]> git.tdb.fi Git - libs/gl.git/blob - source/glsl/compiler.cpp
Add a standalone GLSL compiler frontend
[libs/gl.git] / source / glsl / compiler.cpp
1 #include <msp/core/algorithm.h>
2 #include <msp/gl/extensions/ext_gpu_shader4.h>
3 #include <msp/strings/format.h>
4 #include "compatibility.h"
5 #include "compiler.h"
6 #include "debug.h"
7 #include "error.h"
8 #include "generate.h"
9 #include "optimize.h"
10 #include "output.h"
11 #include "resources.h"
12 #include "shader.h"
13
14 #undef interface
15
16 using namespace std;
17
18 namespace Msp {
19 namespace GL {
20 namespace SL {
21
22 Compiler::Compiler():
23         features(Features::from_context()),
24         module(0)
25 { }
26
27 Compiler::Compiler(const Features &f):
28         features(f),
29         module(0)
30 { }
31
32 Compiler::~Compiler()
33 {
34         delete module;
35 }
36
37 void Compiler::clear()
38 {
39         delete module;
40         module = new Module();
41         imported_names.clear();
42         module->source_map.set_name(0, "<generated>");
43 }
44
45 void Compiler::set_source(const string &source, const string &src_name)
46 {
47         clear();
48         Parser parser;
49         imported_names.push_back(src_name);
50         append_module(parser.parse(source, src_name, 1), 0);
51 }
52
53 void Compiler::load_source(IO::Base &io, DataFile::Collection *res, const string &src_name)
54 {
55         clear();
56         Parser parser;
57         imported_names.push_back(src_name);
58         append_module(parser.parse(io, src_name, 1), res);
59 }
60
61 void Compiler::load_source(IO::Base &io, const string &src_name)
62 {
63         load_source(io, 0, src_name);
64 }
65
66 void Compiler::compile(Mode mode)
67 {
68         for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
69                 generate(*i, mode);
70         for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); )
71         {
72                 if(optimize(*i))
73                         i = module->stages.begin();
74                 else
75                         ++i;
76         }
77         for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
78                 finalize(*i, mode);
79 }
80
81 string Compiler::get_combined_glsl() const
82 {
83         string glsl;
84
85         unsigned source_count = module->source_map.get_count();
86         for(unsigned i=1; i<source_count; ++i)
87                 glsl += format("#pragma MSP source(%d, \"%s\")\n", i, module->source_map.get_name(i));
88         for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
89         {
90                 glsl += format("#pragma MSP stage(%s)\n", Stage::get_stage_name(i->type));
91                 glsl += Formatter().apply(*i, MODULE);
92                 glsl += '\n';
93         }
94
95         return glsl;
96 }
97
98 vector<Stage::Type> Compiler::get_stages() const
99 {
100         vector<Stage::Type> stage_types;
101         stage_types.reserve(module->stages.size());
102         for(list<Stage>::const_iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
103                 stage_types.push_back(i->type);
104         return stage_types;
105 }
106
107 string Compiler::get_stage_glsl(Stage::Type stage_type) const
108 {
109         for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
110                 if(i->type==stage_type)
111                         return Formatter().apply(*i, PROGRAM);
112         throw key_error(Stage::get_stage_name(stage_type));
113 }
114
115 const map<string, unsigned> &Compiler::get_vertex_attributes() const
116 {
117         for(list<Stage>::const_iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
118                 if(i->type==Stage::VERTEX)
119                         return i->locations;
120         throw invalid_operation("Compiler::get_vertex_attributes");
121 }
122
123 const map<string, unsigned> &Compiler::get_fragment_outputs() const
124 {
125         for(list<Stage>::const_iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
126                 if(i->type==Stage::FRAGMENT)
127                         return i->locations;
128         throw invalid_operation("Compiler::get_fragment_outputs");
129 }
130
131 const SourceMap &Compiler::get_source_map() const
132 {
133         return module->source_map;
134 }
135
136 string Compiler::get_stage_debug(Stage::Type stage_type) const
137 {
138         for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
139                 if(i->type==stage_type)
140                         return DumpTree().apply(*i);
