {
595         bool found = false;
596         bool member = false;
597         bool subscript = false;
598         for(const char *i=ptr;; ++i)
599         {
600                 if(!found)
601                 {
602                         if(!*i)
603                                 return false;
604                         if(isalpha(*i) || *i=='_')
605                         {
606                                 if(!member)
607                                 {
608                                         start = i-ptr;
609                                         found = true;
610                                 }
611                         }
612                         else if(*i=='.')
613                                 member = true;
614                         else
615                                 member = false;
616                 }
617                 else
618                 {
619                         if(subscript)
620                         {
621                                 if(*i==']')
622                                 {
623                                         length = i+1-(ptr+start);
624                                         return true;
625                                 }
626                                 else if(!isalpha(*i) || i>ptr+start+length+1)
627                                         return true;
628                         }
629                         else if(!isalnum(*i) && *i!='_')
630                         {
631                                 length = i-(ptr+start);
632                                 if(*i=='[')
633                                         subscript = true;
634                                 else
635                                         return true;
636                         }
637                 }
638         }
639 }
640
641 vector<string> ProgramBuilder::extract_identifiers(const char *expression)
642 {
643         vector<string> result;
644         const char *ptr = expression;
645         unsigned start = 0;
646         unsigned length = 0;
647         while(parse_identifier(ptr, start, length))
648         {
649                 result.push_back(string(ptr+start, length));
650                 ptr += start+length;
651         }
652         return result;
653 }
654
655 string ProgramBuilder::replace_identifiers(const char *expression, const map<string, string> &replace_map, bool with_functions)
656 {
657         string result;
658         const char *ptr = expression;
659         unsigned start = 0;
660         unsigned length = 0;
661         while(parse_identifier(ptr, start, length))
662         {
663                 result.append(ptr, start);
664                 string identifier(ptr+start, length);
665                 map<string, string>::const_iterator i = replace_map.find(identifier);
666                 if(i!=replace_map.end())
667                 {
668                         if(with_functions && ptr[start+length]=='(')
669                         {
670                                 string::size_type lparen = i->second.find('(');
671                                 string::size_type rparen = i->second.rfind(')');
672                                 if(lparen!=string::npos && rparen!=string::npos)
673                                 {
674                                         unsigned level = 1;
675                                         unsigned j;
676                                         for(j=start+length+1; (ptr[j] && level); ++j)
677                                         {
678                                                 level += (ptr[j]=='(');
679                                                 level -= (ptr[j]==')');
680                                         }
681
682                                         if(!level)
683                                         {
684                                                 string subexpr(ptr+start+length, ptr+j);
685                                                 result += i->second.substr(0, lparen);
686                                                 result += replace_identifiers(subexpr.c_str(), replace_map, with_functions);
687                                                 result += i->second.substr(rparen+1);
688                                                 ptr += j;
689                                                 continue;
690                                         }
691                                 }
692                         }
693
694                         result += i->second;
695                 }
696                 else
697                         result += identifier;
698                 ptr += start+length;
699         }
700         result += ptr;
701         return result;
702 }
703
704 string ProgramBuilder::create_expression(const ShaderVariable &var, const char *loop) const
705 {
706         string expr = var.create_expression(loop);
707         return replace_identifiers(expr.c_str(), aliases, true);
708 }
709
710
711 ProgramBuilder::StandardFeatures::StandardFeatures():
712         texture(false),
713         material(false),
714         lighting(false),
715         max_lights(1),
716         skylight(false),
717         specular(false),
718         normalmap(false),
719         shadow(false),
