]> git.tdb.fi Git - libs/gl.git/blob - source/glsl/finalize.cpp
Unify handling of variables and interface blocks in the GLSL compiler
[libs/gl.git] / source / glsl / finalize.cpp
1 #include <msp/core/algorithm.h>
2 #include <msp/core/hash.h>
3 #include <msp/core/raii.h>
4 #include <msp/strings/lexicalcast.h>
5 #include "finalize.h"
6 #include "glsl_error.h"
7 #include "reflect.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13 namespace SL {
14
15 void StructOrganizer::visit(StructDeclaration &strct)
16 {
17         SetForScope<int> set_offset(offset, 0);
18         TraversingVisitor::visit(strct);
19 }
20
21 void StructOrganizer::visit(VariableDeclaration &var)
22 {
23         if(offset>=0)
24         {
25                 int *layout_offset = 0;
26                 bool has_matrix_order = false;
27                 if(var.layout)
28                 {
29                         for(Layout::Qualifier &q: var.layout->qualifiers)
30                         {
31                                 if(q.name=="offset" && q.has_value)
32                                 {
33                                         layout_offset = &q.value;
34                                         if(q.value>=offset)
35                                                 offset = q.value;
36                                 }
37                                 else if(q.name=="column_major" || q.name=="row_major")
38                                         has_matrix_order = true;
39                         }
40                 }
41
42                 MemoryRequirementsCalculator::Result mem_reqs = MemoryRequirementsCalculator().apply(var);
43                 offset += mem_reqs.alignment-1;
44                 offset -= offset%mem_reqs.alignment;
45
46                 if(layout_offset)
47                         *layout_offset = offset;
48                 else
49                         add_layout_qualifier(var.layout, Layout::Qualifier("offset", offset));
50
51                 if(!has_matrix_order)
52                 {
53                         const BasicTypeDeclaration *basic = dynamic_cast<const BasicTypeDeclaration *>(var.type_declaration);
54                         while(basic && basic->kind==BasicTypeDeclaration::ARRAY)
55                                 basic = dynamic_cast<const BasicTypeDeclaration *>(basic->base_type);
56                         if(basic && basic->kind==BasicTypeDeclaration::MATRIX)
57                                 add_layout_qualifier(var.layout, Layout::Qualifier("column_major"));
58                 }
59
60                 offset += mem_reqs.size;
61         }
62 }
63
64
65 void LocationAllocator::apply(Module &module, const Features &f, bool a)
66 {
67         features = f;
68         alloc_new = a;
69         for(Stage &s: module.stages)
70                 apply(s);
71
72         if(features.target_api!=VULKAN)
73                 allocate_locations("uniform");
74
75         for(VariableDeclaration *b: unbound_blocks)
76                 bind_uniform(b->layout, b->block_declaration->block_name, features.uniform_binding_range);
77         for(VariableDeclaration *t: unbound_textures)
78                 bind_uniform(t->layout, t->name, features.texture_binding_range);
79 }
80
81 void LocationAllocator::apply(Stage &stage)
82 {
83         swap(used_locations["in"], used_locations["out"]);
84         used_locations["out"].clear();
85
86         stage.content.visit(*this);
87
88         allocate_locations("in");
89         allocate_locations("out");
90 }
91
92 void LocationAllocator::allocate_locations(const string &iface)
93 {
94         auto write = unplaced_variables.begin();
95         unsigned next = 0;
96         for(auto i=unplaced_variables.begin(); i!=unplaced_variables.end(); ++i)
97         {
98                 if((*i)->interface!=iface)
99                 {
100                         if(write!=i)
101                                 *write = *i;
102                         ++write;
103                         continue;
104                 }
105
106                 if((*i)->interface=="uniform")
107                 {
108                         auto j = uniforms.find((*i)->name);
109                         if(j!=uniforms.end() && j->second.location>=0)
110                         {
111                                 add_layout_qualifier((*i)->layout, Layout::Qualifier("location", j->second.location));
112                                 continue;
113                         }
114                 }
115
116                 if(!alloc_new)
117                         continue;
118
119                 set<unsigned> &used = used_locations[(*i)->interface];
120
