]> git.tdb.fi Git - libs/gl.git/blob - source/glsl/finalize.cpp
Validate the presence of in/out layout qualifiers for geometry shaders
[libs/gl.git] / source / glsl / finalize.cpp
1 #include <msp/core/algorithm.h>
2 #include <msp/core/hash.h>
3 #include <msp/core/raii.h>
4 #include <msp/strings/lexicalcast.h>
5 #include "finalize.h"
6 #include "glsl_error.h"
7 #include "reflect.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13 namespace SL {
14
15 void StructOrganizer::visit(StructDeclaration &strct)
16 {
17         SetForScope<int> set_offset(offset, 0);
18         TraversingVisitor::visit(strct);
19 }
20
21 void StructOrganizer::visit(VariableDeclaration &var)
22 {
23         if(offset>=0)
24         {
25                 int *layout_offset = 0;
26                 bool has_matrix_order = false;
27                 if(var.layout)
28                 {
29                         for(Layout::Qualifier &q: var.layout->qualifiers)
30                         {
31                                 if(q.name=="offset" && q.has_value)
32                                 {
33                                         layout_offset = &q.value;
34                                         if(q.value>=offset)
35                                                 offset = q.value;
36                                 }
37                                 else if(q.name=="column_major" || q.name=="row_major")
38                                         has_matrix_order = true;
39                         }
40                 }
41
42                 MemoryRequirementsCalculator::Result mem_reqs = MemoryRequirementsCalculator().apply(var);
43                 offset += mem_reqs.alignment-1;
44                 offset -= offset%mem_reqs.alignment;
45
46                 if(layout_offset)
47                         *layout_offset = offset;
48                 else
49                         add_layout_qualifier(var.layout, Layout::Qualifier("offset", offset));
50
51                 if(!has_matrix_order)
52                 {
53                         const BasicTypeDeclaration *basic = dynamic_cast<const BasicTypeDeclaration *>(var.type_declaration);
54                         while(basic && basic->kind==BasicTypeDeclaration::ARRAY)
55                                 basic = dynamic_cast<const BasicTypeDeclaration *>(basic->base_type);
56                         if(basic && basic->kind==BasicTypeDeclaration::MATRIX)
57                                 add_layout_qualifier(var.layout, Layout::Qualifier("column_major"));
58                 }
59
60                 offset += mem_reqs.size;
61         }
62 }
63
64
65 void LocationAllocator::apply(Module &module, const Features &f, bool a)
66 {
67         features = f;
68         alloc_new = a;
69         for(Stage &s: module.stages)
70                 apply(s);
71
72         if(features.target_api!=VULKAN)
73                 allocate_locations("uniform");
74
75         for(VariableDeclaration *b: unbound_blocks)
76                 bind_uniform(b->layout, b->block_declaration->block_name, features.uniform_binding_range);
77         for(VariableDeclaration *t: unbound_textures)
78         {
79                 const TypeDeclaration *base_type = get_ultimate_base_type(t->type_declaration);
80                 unsigned range = (static_cast<const ImageTypeDeclaration *>(base_type)->sampled ?