720         reflection(false),
721         legacy(get_gl_api()==OPENGL && !(get_glsl_version()>=Version(1, 30)))
722 { }
723
724 string ProgramBuilder::StandardFeatures::create_flags() const
725 {
726         string flags;
727         if(texture)
728                 flags += 't';
729         if(material)
730                 flags += 'm';
731         if(lighting)
732         {
733                 flags += 'l';
734                 if(skylight)
735                         flags += 'y';
736                 if(specular)
737                         flags += 'p';
738                 if(normalmap)
739                         flags += 'n';
740         }
741         if(shadow)
742                 flags += 's';
743         if(reflection)
744                 flags += 'e';
745         if(legacy)
746                 flags += 'g';
747
748         return flags;
749 }
750
751
752 ProgramBuilder::ShaderVariable::ShaderVariable(const std::string &n):
753         name(n),
754         variable(0),
755         type(0),
756         resolved_name(n),
757         fuzzy_space(name.find("zzz")!=string::npos),
758         array_sum(false),
759         array_size(0),
760         inlined(false),
761         inline_parens(false),
762         in_loop(false)
763 {
764         string::size_type bracket = name.find('[');
765         if(bracket!=string::npos)
766                 array_subscript = name.substr(bracket+1, name.size()-bracket-2);
767 }
768
769 void ProgramBuilder::ShaderVariable::resolve(const VariableDefinition &var)
770 {
771         variable = &var;
772         const char *space = 0;
773         const char *var_uq_name = unqualified_name(variable->name);
774         MatchType match = name_match(var_uq_name, resolved_name.c_str(), &space);
775
776         if(var_uq_name!=variable->name)
777                 resolved_block.assign(variable->name, var_uq_name-2);
778
779         if(match==FUZZY)
780                 resolve_space(string(space, 3));
781         else if(match==ARRAY)
782         {
783                 if(array_subscript.empty())
784                         array_sum = true;
785                 else if(var.scope==UNIFORM)
786                 {
787                         const char *bracket = strrchr(variable->type, '[');
788                         if(bracket)
789                                 array_subscript = string(bracket+1, strlen(bracket)-2);
790                 }
791         }
792 }
793
794 void ProgramBuilder::ShaderVariable::resolve(ShaderVariable &var)
795 {
796         for(list<ShaderVariable *>::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
797                 (*i)->update_reference(*this, var);
798         var.referenced_by.insert(var.referenced_by.end(), referenced_by.begin(), referenced_by.end());
799 }
800
801 void ProgramBuilder::ShaderVariable::resolve_type(const VariableDefinition &var)
802 {
803         type = &var;
804 }
805
806 void ProgramBuilder::ShaderVariable::resolve_space(const string &space)
807 {
808         if(fuzzy_space)
809         {
810                 resolved_space = space;
811
812                 string::size_type zzz = resolved_name.find("zzz");
813                 resolved_name.replace(zzz, 3, resolved_space);
814                 fuzzy_space = false;
815
816                 // Resolving the space could have affected other variables that use this one
817                 for(list<ShaderVariable *>::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
818                         (*i)->resolve_space(space);
819         }
820
821         for(list<ShaderVariable *>::iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
822                 if((*i)->fuzzy_space)
823                         (*i)->resolve_space(space);
824 }
825
826 void ProgramBuilder::ShaderVariable::resolve_array(const StandardFeatures &features, unsigned size_hint)
827 {
828         if(array_size)
829                 return;
830         if(!array_sum && array_subscript.empty())
831                 return;
832
833         if(!array_subscript.empty())
834         {
835                 string::size_type bracket = resolved_name.find('[');
836                 if(bracket!=string::npos)
837                         resolved_name = resolved_name.substr(0, bracket);
838         }
839
840         if(variable && variable->scope==UNIFORM)
841         {
842                 if(array_subscript=="MAX_LIGHTS")
843                         array_size = features.max_lights;
844                 else if(isnumrc(array_subscript))
845                         array_size = lexical_cast<unsigned>(array_subscript);
846                 else
847                         throw invalid_variable_definition("invalid array size");
848         }
849
850         if(!array_size)
851         {
852                 for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
853                         if((*i)->array_size)
854                         {
855                                 array_size = (*i)->array_size;
856                                 break;
857                         }
858         }
859
860         if(!array_size && size_hint)
861                 array_size = size_hint;
862
863         if(array_size)
864         {
865                 for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