121                 unsigned size = LocationCounter().apply(**i);
122                 while(1)
123                 {
124                         int blocking = -1;
125                         for(unsigned j=0; j<size; ++j)
126                                 if(used.count(next+j))
127                                         blocking = next+j;
128                         if(blocking<0)
129                                 break;
130                         next = blocking+1;
131                 }
132
133                 add_layout_qualifier((*i)->layout, Layout::Qualifier("location", next));
134                 if((*i)->interface=="uniform")
135                         uniforms[(*i)->name].location = next;
136
137                 for(unsigned j=0; j<size; ++j)
138                         used.insert(next+j);
139                 next += size;
140         }
141
142         unplaced_variables.erase(write, unplaced_variables.end());
143 }
144
145 void LocationAllocator::bind_uniform(RefPtr<Layout> &layout, const string &name, unsigned range)
146 {
147         auto i = uniforms.find(name);
148
149         int desc_set = (i!=uniforms.end() ? i->second.desc_set : 0);
150         if(features.target_api==VULKAN && get_layout_value(layout.get(), "set")<0)
151                 add_layout_qualifier(layout, Layout::Qualifier("set", desc_set));
152
153         if(i!=uniforms.end() && i->second.bind_point>=0)
154                 add_layout_qualifier(layout, Layout::Qualifier("binding", i->second.bind_point));
155         else if(alloc_new)
156         {
157                 set<unsigned> &used = used_bindings[desc_set];
158
159                 unsigned bind_point = hash_fold<32>(hash<64>(name))%range;
160                 while(used.count(bind_point))
161                         bind_point = (bind_point+1)%range;
162
163                 add_layout_qualifier(layout, Layout::Qualifier("binding", bind_point));
164                 uniforms[name].bind_point = bind_point;
165                 used.insert(bind_point);
166         }
167 }
168
169 bool LocationAllocator::visit_uniform(const string &name, RefPtr<Layout> &layout)
170 {
171         int desc_set = 0;
172         int bind_point = get_layout_value(layout.get(), "binding");
173
174         if(features.target_api==VULKAN)
175         {
176                 desc_set = get_layout_value(layout.get(), "set");
177                 if(desc_set<0 && bind_point>=0)
178                 {
179                         desc_set = 0;
180                         add_layout_qualifier(layout, Layout::Qualifier("set", desc_set));
181                 }
182
183                 if(desc_set>=0)
184                         uniforms[name].desc_set = desc_set;
185         }
186
187         if(bind_point>=0)
188         {
189                 used_bindings[desc_set].insert(bind_point);
190                 uniforms[name].bind_point = bind_point;
191         }
192
193         return bind_point>=0;
194 }
195
196 void LocationAllocator::visit(VariableDeclaration &var)
197 {
198         if(!var.name.compare(0, 3, "gl_"))
199                 return;
200
201         if(!var.interface.empty() && !var.block_declaration)
202         {
203                 int location = get_layout_value(var.layout.get(), "location");
204
205                 if(location<0 && var.linked_declaration && var.linked_declaration->layout)
206                 {
207                         location = get_layout_value(var.linked_declaration->layout.get(), "location");
208                         if(location>=0)
209                                 add_layout_qualifier(var.layout, Layout::Qualifier("location", location));
210                 }
211
212                 if(location>=0)
213                 {
214                         unsigned size = LocationCounter().apply(var);
215                         for(unsigned i=0; i<size; ++i)
216                                 used_locations[var.interface].insert(location+i);
217                         if(var.interface=="uniform")
218                                 uniforms[var.name].location = location;
219                 }
220                 else
221                         unplaced_variables.push_back(&var);
222         }
223
224         if(var.interface=="uniform")
225         {
226                 if(var.block_declaration)
227                 {
228                         bool push_constant = has_layout_qualifier(var.layout.get(), "push_constant");
229                         if(!push_constant && !visit_uniform(var.block_declaration->block_name, var.layout))
230                                 unbound_blocks.push_back(&var);
231                 }
232                 else
233                 {