81                         features.texture_binding_range : features.storage_texture_binding_range);
82                 bind_uniform(t->layout, t->name, range);
83         }
84 }
85
86 void LocationAllocator::apply(Stage &stage)
87 {
88         swap(used_locations["in"], used_locations["out"]);
89         used_locations["out"].clear();
90
91         stage.content.visit(*this);
92
93         allocate_locations("in");
94         allocate_locations("out");
95 }
96
97 void LocationAllocator::allocate_locations(const string &iface)
98 {
99         auto write = unplaced_variables.begin();
100         unsigned next = 0;
101         for(auto i=unplaced_variables.begin(); i!=unplaced_variables.end(); ++i)
102         {
103                 if((*i)->interface!=iface)
104                 {
105                         if(write!=i)
106                                 *write = *i;
107                         ++write;
108                         continue;
109                 }
110
111                 if((*i)->interface=="uniform")
112                 {
113                         auto j = uniforms.find((*i)->name);
114                         if(j!=uniforms.end() && j->second.location>=0)
115                         {
116                                 add_layout_qualifier((*i)->layout, Layout::Qualifier("location", j->second.location));
117                                 continue;
118                         }
119                 }
120
121                 if(!alloc_new)
122                         continue;
123
124                 set<unsigned> &used = used_locations[(*i)->interface];
125
126                 unsigned size = LocationCounter().apply(**i);
127                 while(1)
128                 {
129                         int blocking = -1;
130                         for(unsigned j=0; j<size; ++j)
131                                 if(used.count(next+j))
132                                         blocking = next+j;
133                         if(blocking<0)
134                                 break;
135                         next = blocking+1;
136                 }
137
138                 add_layout_qualifier((*i)->layout, Layout::Qualifier("location", next));
139                 if((*i)->interface=="uniform")
140                         uniforms[(*i)->name].location = next;
141
142                 for(unsigned j=0; j<size; ++j)
143                         used.insert(next+j);
144                 next += size;
145         }
146
147         unplaced_variables.erase(write, unplaced_variables.end());
148 }
149
150 void LocationAllocator::bind_uniform(RefPtr<Layout> &layout, const string &name, unsigned range)
151 {
152         auto i = uniforms.find(name);
153
154         int desc_set = (i!=uniforms.end() ? i->second.desc_set : 0);
155         if(features.target_api==VULKAN && get_layout_value(layout.get(), "set")<0)
156                 add_layout_qualifier(layout, Layout::Qualifier("set", desc_set));
157
158         if(i!=uniforms.end() && i->second.bind_point>=0)
159                 add_layout_qualifier(layout, Layout::Qualifier("binding", i->second.bind_point));
160         else if(alloc_new)
161         {
162                 set<unsigned> &used = used_bindings[desc_set];
163
164                 unsigned bind_point = hash_fold<32>(hash<64>(name))%range;
165                 while(used.count(bind_point))
166                         bind_point = (bind_point+1)%range;
167
168                 add_layout_qualifier(layout, Layout::Qualifier("binding", bind_point));
169                 uniforms[name].bind_point = bind_point;
170                 used.insert(bind_point);
171         }
172 }
173
174 bool LocationAllocator::visit_uniform(const string &name, RefPtr<Layout> &layout)
175 {
176         int desc_set = get_layout_value(layout.get(), "set");
177         int bind_point = get_layout_value(layout.get(), "binding");
178
179         if(features.target_api==VULKAN)
180         {
181                 if(desc_set<0 && bind_point>=0)
182                 {
183                         desc_set = 0;
184                         add_layout_qualifier(layout, Layout::Qualifier("set", desc_set));
185                 }
186
187                 if(desc_set>=0)
188                         uniforms[name].desc_set = desc_set;
189         }
190         else if(desc_set>=0 && bind_point<0)
191         {
192                 auto i = find_member(layout->qualifiers, string("set"), &Layout::Qualifier::name);
193                 layout->qualifiers.erase(i);
194         }
195
196         if(bind_point>=0)
197         {
198                 used_bindings[desc_set].insert(bind_point);
199                 uniforms[name].bind_point = bind_point;
200         }
201
202         return bind_point>=0;
203 }
204
205 void LocationAllocator::visit(VariableDeclaration &var)
206 {
207         if(!var.name.compare(0, 3, "gl_"))
208                 return;
209
210         if(!var.interface.empty() && !var.block_declaration)
211         {
212                 int location = get_layout_value(var.layout.get(), "location");
213
214                 if(location<0 && var.linked_declaration && var.linked_declaration->layout)
215                 {
216                         location = get_layout_value(var.linked_declaration->layout.get(), "location");
217                         if(location>=0)
218                                 add_layout_qualifier(var.layout, Layout::Qualifier("location", location));
219                 }
220
221                 if(location>=0)