866                         if(!(*i)->array_subscript.empty() && !(*i)->array_size)
867                                 (*i)->resolve_array(features, array_size);
868         }
869 }
870
871 void ProgramBuilder::ShaderVariable::add_reference(ShaderVariable &var)
872 {
873         referenced_vars.push_back(&var);
874         var.referenced_by.push_back(this);
875         if(var.fuzzy_space && !resolved_space.empty())
876                 var.resolve_space(resolved_space);
877 }
878
879 void ProgramBuilder::ShaderVariable::update_reference(ShaderVariable &from, ShaderVariable &to)
880 {
881         replace(referenced_vars.begin(), referenced_vars.end(), &from, &to);
882         replace(referenced_by.begin(), referenced_by.end(), &from, &to);
883         if(from.fuzzy_space && !to.fuzzy_space && !to.resolved_space.empty())
884                 resolve_space(to.resolved_space);
885 }
886
887 void ProgramBuilder::ShaderVariable::check_inline(bool allow_legacy, bool trivial_only)
888 {
889         if(variable->expression)
890         {
891                 if(array_sum && array_size>1)
892                         return;
893                 if(!allow_legacy && !strncmp(variable->expression, "gl_", 3))
894                         return;
895
896                 // Never inline goal variables
897                 if(referenced_by.empty())
898                         return;
899
900                 // Inline an expression consisting of a single identifier
901                 unsigned start, length;
902                 if(parse_identifier(variable->expression, start, length))
903                         if(start==0 && variable->expression[length]==0)
904                         {
905                                 inlined = true;
906                                 return;
907                         }
908
909                 if(trivial_only)
910                         return;
911
912                 /* If all references to the variable come from arrays in the same scope
913                 and of the same size, the variable can be embedded in the loop. */
914                 in_loop = (array_size>1 && !array_sum);
915                 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
916                         if((*i)->variable->scope!=variable->scope || (*i)->array_size!=array_size)
917                                 in_loop = false;
918                 
919                 /* Count all refs to this variable.  Refs from array variables count once
920                 per loop iteration. */
921                 unsigned total_refs = 0;
922                 unsigned in_scope_refs = 0;
923                 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
924                 {
925                         unsigned count = max((*i)->array_size*!in_loop, 1U);
926                         total_refs += count;
927                         if((*i)->variable->scope==variable->scope)
928                                 in_scope_refs += count;
929                 }
930
931                 /* Inline if there's only one ref, or if all refs are in other scopes.
932                 In the latter case, the actual inlining will happen in the interface
933                 variable assignment. */
934                 if(total_refs==1 || in_scope_refs==0)
935                 {
936                         inlined = true;
937                         unsigned level = 0;
938                         for(const char *c=variable->expression; (!inline_parens && *c); ++c)
939                         {
940                                 if(*c=='(')
941                                         ++level;
942                                 else if(*c==')')
943                                         --level;
944                                 else if(level==0 && !isalnum(*c) && *c!='_' && *c!='.')
945                                         inline_parens = true;
946                         }
947                 }
948         }
949 }
950
951 bool ProgramBuilder::ShaderVariable::is_referenced_from(VariableScope scope) const
952 {
953         for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
954                 if((*i)->variable->scope==scope)
955                         return true;
956         return false;
957 }
958
959 ProgramBuilder::InterfaceFlags ProgramBuilder::ShaderVariable::get_interface_flags(VariableScope scope) const
960 {
961         /* Uniforms are available to all stages and are not passed through
962         interfaces */
963         if(variable->scope==UNIFORM)
964                 return NO_INTERFACE;
965
966         int flags = NO_INTERFACE;
967
968         for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
969         {
970                 /* Variables used in a later scope than they are declared in need to go
971                 through the interface */
972                 if((*i)->variable->scope>scope && variable->scope<=scope)
973                         flags |= OUTPUT;
974                 if((*i)->variable->scope>=scope && variable->scope<scope)
975                         if(!inlined || variable->scope!=ATTRIBUTE || scope!=VERTEX)
976                                 flags |= INPUT;
977         }
978
979         // Variables without any references are goals and also outputs.