234                         const TypeDeclaration *base_type = get_ultimate_base_type(var.type_declaration);
235                         if(dynamic_cast<const ImageTypeDeclaration *>(base_type) && !visit_uniform(var.name, var.layout))
236                                 unbound_textures.push_back(&var);
237                 }
238         }
239 }
240
241
242 void PrecisionConverter::apply(Stage &s)
243 {
244         stage = &s;
245         s.content.visit(*this);
246         NodeRemover().apply(s, nodes_to_remove);
247 }
248
249 void PrecisionConverter::visit(Block &block)
250 {
251         for(auto i=block.body.begin(); i!=block.body.end(); ++i)
252         {
253                 if(&block==&stage->content)
254                         insert_point = i;
255                 (*i)->visit(*this);
256         }
257 }
258
259 void PrecisionConverter::visit(Precision &prec)
260 {
261         if(stage->required_features.target_api==OPENGL_ES)
262                 have_default.insert(prec.type);
263         else
264                 nodes_to_remove.insert(&prec);
265 }
266
267 void PrecisionConverter::visit(VariableDeclaration &var)
268 {
269         if(stage->required_features.target_api!=OPENGL_ES)
270         {
271                 var.precision.clear();
272                 return;
273         }
274
275         const char *default_prec = (stage->type==Stage::FRAGMENT ? "mediump" : "highp");
276         const TypeDeclaration *type = var.type_declaration;
277         while(type)
278         {
279                 if(dynamic_cast<const ImageTypeDeclaration *>(type))
280                 {
281                         default_prec = "lowp";
282                         break;
283                 }
284                 else if(const BasicTypeDeclaration *basic = dynamic_cast<const BasicTypeDeclaration *>(type))
285                 {
286                         if(basic->kind==BasicTypeDeclaration::INT || basic->kind==BasicTypeDeclaration::FLOAT)
287                                 break;
288                         type = basic->base_type;
289                 }
290                 else
291                         return;
292         }
293         if(!type)
294                 return;
295
296         if(!have_default.count(type->name))
297         {
298                 Precision *prec = new Precision;
299                 prec->precision = default_prec;
300                 prec->type = type->name;
301                 stage->content.body.insert(insert_point, prec);
302
303                 have_default.insert(type->name);
304         }
305 }
306
307
308 void FeatureConverter::apply(Stage &s, const Features &feat)
309 {
310         stage = &s;
311         features = feat;
312
313         if(!stage->required_features.glsl_version)
314                 stage->required_features.glsl_version = Version(1, (stage->required_features.target_api==OPENGL_ES ? 0 : 10));
315
316         apply();
317 }
318
319 void FeatureConverter::unsupported(const string &reason)
320 {
321         Diagnostic diagnostic;
322         diagnostic.severity = Diagnostic::ERR;
323         diagnostic.source = GENERATED_SOURCE;
324         diagnostic.line = 0;
325         diagnostic.message = reason;
326         stage->diagnostics.push_back(diagnostic);
327 }
328
329 bool FeatureConverter::check_version(const Version &feature_version) const
330 {
331         if(features.glsl_version<feature_version)
332                 return false;
333         else if(stage->required_features.glsl_version<feature_version)
334                 stage->required_features.glsl_version = feature_version;
335
336         return true;
337 }
338
339 bool FeatureConverter::check_extension(bool Features::*extension) const
340 {
341         if(!(features.*extension))
342                 return false;
343
344         stage->required_features.*extension = true;
345
346         return true;
347 }
348
349
350 void StructuralFeatureConverter::apply()
351 {
352         if(supports_stage(stage->type))
353         {
354                 stage->content.visit(*this);
355                 NodeRemover().apply(*stage, nodes_to_remove);
356         }
357         else
358                 unsupported(format("Stage %s is not supported", Stage::get_stage_name(stage->type)));
359 }
360
361 void StructuralFeatureConverter::visit(Block &block)
362 {
363         for(auto i=block.body.begin(); i!=block.body.end(); ++i)
364         {
365                 if(&block==&stage->content)
366                         uniform_insert_point = i;
367                 (*i)->visit(*this);
368         }
369 }
370
371 void StructuralFeatureConverter::visit(RefPtr<Expression> &expr)
372 {
373         r_replaced_reference = 0;
