1 #include <msp/gl/extensions/arb_shader_objects.h>
7 void enable(GLenum state)
12 void disable(GLenum state)
17 void set(GLenum state, bool value)
25 void get(GLenum state, int *data)
27 glGetIntegerv(state, data);
30 int get_i(GLenum state)
37 int get_shader_i(unsigned id, GLenum state)
40 glGetShaderiv(id, state, &data);
44 int get_program_i(unsigned id, GLenum state)
47 glGetProgramiv(id, state, &data);