3 This file is part of libmspgl
4 Copyright © 2007 Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
8 #include <msp/strings/formatter.h>
13 #include "objectinstance.h"
14 #include "objectpass.h"
16 #include "programdata.h"
26 meshes(1, static_cast<Mesh *>(0)),
29 normal_pass=&passes[""];
34 for(map<string, ObjectPass>::iterator i=passes.begin(); i!=passes.end(); ++i)
35 delete i->second.shdata;
38 bool Object::has_pass(const string &pn) const
40 return passes.count(pn);
43 const ObjectPass &Object::get_pass(const string &pn) const
45 map<string, ObjectPass>::const_iterator i=passes.find(pn);
47 throw KeyError("Unknown pass");
51 void Object::render() const
53 render(*normal_pass, 0);
56 void Object::render(const ObjectInstance &inst) const
58 render(*normal_pass, &inst);
61 void Object::render(const string &pn) const
63 render(get_pass(pn), 0);
66 void Object::render(const string &pn, const ObjectInstance &inst) const
68 render(get_pass(pn), &inst);
71 void Object::render(const list<const ObjectInstance *> &insts) const
73 render(*normal_pass, insts);
76 void Object::render(const string &pn, const list<const ObjectInstance *> &insts) const
78 render(get_pass(pn), insts);
81 void Object::setup_render(const ObjectPass &pass) const
84 throw InvalidState("Trying to render Object without mesh");
90 for(unsigned i=0; i<textures.size(); ++i)
96 else if(!textures.empty())
97 textures.front()->bind();
103 void Object::finish_render(const ObjectPass &pass) const
107 for(unsigned i=textures.size(); i--;)
109 TexUnit::activate(i);
114 void Object::render(const ObjectPass &pass, const ObjectInstance *inst) const
121 inst->setup_render(pass);
122 lod=min(inst->get_level_of_detail(), meshes.size()-1);
128 inst->finish_render(pass);
133 void Object::render(const ObjectPass &pass, const list<const ObjectInstance *> &insts) const
137 for(list<const ObjectInstance *>::const_iterator i=insts.begin(); i!=insts.end(); ++i)
139 (*i)->setup_render(pass);
141 unsigned lod=min((*i)->get_level_of_detail(), meshes.size()-1);
144 (*i)->finish_render(pass);
151 Object::Loader::Loader(Object &o, Collection &c):
155 add("lod_mesh", &Loader::lod_mesh);
156 add("material", &Object::material);
157 add("material_inline", &Loader::material_inline);
158 add("mesh", &Loader::mesh);
159 add("pass", &Loader::pass);
160 add("shader", &Loader::shader);
161 add("texture", &Loader::texture);
164 Object::Loader::~Loader()
166 for(map<string, ObjectPass>::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i)
169 for(unsigned j=0; j<textures.size(); ++j)
170 i->second.shdata->uniform(i->second.shprog->get_uniform_location(textures[j]), static_cast<int>(j));
174 void Object::Loader::lod_mesh(unsigned l, const string &n)
176 obj.meshes.resize(l+1, 0);
177 obj.meshes[l]=coll.get<Mesh>(n);
180 void Object::Loader::material_inline()
182 throw Exception("material_inline not supported yet");
183 /*RefPtr<Material> mat=new Material;
185 coll.add(format("%p%p", &obj, mat.get()), mat.get());
186 obj.material=mat.release();*/
189 void Object::Loader::mesh(const string &n)
191 obj.meshes[0]=coll.get<Mesh>(n);
194 void Object::Loader::pass(const string &n)
196 if(obj.passes.count(n))
197 throw KeyError("Duplicate pass name");
203 void Object::Loader::shader(const string &n)
205 Program *shprog=coll.get<Program>(n);
206 if(shprog) // Allow for unsupported shaders
208 RefPtr<ProgramData> shdata=new ProgramData;
209 load_sub(*shdata, *shprog);
211 obj.normal_pass->shprog=shprog;
212 if(obj.normal_pass->shdata)
213 delete obj.normal_pass->shdata;
214 obj.normal_pass->shdata=shdata.release();
218 void Object::Loader::texture(const string &n)
220 unsigned eqsign=n.find('=');
221 if(eqsign!=string::npos)
223 obj.textures.push_back(coll.get<Texture>(n.substr(eqsign+1)));
224 textures.push_back(n.substr(0, eqsign));
228 obj.textures.push_back(coll.get<Texture>(n));
229 textures.push_back(n);