374         expr->visit(*this);
375         if(r_replaced_reference)
376                 expr = r_replaced_reference;
377         r_replaced_reference = 0;
378 }
379
380 bool StructuralFeatureConverter::supports_stage(Stage::Type st) const
381 {
382         if(st==Stage::GEOMETRY)
383         {
384                 if(features.target_api==VULKAN)
385                         return true;
386                 else if(features.target_api==OPENGL_ES)
387                         return check_version(Version(3, 20));
388                 else
389                         return check_version(Version(1, 50));
390         }
391         else
392                 return true;
393 }
394
395 bool StructuralFeatureConverter::supports_unified_interface_syntax() const
396 {
397         if(features.target_api==VULKAN)
398                 return true;
399         else if(features.target_api==OPENGL_ES)
400                 return check_version(Version(3, 0));
401         else
402                 return check_version(Version(1, 30));
403 }
404
405 void StructuralFeatureConverter::visit(VariableReference &var)
406 {
407         if(var.declaration==frag_out && !supports_unified_interface_syntax())
408         {
409                 var.name = "gl_FragColor";
410                 var.declaration = 0;
411         }
412
413         r_flattened_interface = nodes_to_remove.count(var.declaration);
414 }
415
416 void StructuralFeatureConverter::visit(MemberAccess &memacc)
417 {
418         r_flattened_interface = false;
419         visit(memacc.left);
420         if(r_flattened_interface)
421         {
422                 VariableReference *var = new VariableReference;
423                 var->name = memacc.member;
424                 r_replaced_reference = var;
425         }
426 }
427
428 void StructuralFeatureConverter::visit(Assignment &assign)
429 {
430         TraversingVisitor::visit(assign);
431         if(assign.target.declaration==frag_out && !supports_unified_interface_syntax())
432                 assign.target.declaration = 0;
433 }
434
435 bool StructuralFeatureConverter::supports_unified_sampling_functions() const
436 {
437         if(features.target_api==VULKAN)
438                 return true;
439         else if(features.target_api==OPENGL_ES)
440                 return check_version(Version(3, 0));
441         else
442                 return check_version(Version(1, 30));
443 }
444
445 void StructuralFeatureConverter::visit(FunctionCall &call)
446 {
447         if(call.declaration && call.declaration->source==BUILTIN_SOURCE)
448         {
449                 if(!call.name.compare(0, 7, "texture") && call.arguments.size()>=1)
450                 {
451                         const ImageTypeDeclaration *arg_image = dynamic_cast<const ImageTypeDeclaration *>(call.arguments.front()->type);
452                         if(arg_image && !supports_unified_sampling_functions())
453                         {
454                                 string suffix = call.name.substr(7);
455                                 call.name = (arg_image->shadow ? "shadow" : "texture");
456
457                                 switch(arg_image->dimensions)
458                                 {
459                                 case ImageTypeDeclaration::ONE: call.name += "1D"; break;
460                                 case ImageTypeDeclaration::TWO: call.name += "2D"; break;
461                                 case ImageTypeDeclaration::THREE: call.name += "3D"; break;
462                                 case ImageTypeDeclaration::CUBE: call.name += "Cube"; break;
463                                 }
464
465                                 if(arg_image->array)
466                                 {
467                                         /* Array textures and the unified sampling function name were
468                                         both introduced in GLSL 1.30. */
469                                         if(arg_image->dimensions==ImageTypeDeclaration::ONE || arg_image->dimensions==ImageTypeDeclaration::TWO)
470                                                 check_extension(&Features::ext_texture_array);
471                                         call.name += "Array";
472                                 }
473
474                                 call.name += suffix;
475                         }
476                 }
477         }
478
479         TraversingVisitor::visit(call);
480 }
481
482 bool StructuralFeatureConverter::supports_interface_blocks(const string &iface) const
483 {
484         if(features.target_api==VULKAN)
485                 return true;
486         else if(features.target_api==OPENGL_ES)