222                 {
223                         unsigned size = LocationCounter().apply(var);
224                         for(unsigned i=0; i<size; ++i)
225                                 used_locations[var.interface].insert(location+i);
226                         if(var.interface=="uniform")
227                                 uniforms[var.name].location = location;
228                 }
229                 else
230                         unplaced_variables.push_back(&var);
231         }
232
233         if(var.interface=="uniform")
234         {
235                 if(var.block_declaration)
236                 {
237                         bool push_constant = has_layout_qualifier(var.layout.get(), "push_constant");
238                         if(!push_constant && !visit_uniform(var.block_declaration->block_name, var.layout))
239                                 unbound_blocks.push_back(&var);
240                 }
241                 else
242                 {
243                         const TypeDeclaration *base_type = get_ultimate_base_type(var.type_declaration);
244                         if(dynamic_cast<const ImageTypeDeclaration *>(base_type) && !visit_uniform(var.name, var.layout))
245                                 unbound_textures.push_back(&var);
246                 }
247         }
248 }
249
250
251 void DepthRangeConverter::apply(Stage &stage, const Features &features)
252 {
253         if(stage.type!=Stage::VERTEX || features.target_api==VULKAN)
254                 return;
255
256         stage.content.visit(*this);
257 }
258
259 void DepthRangeConverter::visit(VariableReference &var)
260 {
261         const StructDeclaration *strct = dynamic_cast<const StructDeclaration *>(var.type);
262         r_gl_pervertex = (strct && strct->block_name=="gl_PerVertex");
263 }
264
265 void DepthRangeConverter::visit(MemberAccess &memacc)
266 {
267         r_gl_pervertex = false;
268         memacc.left->visit(*this);
269         r_gl_position = (r_gl_pervertex && memacc.member=="gl_Position");
270 }
271
272 void DepthRangeConverter::visit(Swizzle &swiz)
273 {
274         r_gl_position = false;
275         swiz.left->visit(*this);
276         if(assignment_target && r_gl_position && swiz.count==1 && swiz.components[0]==2)
277                 r_position_z_assigned = true;
278 }
279
280 void DepthRangeConverter::visit(Assignment &assign)
281 {
282         {
283                 SetFlag set_target(assignment_target);
284                 assign.left->visit(*this);
285         }
286         assign.right->visit(*this);
287 }
288
289 void DepthRangeConverter::visit(FunctionDeclaration &func)
290 {
291         r_position_z_assigned = false;
292         TraversingVisitor::visit(func);
293
294         if(func.definition==&func && func.name=="main" && !r_position_z_assigned)
295         {
296                 VariableReference *position = new VariableReference;
297                 position->name = "gl_Position";
298
299                 MemberAccess *z = new MemberAccess;
300                 z->left = position;
301                 z->member = "z";
302
303                 Literal *scale = new Literal;
304                 scale->token = "2.0";
305                 scale->value = 2.0f;
306
307                 BinaryExpression *multiply = new BinaryExpression;
308                 multiply->oper = &Operator::get_operator("*", Operator::BINARY);
309                 multiply->left = z;
310                 multiply->right = scale;
311
312                 MemberAccess *w = new MemberAccess;
313                 w->left = position->clone();
314                 w->member = "w";
315
316                 BinaryExpression *subtract = new BinaryExpression;
317                 subtract->oper = &Operator::get_operator("-", Operator::BINARY);
318                 subtract->left = multiply;
319                 subtract->right = w;
320
321                 Assignment *assign = new Assignment;
322                 assign->oper = &Operator::get_operator("=", Operator::BINARY);
323                 assign->left = z->clone();
324                 assign->right = subtract;
325
326                 ExpressionStatement *statement = new ExpressionStatement;
327                 statement->expression = assign;
328
329                 func.body.body.push_back(statement);
330         }
331 }
332
333
334 void PrecisionConverter::apply(Stage &s)
335 {
336         stage = &s;
337         s.content.visit(*this);
338         NodeRemover().apply(s, nodes_to_remove);
339 }
340
341 void PrecisionConverter::visit(Block &block)
342 {
343         for(auto i=block.body.begin(); i!=block.body.end(); ++i)
344         {
345                 if(&block==&stage->content)
346                         insert_point = i;
347                 (*i)->visit(*this);
348         }
349 }
350
351 void PrecisionConverter::visit(Precision &prec)
352 {
353         if(stage->required_features.target_api==OPENGL_ES)
354                 have_default.insert(prec.type);
355         else
356                 nodes_to_remove.insert(&prec);
357 }
358
359 void PrecisionConverter::visit(VariableDeclaration &var)
360 {
361         if(stage->required_features.target_api!=OPENGL_ES)
362         {
363                 var.precision.clear();
364                 return;
365         }
366
367         const char *default_prec = (stage->type==Stage::FRAGMENT ? "mediump" : "highp");
368         const TypeDeclaration *type = var.type_declaration;
369         while(type)
370         {
