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Migrate from LoadableTypeRegistry to TypeRegistry
[libs/gl.git] / source / materials / basicmaterial.cpp
1 #include "basicmaterial.h"
2
3 using namespace std;
4
5 namespace Msp {
6 namespace GL {
7
8 const Tag BasicMaterial::texture_tags[] =
9 {
10         Tag("diffuse_map"),
11         Tag("specular_map"),
12         Tag("shininess_map"),
13         Tag("normal_map"),
14         Tag("emission_map"),
15         Tag("reflectivity_map"),
16         Tag()
17 };
18
19 BasicMaterial::BasicMaterial():
20         receive_shadows(false)
21 {
22         set_diffuse(Color(1.0f));
23         set_specular(Color(0.0f));
24         set_emission(Color(0.0f));
25         set_shininess(50.0f);
26         set_reflectivity(0.0f);
27 }
28
29 void BasicMaterial::fill_program_info(string &module_name, map<string, int> &spec_values) const
30 {
31         module_name = "phong.glsl";
32         spec_values["use_diffuse_map"] = (diffuse.texture!=0);
33         bool use_specular = (specular.texture || specular.value.r || specular.value.g || specular.value.b);
34         spec_values["use_specular"] = use_specular;
35         spec_values["use_specular_map"] = (specular.texture!=0);
36         spec_values["use_shininess_map"] = (use_specular && shininess.texture!=0);
37         spec_values["use_normal_map"] = (normal.texture!=0);
38         bool use_emission = (emission.texture || emission.value.r || emission.value.g || emission.value.b);
39         spec_values["use_emission"] = use_emission;
40         spec_values["use_emission_map"] = (emission.texture!=0);
41         spec_values["use_reflectivity"] = (reflectivity.value!=0 || reflectivity.texture!=0);
42         spec_values["use_reflectivity_map"] = (reflectivity.texture!=0);
43         spec_values["use_shadow_map"] = receive_shadows;
44 }
45
46 #pragma GCC diagnostic push
47 #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
48 void BasicMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
49 {
50         attach_texture_to(diffuse.texture, texturing, tex_shdata, "diffuse_map");
51         attach_texture_to(specular.texture, texturing, tex_shdata, "specular_map");
52         attach_texture_to(normal.texture, texturing, tex_shdata, "normal_map");
53         attach_texture_to(emission.texture, texturing, tex_shdata, "emission_map");
54         attach_texture_to(shininess.texture, texturing, tex_shdata, "shininess_map");
55         attach_texture_to(reflectivity.texture, texturing, tex_shdata, "reflectivity_map");
56 }
57 #pragma GCC diagnostic pop
58
59 const Texture *BasicMaterial::get_texture(Tag tag) const
60 {
61         if(tag==texture_tags[0])
62                 return diffuse.texture;
63         else if(tag==texture_tags[1])
64                 return specular.texture;
65         else if(tag==texture_tags[2])
66                 return shininess.texture;
67         else if(tag==texture_tags[3])
68                 return normal.texture;
69         else if(tag==texture_tags[4])
70                 return emission.texture;
71         else if(tag==texture_tags[5])
72                 return reflectivity.texture;
73         else
74                 return 0;
75 }
76
77 void BasicMaterial::set_diffuse(const Color &color)
78 {
79         diffuse.value = color;
80         shdata.uniform("basic_material.diffuse", color);
81 }
82
83 void BasicMaterial::set_diffuse_map(const Texture *tex)
84 {
85         diffuse.texture = tex;
86 }
87
88 void BasicMaterial::set_specular(const Color &color)
89 {
90         specular.value = color;
91         shdata.uniform("basic_material.specular", color);
92 }
93
94 void BasicMaterial::set_specular_map(const Texture *tex)
95 {
96         specular.texture = tex;
97 }
98
99 void BasicMaterial::set_normal_map(const Texture *tex)
100 {
101         normal.texture = tex;
102 }
103
104 void BasicMaterial::set_emission(const Color &color)
105 {
106         emission.value = color;
107         shdata.uniform("basic_material.emission", color);
108 }
109
110 void BasicMaterial::set_emission_map(const Texture *tex)
111 {
112         emission.texture = tex;
113 }
114
115 void BasicMaterial::set_shininess(float value)
116 {
117         shininess.value = value;
118         shdata.uniform("basic_material.shininess", value);
119 }
120
121 void BasicMaterial::set_shininess_map(const Texture *tex)
122 {
123         shininess.texture = tex;
124 }
125
126 void BasicMaterial::set_reflectivity(float value)
127 {
128         reflectivity.value = value;
129         shdata.uniform("basic_material.reflectivity", value);
130 }
131
132 void BasicMaterial::set_reflectivity_map(const Texture *tex)
133 {
134         reflectivity.texture = tex;
135 }
136
137 void BasicMaterial::set_receive_shadows(bool s)
138 {
139         receive_shadows = s;
140 }
141
142
143 DataFile::Loader::ActionMap BasicMaterial::Loader::shared_actions;
144
145 BasicMaterial::Loader::Loader(BasicMaterial &m):
146         DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >(m)
147 {
148         set_actions(shared_actions);
149 }
150
151 BasicMaterial::Loader::Loader(BasicMaterial &m, Collection &c):
152         DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >(m, c)
153 {
154         set_actions(shared_actions);
155 }
156
157 void BasicMaterial::Loader::init_actions()
158 {
159         Material::PropertyLoader<BasicMaterial>::init_actions();
160         add_property("diffuse", &BasicMaterial::set_diffuse, &BasicMaterial::set_diffuse_map, true);
161         add_property("specular", &BasicMaterial::set_specular, &BasicMaterial::set_specular_map, false);
162         add_property("normal", &BasicMaterial::set_normal_map);
163         add_property("emission", &BasicMaterial::set_emission, &BasicMaterial::set_emission_map, false);
164         add_property("shininess", &BasicMaterial::set_shininess, &BasicMaterial::set_shininess_map);
165         add_property("reflectivity", &BasicMaterial::set_reflectivity, &BasicMaterial::set_reflectivity_map);
166         add("receive_shadows", &BasicMaterial::receive_shadows);
167 }
168
169 } // namespace GL
170 } // namespace Msp