487         {
488                 if(iface=="uniform")
489                         return check_version(Version(3, 0));
490                 else
491                         return check_version(Version(3, 20));
492         }
493         else if(check_version(Version(1, 50)))
494                 return true;
495         else if(iface=="uniform")
496                 return check_extension(&Features::arb_uniform_buffer_object);
497         else
498                 return false;
499 }
500
501 void StructuralFeatureConverter::visit(VariableDeclaration &var)
502 {
503         if(var.block_declaration)
504         {
505                 bool push_constant = has_layout_qualifier(var.layout.get(), "push_constant");
506                 if(!supports_interface_blocks(var.interface) || (push_constant && features.target_api!=VULKAN))
507                 {
508                         if(var.name.find(' ')==string::npos)
509                                 unsupported("ARB_uniform_buffer_object required for interface block instances");
510                         else
511                         {
512                                 for(const RefPtr<Statement> &s: var.block_declaration->members.body)
513                                         if(VariableDeclaration *mem = dynamic_cast<VariableDeclaration *>(s.get()))
514                                                 mem->interface = var.interface;
515                                 stage->content.body.splice(uniform_insert_point, var.block_declaration->members.body);
516                                 nodes_to_remove.insert(&var);
517                                 nodes_to_remove.insert(var.block_declaration);
518                         }
519                 }
520         }
521
522         if((var.interface=="in" || var.interface=="out") && !supports_unified_interface_syntax())
523                 if(stage->type==Stage::FRAGMENT && var.interface=="out")
524                 {
525                         frag_out = &var;
526                         nodes_to_remove.insert(&var);
527                 }
528
529         TraversingVisitor::visit(var);
530 }
531
532
533 void QualifierConverter::apply()
534 {
535         stage->content.visit(*this);
536 }
537
538 bool QualifierConverter::supports_interface_layouts() const
539 {
540         if(features.target_api==VULKAN)
541                 return true;
542         else if(features.target_api==OPENGL_ES)
543                 return check_version(Version(3, 0));
544         else if(check_version(Version(3, 30)))
545                 return true;
546         else if(check_version(Version(1, 30)))
547                 return check_extension(&Features::arb_explicit_attrib_location);
548         else
549                 return false;
550 }
551
552 bool QualifierConverter::supports_stage_interface_layouts() const
553 {
554         if(features.target_api==VULKAN)
555                 return true;
556         else if(features.target_api==OPENGL_ES)
557                 return check_version(Version(3, 10));
558         else if(check_version(Version(4, 10)))
559                 return true;
560         else
561                 return check_extension(&Features::arb_separate_shader_objects);
562 }
563
564 bool QualifierConverter::supports_centroid_sampling() const
565 {
566         if(features.target_api==VULKAN)
567                 return true;
568         else if(features.target_api==OPENGL_ES)
569                 return check_version(Version(3, 0));
570         else if(check_version(Version(1, 20)))
571                 return true;
572         else
573                 return check_extension(&Features::ext_gpu_shader4);
574 }
575
576 bool QualifierConverter::supports_sample_sampling() const
577 {
578         if(features.target_api==VULKAN)
579                 return true;
580         else if(features.target_api==OPENGL_ES)
581                 return check_version(Version(3, 20));
582         else if(check_version(Version(4, 0)))
583                 return true;
584         else
585                 return check_extension(&Features::arb_gpu_shader5);
586 }
587
588 bool QualifierConverter::supports_uniform_location() const
589 {
590         if(features.target_api==VULKAN)
591                 return true;
592         else if(features.target_api==OPENGL_ES)
593                 return check_version(Version(3, 10));
594         else if(check_version(Version(4, 30)))
595                 return true;
596         else
597                 return check_extension(&Features::arb_explicit_uniform_location);
598 }
599
600 bool QualifierConverter::supports_binding() const
601 {
602         if(features.target_api==VULKAN)