371                 if(dynamic_cast<const ImageTypeDeclaration *>(type))
372                 {
373                         default_prec = "lowp";
374                         break;
375                 }
376                 else if(const BasicTypeDeclaration *basic = dynamic_cast<const BasicTypeDeclaration *>(type))
377                 {
378                         if(basic->kind==BasicTypeDeclaration::INT || basic->kind==BasicTypeDeclaration::FLOAT)
379                                 break;
380                         type = basic->base_type;
381                 }
382                 else
383                         return;
384         }
385         if(!type)
386                 return;
387
388         if(!have_default.count(type->name))
389         {
390                 Precision *prec = new Precision;
391                 prec->precision = default_prec;
392                 prec->type = type->name;
393                 stage->content.body.insert(insert_point, prec);
394
395                 have_default.insert(type->name);
396         }
397 }
398
399
400 void FeatureConverter::apply(Stage &s, const Features &feat)
401 {
402         stage = &s;
403         features = feat;
404
405         if(!stage->required_features.glsl_version)
406                 stage->required_features.glsl_version = Version(1, (stage->required_features.target_api==OPENGL_ES ? 0 : 10));
407
408         apply();
409 }
410
411 void FeatureConverter::unsupported(const string &reason)
412 {
413         Diagnostic diagnostic;
414         diagnostic.severity = Diagnostic::ERR;
415         diagnostic.source = GENERATED_SOURCE;
416         diagnostic.line = 0;
417         diagnostic.message = reason;
418         stage->diagnostics.push_back(diagnostic);
419 }
420
421 bool FeatureConverter::check_version(const Version &feature_version) const
422 {
423         if(features.glsl_version<feature_version)
424                 return false;
425         else if(stage->required_features.glsl_version<feature_version)
426                 stage->required_features.glsl_version = feature_version;
427
428         return true;
429 }
430
431 bool FeatureConverter::check_extension(bool Features::*extension) const
432 {
433         if(!(features.*extension))
434                 return false;
435
436         stage->required_features.*extension = true;
437
438         return true;
439 }
440
441
442 void StructuralFeatureConverter::apply()
443 {
444         if(supports_stage(stage->type))
445         {
446                 stage->content.visit(*this);
447                 NodeRemover().apply(*stage, nodes_to_remove);
448         }
449         else
450                 unsupported(format("Stage %s is not supported", Stage::get_stage_name(stage->type)));
451 }
452
453 void StructuralFeatureConverter::visit(Block &block)
454 {
455         for(auto i=block.body.begin(); i!=block.body.end(); ++i)
456         {
457                 if(&block==&stage->content)
458                         uniform_insert_point = i;
459                 (*i)->visit(*this);
460         }
461 }
462
463 void StructuralFeatureConverter::visit(RefPtr<Expression> &expr)
464 {
465         r_replaced_reference = 0;
466         expr->visit(*this);
467         if(r_replaced_reference)
468                 expr = r_replaced_reference;
469         r_replaced_reference = 0;
470 }
471
472 bool StructuralFeatureConverter::supports_stage(Stage::Type st) const
473 {
474         if(st==Stage::GEOMETRY)
475         {
476                 if(features.target_api==OPENGL_ES)
477                         return check_version(Version(3, 20));
478                 else
479                         return check_version(Version(1, 50));
480         }
481         else if(st==Stage::COMPUTE)
482         {
483                 if(features.target_api==OPENGL_ES)
484                         return check_version(Version(3, 10));
485                 else
486                         return check_version(Version(4, 30));
487         }
488         else
489                 return true;
490 }
491
492 bool StructuralFeatureConverter::supports_unified_interface_syntax() const
493 {
494         if(features.target_api==OPENGL_ES)
495                 return check_version(Version(3, 0));
496         else
497                 return check_version(Version(1, 30));
498 }
499
500 void StructuralFeatureConverter::visit(VariableReference &var)
501 {
502         if(var.declaration==frag_out && !supports_unified_interface_syntax())
503         {
504                 var.name = "gl_FragColor";
505                 var.declaration = 0;
506         }
507
508         r_flattened_interface = nodes_to_remove.count(var.declaration);
509 }
510
511 void StructuralFeatureConverter::visit(MemberAccess &memacc)
512 {
513         r_flattened_interface = false;
514         visit(memacc.left);
515         if(r_flattened_interface)
516         {
517                 VariableReference *var = new VariableReference;
518                 var->name = memacc.member;
519                 r_replaced_reference = var;
520         }
521 }
522
523 void StructuralFeatureConverter::visit(Assignment &assign)
524 {
525         TraversingVisitor::visit(assign);
526         if(assign.target.declaration==frag_out && !supports_unified_interface_syntax())
527                 assign.target.declaration = 0;
528 }
529
530 bool StructuralFeatureConverter::supports_unified_sampling_functions() const
531 {
532         if(features.target_api==OPENGL_ES)
533                 return check_version(Version(3, 0));
534         else
