1 #ifndef MSP_GL_FRUSTUMCULLER_H_
2 #define MSP_GL_FRUSTUMCULLER_H_
11 Culls objects that are outside of the view frustum.
13 class FrustumCuller: public Culler
19 virtual void setup_pass(const Renderer &);
21 virtual bool cull(const Renderer &, const Renderable &) const;