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Add the ARB_texture_rg extension
[libs/gl.git] / source / pixelformat.h
1 #ifndef MSP_GL_PIXELFORMAT_H_
2 #define MSP_GL_PIXELFORMAT_H_
3
4 #include <msp/graphics/pixelformat.h>
5 #include <msp/strings/lexicalcast.h>
6 #include "gl.h"
7 #include <msp/gl/extensions/arb_depth_texture.h>
8 #include <msp/gl/extensions/arb_texture_float.h>
9 #include <msp/gl/extensions/arb_texture_rg.h>
10 #include <msp/gl/extensions/ext_bgra.h>
11 #include <msp/gl/extensions/ext_texture_srgb.h>
12 #include <msp/gl/extensions/msp_legacy_features.h>
13 #include <msp/gl/extensions/msp_sized_internal_formats.h>
14
15 namespace Msp {
16 namespace GL {
17
18 enum PixelFormat
19 {
20         STENCIL_INDEX   = GL_STENCIL_INDEX,
21         DEPTH_COMPONENT = GL_DEPTH_COMPONENT,
22         DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16,
23         DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24,
24         DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32,
25         RED             = GL_RED,
26         RG              = GL_RG,
27         RGB             = GL_RGB,
28         RGBA            = GL_RGBA,
29         R8              = GL_R8,
30         R16F            = GL_R16F,
31         R32F            = GL_R32F,
32         RG8             = GL_RG8,
33         RG16F           = GL_RG16F,
34         RG32F           = GL_RG32F,
35         RGB8            = GL_RGB8,
36         RGB16F          = GL_RGB16F,
37         RGB32F          = GL_RGB32F,
38         RGBA8           = GL_RGBA8,
39         RGBA16F         = GL_RGBA16F,
40         RGBA32F         = GL_RGBA32F,
41         SRGB            = GL_SRGB,
42         SRGB_ALPHA      = GL_SRGB_ALPHA,
43         SRGB8           = GL_SRGB8,
44         SRGB8_ALPHA8    = GL_SRGB8_ALPHA8,
45         BGR             = GL_BGR,
46         BGRA            = GL_BGRA,
47         LUMINANCE       = GL_LUMINANCE,
48         LUMINANCE8      = GL_LUMINANCE8,
49         LUMINANCE_ALPHA    = GL_LUMINANCE_ALPHA,
50         LUMINANCE8_ALPHA8  = GL_LUMINANCE8_ALPHA8,
51         SLUMINANCE         = GL_SLUMINANCE,
52         SLUMINANCE8        = GL_SLUMINANCE8,
53         SLUMINANCE_ALPHA   = GL_SLUMINANCE_ALPHA,
54         SLUMINANCE8_ALPHA8 = GL_SLUMINANCE8_ALPHA8,
55
56         // Typo, deprecated
57         LUMINANCE_ALPHA8   = GL_LUMINANCE8_ALPHA8
58 };
59
60 void operator>>(const LexicalConverter &, PixelFormat &);
61
62 PixelFormat pixelformat_from_graphics(Graphics::PixelFormat);
63 PixelFormat storage_pixelformat_from_graphics(Graphics::PixelFormat, bool = false);
64
65 PixelFormat get_base_pixelformat(PixelFormat);
66 PixelFormat get_sized_pixelformat(PixelFormat);
67 PixelFormat get_srgb_pixelformat(PixelFormat);
68 unsigned get_component_count(PixelFormat);
69 unsigned get_component_size(PixelFormat);
70 unsigned get_pixel_size(PixelFormat);
71
72 void require_pixelformat(PixelFormat);
73
74 } // namespace GL
75 } // namespace Msp
76
77 #endif