535                 return check_version(Version(1, 30));
536 }
537
538 void StructuralFeatureConverter::visit(FunctionCall &call)
539 {
540         if(call.declaration && call.declaration->source==BUILTIN_SOURCE)
541         {
542                 if(!call.name.compare(0, 7, "texture") && call.arguments.size()>=1)
543                 {
544                         const ImageTypeDeclaration *arg_image = dynamic_cast<const ImageTypeDeclaration *>(call.arguments.front()->type);
545                         if(arg_image && !supports_unified_sampling_functions())
546                         {
547                                 string suffix = call.name.substr(7);
548                                 call.name = (arg_image->shadow ? "shadow" : "texture");
549
550                                 switch(arg_image->dimensions)
551                                 {
552                                 case ImageTypeDeclaration::ONE: call.name += "1D"; break;
553                                 case ImageTypeDeclaration::TWO: call.name += "2D"; break;
554                                 case ImageTypeDeclaration::THREE: call.name += "3D"; break;
555                                 case ImageTypeDeclaration::CUBE: call.name += "Cube"; break;
556                                 }
557
558                                 if(arg_image->array)
559                                 {
560                                         /* Array textures and the unified sampling function name were
561                                         both introduced in GLSL 1.30. */
562                                         if(arg_image->dimensions==ImageTypeDeclaration::ONE || arg_image->dimensions==ImageTypeDeclaration::TWO)
563                                                 check_extension(&Features::ext_texture_array);
564                                         call.name += "Array";
565                                 }
566
567                                 call.name += suffix;
568                         }
569                 }
570         }
571
572         TraversingVisitor::visit(call);
573 }
574
575 bool StructuralFeatureConverter::supports_interface_blocks(const string &iface) const
576 {
577         if(features.target_api==OPENGL_ES)
578         {
579                 if(iface=="uniform")
580                         return check_version(Version(3, 0));
581                 else
582                         return check_version(Version(3, 20));
583         }
584         else if(check_version(Version(1, 50)))
585                 return true;
586         else if(iface=="uniform")
587                 return check_extension(&Features::arb_uniform_buffer_object);
588         else
589                 return false;
590 }
591
592 void StructuralFeatureConverter::visit(VariableDeclaration &var)
593 {
594         if(var.block_declaration)
595         {
596                 bool push_constant = has_layout_qualifier(var.layout.get(), "push_constant");
597                 if(!supports_interface_blocks(var.interface) || (push_constant && features.target_api!=VULKAN))
598                 {
599                         if(var.name.find(' ')==string::npos)
600                                 unsupported("ARB_uniform_buffer_object required for interface block instances");
601                         else
602                         {
603                                 for(const RefPtr<Statement> &s: var.block_declaration->members.body)
604                                         if(VariableDeclaration *mem = dynamic_cast<VariableDeclaration *>(s.get()))
605                                                 mem->interface = var.interface;
606                                 stage->content.body.splice(uniform_insert_point, var.block_declaration->members.body);
607                                 nodes_to_remove.insert(&var);
608                                 nodes_to_remove.insert(var.block_declaration);
609                         }
610                 }
611         }
612
613         if((var.interface=="in" || var.interface=="out") && !supports_unified_interface_syntax())
614                 if(stage->type==Stage::FRAGMENT && var.interface=="out")
615                 {
616                         frag_out = &var;
617                         nodes_to_remove.insert(&var);
618                 }
619
620         TraversingVisitor::visit(var);
621 }
622
623
624 void QualifierConverter::apply()
625 {
626         stage->content.visit(*this);
627 }
628
629 bool QualifierConverter::supports_interface_layouts() const
630 {
631         if(features.target_api==OPENGL_ES)
632                 return check_version(Version(3, 0));
633         else if(check_version(Version(3, 30)))
634                 return true;
635         else if(check_version(Version(1, 30)))
636                 return check_extension(&Features::arb_explicit_attrib_location);
637         else
638                 return false;
639 }
640
641 bool QualifierConverter::supports_stage_interface_layouts() const
642 {
643         if(features.target_api==OPENGL_ES)
644                 return check_version(Version(3, 10));
645         else if(check_version(Version(4, 10)))
646                 return true;
647         else
648                 return check_extension(&Features::arb_separate_shader_objects);
649 }
650
651 bool QualifierConverter::supports_centroid_sampling() const
652 {
653         if(features.target_api==OPENGL_ES)
654                 return check_version(Version(3, 0));