603                 return true;
604         else if(features.target_api==OPENGL_ES)
605                 return check_version(Version(3, 10));
606         else
607                 return check_version(Version(4, 20));
608 }
609
610 bool QualifierConverter::supports_interface_block_location() const
611 {
612         if(features.target_api==VULKAN)
613                 return true;
614         else if(features.target_api==OPENGL_ES)
615                 return check_version(Version(3, 20));
616         else if(check_version(Version(4, 40)))
617                 return true;
618         else
619                 return check_extension(&Features::arb_enhanced_layouts);
620 }
621
622 void QualifierConverter::visit(VariableDeclaration &var)
623 {
624         if(var.layout)
625         {
626                 for(auto i=var.layout->qualifiers.begin(); i!=var.layout->qualifiers.end(); )
627                 {
628                         if(i->name=="location")
629                         {
630                                 bool supported = true;
631                                 bool external = false;
632                                 if(var.block_declaration)
633                                         supported = supports_interface_block_location();
634                                 else if(var.interface=="in")
635                                 {
636                                         external = (stage->type==Stage::VERTEX);
637                                         supported = (external ? supports_interface_layouts() : supports_stage_interface_layouts());
638                                 }
639                                 else if(var.interface=="out")
640                                 {
641                                         external = (stage->type==Stage::FRAGMENT);
642                                         supported = (external ? supports_interface_layouts() : supports_stage_interface_layouts());
643                                         if(external && !supported && !check_extension(&Features::ext_gpu_shader4))
644                                         {
645                                                 external = false;
646                                                 if(i->value!=0)
647                                                         unsupported("EXT_gpu_shader4 required for multiple fragment shader outputs");
648                                         }
649                                 }
650                                 else if(var.interface=="uniform")
651                                         supported = supports_uniform_location();
652
653                                 if(!supported)
654                                 {
655                                         if(external)
656                                                 stage->locations[var.name] = i->value;
657                                         i = var.layout->qualifiers.erase(i);
658                                 }
659                                 else
660                                         ++i;
661                         }
662                         else if(i->name=="binding" && !supports_binding())
663                         {
664                                 if(var.block_declaration)
665                                         stage->uniform_block_bindings[var.block_declaration->block_name] = i->value;
666                                 else if(dynamic_cast<const ImageTypeDeclaration *>(get_ultimate_base_type(var.type_declaration)))
667                                         stage->texture_bindings[var.name] = i->value;
668
669                                 i = var.layout->qualifiers.erase(i);
670                         }
671                         else
672                                 ++i;
673                 }
674
675                 if(var.layout->qualifiers.empty())
676                         var.layout = 0;
677         }
678
679         if(var.sampling=="centroid")
680         {
681                 if(!supports_centroid_sampling())
682                         var.sampling = string();
683         }
684         else if(var.sampling=="sample")
685         {
686                 if(!supports_sample_sampling())
687                         var.sampling = string();
688         }
689
690         if(var.name=="gl_ClipDistance")
691                 if(const Literal *literal_size = dynamic_cast<const Literal *>(var.array_size.get()))
692                         stage->n_clip_distances = literal_size->value.value<int>();
693
694         TraversingVisitor::visit(var);
695 }
696
697 } // namespace SL
698 } // namespace GL
699 } // namespace Msp