141         throw key_error(Stage::get_stage_name(stage_type));
142 }
143
144 void Compiler::append_module(Module &mod, DataFile::Collection *res)
145 {
146         module->source_map.merge_from(mod.source_map);
147
148         vector<Import *> imports = NodeGatherer<Import>().apply(mod.shared);
149         for(vector<Import *>::iterator i=imports.begin(); i!=imports.end(); ++i)
150                 import(res, (*i)->module);
151         NodeRemover().apply(mod.shared, set<Node *>(imports.begin(), imports.end()));
152
153         append_stage(mod.shared);
154         for(list<Stage>::iterator i=mod.stages.begin(); i!=mod.stages.end(); ++i)
155                 append_stage(*i);
156 }
157
158 void Compiler::append_stage(Stage &stage)
159 {
160         Stage *target = 0;
161         if(stage.type==Stage::SHARED)
162                 target = &module->shared;
163         else
164         {
165                 list<Stage>::iterator i;
166                 for(i=module->stages.begin(); (i!=module->stages.end() && i->type<stage.type); ++i) ;
167                 if(i==module->stages.end() || i->type>stage.type)
168                 {
169                         list<Stage>::iterator j = module->stages.insert(i, stage.type);
170                         if(i!=module->stages.end())
171                                 i->previous = &*j;
172                         i = j;
173                         if(i!=module->stages.begin())
174                                 i->previous = &*--j;
175                 }
176
177                 target = &*i;
178         }
179
180         if(stage.required_features.glsl_version>target->required_features.glsl_version)
181                 target->required_features.glsl_version = stage.required_features.glsl_version;
182         for(NodeList<Statement>::iterator i=stage.content.body.begin(); i!=stage.content.body.end(); ++i)
183                 target->content.body.push_back(*i);
184         DeclarationCombiner().apply(*target);
185 }
186
187 void Compiler::import(DataFile::Collection *resources, const string &name)
188 {
189         string fn = name+".glsl";
190         if(find(imported_names, fn)!=imported_names.end())
191                 return;
192         imported_names.push_back(fn);
193
194         RefPtr<IO::Seekable> io = (resources ? resources->open_raw(fn) : Resources::get_builtins().open(fn));
195         if(!io)
196                 throw runtime_error(format("module %s not found", name));
197         Parser import_parser;
198         append_module(import_parser.parse(*io, fn, module->source_map.get_count()), resources);
199 }
200
201 void Compiler::generate(Stage &stage, Mode mode)
202 {
203         stage.required_features.gl_api = features.gl_api;
204         if(module->shared.required_features.glsl_version>stage.required_features.glsl_version)
205                 stage.required_features.glsl_version = module->shared.required_features.glsl_version;
206         inject_block(stage.content, module->shared.content);
207
208         DeclarationReorderer().apply(stage);
209         BlockResolver().apply(stage);
210         FunctionResolver().apply(stage);
211         VariableResolver().apply(stage);
212         InterfaceGenerator().apply(stage);
213         VariableResolver().apply(stage);
214         DeclarationReorderer().apply(stage);
215         FunctionResolver().apply(stage);
216         if(mode==PROGRAM)
217                 LegacyConverter().apply(stage, features);
218 }
219
220 bool Compiler::optimize(Stage &stage)
221 {
222         ConstantConditionEliminator().apply(stage);
223
224         FunctionInliner().apply(stage);
225         BlockResolver().apply(stage);
226         VariableResolver().apply(stage);
227
228         bool result = UnusedVariableRemover().apply(stage);
229         result |= UnusedFunctionRemover().apply(stage);
230
231         return result;
232 }
233
234 void Compiler::finalize(Stage &stage, Mode mode)
235 {
236         if(get_gl_api()==OPENGL_ES2 && mode==PROGRAM)
237                 DefaultPrecisionGenerator().apply(stage);
238         else if(mode==MODULE)
239                 PrecisionRemover().apply(stage);
240 }
241
242 void Compiler::inject_block(Block &target, const Block &source)
243 {
244         NodeList<Statement>::iterator insert_point = target.body.begin();
245         for(NodeList<Statement>::const_iterator i=source.body.begin(); i!=source.body.end(); ++i)
246                 target.body.insert(insert_point, (*i)->clone());
247 }
248
249 } // namespace SL
250 } // namespace GL
251 } // namespace Msp