655         else if(check_version(Version(1, 20)))
656                 return true;
657         else
658                 return check_extension(&Features::ext_gpu_shader4);
659 }
660
661 bool QualifierConverter::supports_sample_sampling() const
662 {
663         if(features.target_api==OPENGL_ES)
664                 return check_version(Version(3, 20));
665         else if(check_version(Version(4, 0)))
666                 return true;
667         else
668                 return check_extension(&Features::arb_gpu_shader5);
669 }
670
671 bool QualifierConverter::supports_uniform_location() const
672 {
673         if(features.target_api==OPENGL_ES)
674                 return check_version(Version(3, 10));
675         else if(check_version(Version(4, 30)))
676                 return true;
677         else
678                 return check_extension(&Features::arb_explicit_uniform_location);
679 }
680
681 bool QualifierConverter::supports_binding() const
682 {
683         if(features.target_api==OPENGL_ES)
684                 return check_version(Version(3, 10));
685         else
686                 return check_version(Version(4, 20));
687 }
688
689 bool QualifierConverter::supports_interface_block_location() const
690 {
691         if(features.target_api==OPENGL_ES)
692                 return check_version(Version(3, 20));
693         else if(check_version(Version(4, 40)))
694                 return true;
695         else
696                 return check_extension(&Features::arb_enhanced_layouts);
697 }
698
699 void QualifierConverter::visit(VariableDeclaration &var)
700 {
701         if(var.layout)
702         {
703                 for(auto i=var.layout->qualifiers.begin(); i!=var.layout->qualifiers.end(); )
704                 {
705                         if(i->name=="location")
706                         {
707                                 bool supported = true;
708                                 bool external = false;
709                                 if(var.block_declaration)
710                                         supported = supports_interface_block_location();
711                                 else if(var.interface=="in")
712                                 {
713                                         external = (stage->type==Stage::VERTEX);
714                                         supported = (external ? supports_interface_layouts() : supports_stage_interface_layouts());
715                                 }
716                                 else if(var.interface=="out")
717                                 {
718                                         external = (stage->type==Stage::FRAGMENT);
719                                         supported = (external ? supports_interface_layouts() : supports_stage_interface_layouts());
720                                         if(external && !supported && !check_extension(&Features::ext_gpu_shader4))
721                                         {
722                                                 external = false;
723                                                 if(i->value!=0)
724                                                         unsupported("EXT_gpu_shader4 required for multiple fragment shader outputs");
725                                         }
726                                 }
727                                 else if(var.interface=="uniform")
728                                         supported = supports_uniform_location();
729
730                                 if(!supported)
731                                 {
732                                         if(external)
733                                                 stage->locations[var.name] = i->value;
734                                         i = var.layout->qualifiers.erase(i);
735                                 }
736                                 else
737                                         ++i;
738                         }
739                         else if(i->name=="binding" && !supports_binding())
740                         {
741                                 if(var.block_declaration)
742                                         stage->uniform_block_bindings[var.block_declaration->block_name] = i->value;
743                                 else if(dynamic_cast<const ImageTypeDeclaration *>(get_ultimate_base_type(var.type_declaration)))
744                                         stage->texture_bindings[var.name] = i->value;
745
746                                 i = var.layout->qualifiers.erase(i);
747                         }
748                         else
749                                 ++i;
750                 }
751
752                 if(var.layout->qualifiers.empty())
753                         var.layout = 0;
754         }
755
756         if(var.sampling=="centroid")
757         {
758                 if(!supports_centroid_sampling())
759                         var.sampling = string();
760         }
761         else if(var.sampling=="sample")
762         {
763                 if(!supports_sample_sampling())
764                         var.sampling = string();
765         }
766
767         if(var.name=="gl_ClipDistance")
768                 if(const Literal *literal_size = dynamic_cast<const Literal *>(var.array_size.get()))
769                         stage->n_clip_distances = literal_size->value.value<int>();
770
771         TraversingVisitor::visit(var);
772 }
773
774 } // namespace SL
775 } // namespace GL
776 } // namespace Msp