980         if(referenced_by.empty() && variable->scope==scope)
981                 flags |= OUTPUT|GOAL;
982
983         return static_cast<InterfaceFlags>(flags);
984 }
985
986 string ProgramBuilder::ShaderVariable::create_type_declaration() const
987 {
988         if(!type)
989                 throw logic_error("no type");
990
991         if(!strncmp(type->type, "struct", 6))
992         {
993                 const char *brace = strchr(type->type, '{');
994                 if(brace)
995                         return format("struct %s %s", type->name, brace);
996         }
997
998         throw invalid_variable_definition("invalid typedef");
999 }
1000
1001 string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool loop) const
1002 {
1003         if(variable->scope==UNIFORM && !array_subscript.empty())
1004         {
1005                 const char *bracket = strrchr(variable->type, '[');
1006                 if(bracket)
1007                         return format("%s %s[%d]", string(variable->type, bracket), resolved_name, array_size);
1008         }
1009
1010         string array;
1011         if(!array_sum && array_size>1 && !loop)
1012                 array = format("[%d]", array_size);
1013
1014         if(interface)
1015                 return format("%s %c_%s%s", variable->type, interface, resolved_name, array);
1016         else
1017                 return format("%s %s%s", variable->type, resolved_name, array);
1018 }
1019
1020 string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, const char *loop) const
1021 {
1022         string replacement = resolved_name;
1023         InterfaceFlags interface = NO_INTERFACE;
1024         if(variable)
1025         {
1026                 interface = get_interface_flags(from_scope);
1027                 if((interface&INPUT) && interfaces[from_scope-1])
1028                         replacement = format("%c_%s", interfaces[from_scope-1], replacement);
1029                 else if(inlined)
1030                 {
1031                         replacement = create_expression(loop);
1032                         if(inline_parens)
1033                                 replacement = "("+replacement+")";
1034                         return replacement;
1035                 }
1036         }
1037
1038         // Add an array subscript, unless the variable is embedded in a loop
1039         if(!array_subscript.empty() && !in_loop)
1040         {
1041                 if(loop)
1042                         return format("%s[%s]", replacement, loop);
1043                 else if(!variable || variable->scope==UNIFORM)
1044                         return replacement+"[0]";
1045         }
1046
1047         return replacement;
1048 }
1049
1050 string ProgramBuilder::ShaderVariable::create_expression(const char *loop) const
1051 {
1052         map<string, string> replace_map;
1053         for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
1054         {
1055                 string replacement = (*i)->create_replacement(variable->scope, loop);
1056                 if(replacement!=(*i)->name)
1057                         replace_map[(*i)->name] = replacement;
1058         }
1059
1060         if(replace_map.empty())
1061                 return variable->expression;
1062         else
1063                 return replace_identifiers(variable->expression, replace_map);
1064 }
1065
1066
1067 ProgramBuilder::StandardFeatures::Loader::Loader(StandardFeatures &f):
1068         DataFile::ObjectLoader<StandardFeatures>(f)
1069 {
1070         add("custom",    &StandardFeatures::custom);
1071         add("lighting",  &StandardFeatures::lighting);
1072         add("material",  &StandardFeatures::material);
1073         add("max_lights", &StandardFeatures::max_lights);
1074         add("normalmap", &StandardFeatures::normalmap);
1075         add("reflection", &StandardFeatures::reflection);
1076         add("shadow",    &StandardFeatures::shadow);
1077         add("skylight",  &StandardFeatures::skylight);
1078         add("specular",  &StandardFeatures::specular);
1079         add("texture",   &StandardFeatures::texture);
1080 }
1081
1082 } // namespace GL
1083 } // namespace Msp