1 #ifndef MSP_GL_SL_FEATURES_H_
2 #define MSP_GL_SL_FEATURES_H_
4 #include <msp/gl/backend.h>
12 GraphicsApi target_api = OPENGL;
14 bool arb_enhanced_layouts = false;
15 bool arb_explicit_attrib_location = false;
16 bool arb_explicit_uniform_location = false;
17 bool arb_gpu_shader5 = false;
18 bool arb_separate_shader_objects = false;
19 bool arb_uniform_buffer_object = false;
20 bool ext_gpu_shader4 = false;
21 bool ext_texture_array = false;
22 unsigned constant_id_range = 0x80000000U;
23 unsigned uniform_binding_range = 24;
24 unsigned texture_binding_range = 16;
26 static Features from_opengl_version(const Version &);
27 static Features opengl_latest();