3 This file is part of libmspgl
4 Copyright © 2007 Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
8 #include <msp/strings/formatter.h>
13 #include "objectinstance.h"
14 #include "objectpass.h"
16 #include "programdata.h"
26 meshes(1, static_cast<Mesh *>(0)),
29 normal_pass=&passes[""];
34 for(map<string, ObjectPass>::iterator i=passes.begin(); i!=passes.end(); ++i)
35 delete i->second.shdata;
38 bool Object::has_pass(const string &pn) const
40 return passes.count(pn);
43 const ObjectPass &Object::get_pass(const string &pn) const
45 map<string, ObjectPass>::const_iterator i=passes.find(pn);
47 throw KeyError("Unknown pass");
51 void Object::render(const ObjectInstance *inst) const
53 render(*normal_pass, inst);
56 void Object::render(const string &pn, const ObjectInstance *inst) const
58 render(get_pass(pn), inst);
61 void Object::render(const list<const ObjectInstance *> &insts) const
63 render(*normal_pass, insts);
66 void Object::render(const string &pn, const list<const ObjectInstance *> &insts) const
68 render(get_pass(pn), insts);
71 void Object::setup_render(const ObjectPass &pass) const
74 throw InvalidState("Trying to render Object without mesh");
80 for(unsigned i=0; i<textures.size(); ++i)
86 else if(!textures.empty())
87 textures.front()->bind();
93 void Object::finish_render(const ObjectPass &pass) const
97 for(unsigned i=textures.size(); i--;)
104 void Object::render(const ObjectPass &pass, const ObjectInstance *inst) const
111 inst->setup_render(pass);
112 lod=min(inst->get_level_of_detail(), meshes.size()-1);
118 inst->finish_render(pass);
123 void Object::render(const ObjectPass &pass, const list<const ObjectInstance *> &insts) const
127 for(list<const ObjectInstance *>::const_iterator i=insts.begin(); i!=insts.end(); ++i)
129 (*i)->setup_render(pass);
131 unsigned lod=min((*i)->get_level_of_detail(), meshes.size()-1);
134 (*i)->finish_render(pass);
141 Object::Loader::Loader(Object &o, Collection &c):
145 add("lod_mesh", &Loader::lod_mesh);
146 add("material", &Object::material);
147 add("material_inline", &Loader::material_inline);
148 add("mesh", &Loader::mesh);
149 add("pass", &Loader::pass);
150 add("shader", &Loader::shader);
151 add("texture", &Loader::texture);
154 Object::Loader::~Loader()
156 for(map<string, ObjectPass>::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i)
159 for(unsigned j=0; j<textures.size(); ++j)
160 i->second.shdata->uniform(i->second.shprog->get_uniform_location(textures[j]), static_cast<int>(j));
164 void Object::Loader::lod_mesh(unsigned l, const string &n)
166 obj.meshes.resize(l+1, 0);
167 obj.meshes[l]=&coll.get<Mesh>(n);
170 void Object::Loader::material_inline()
172 throw Exception("material_inline not supported yet");
173 /*RefPtr<Material> mat=new Material;
175 coll.add(format("%p%p", &obj, mat.get()), mat.get());
176 obj.material=mat.release();*/
179 void Object::Loader::mesh(const string &n)
181 obj.meshes[0]=&coll.get<Mesh>(n);
184 void Object::Loader::pass(const string &n)
186 if(obj.passes.count(n))
187 throw KeyError("Duplicate pass name");
193 void Object::Loader::shader(const string &n)
195 Program *shprog=&coll.get<Program>(n);
196 if(shprog) // Allow for unsupported shaders
198 RefPtr<ProgramData> shdata=new ProgramData;
199 load_sub(*shdata, *shprog);
201 obj.normal_pass->shprog=shprog;
202 if(obj.normal_pass->shdata)
203 delete obj.normal_pass->shdata;
204 obj.normal_pass->shdata=shdata.release();
208 void Object::Loader::texture(const string &n)
210 unsigned eqsign=n.find('=');
211 if(eqsign!=string::npos)
213 obj.textures.push_back(&coll.get<Texture>(n.substr(eqsign+1)));
214 textures.push_back(n.substr(0, eqsign));
218 obj.textures.push_back(&coll.get<Texture>(n));
219 textures.push_back(n);