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Improve state setting in Sky
[libs/gl.git] / source / effects / sky.cpp
1 #include <msp/geometry/hypersphere.h>
2 #include <msp/geometry/ray.h>
3 #include "directionallight.h"
4 #include "error.h"
5 #include "mesh.h"
6 #include "renderer.h"
7 #include "resources.h"
8 #include "texture2d.h"
9 #include "sky.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 Sky::Sky(Renderable &c, DirectionalLight &s):
17         Effect(c),
18         sun(s),
19         transmittance_lookup(128, 64, (COLOR_ATTACHMENT,RGBA16F)),
20         transmittance_shprog(Resources::get_global().get<Program>("_sky_transmittance.glsl.shader")),
21         transmittance_lookup_dirty(true),
22         distant(256, 128, (COLOR_ATTACHMENT,RGBA16F)),
23         distant_shprog(Resources::get_global().get<Program>("_sky_distant.glsl.shader")),
24         fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
25         backdrop_shprog(Resources::get_global().get<Program>("_sky_backdrop.glsl.shader")),
26         sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
27         wrap_sampler(Resources::get_global().get<Sampler>("_linear_clamp_v.samp")),
28         rendered(false)
29 {
30         shdata.uniform("n_steps", 50);
31
32         set_planet(Planet::earth());
33         set_view_height(5.0f);
34 }
35
36 void Sky::set_planet(const Planet &p)
37 {
38         planet = p;
39         shdata.uniform("events.rayleigh_scatter", planet.rayleigh_scatter.r, planet.rayleigh_scatter.g, planet.rayleigh_scatter.b);
40         shdata.uniform("events.mie_scatter", planet.mie_scatter.r, planet.mie_scatter.g, planet.mie_scatter.b);
41         shdata.uniform("events.mie_absorb", planet.mie_absorb.r, planet.mie_absorb.g, planet.mie_absorb.b);
42         shdata.uniform("events.ozone_absorb", planet.ozone_absorb.r, planet.ozone_absorb.g, planet.ozone_absorb.b);
43         shdata.uniform("rayleigh_density_decay", planet.rayleigh_density_decay);
44         shdata.uniform("mie_density_decay", planet.mie_density_decay);
45         shdata.uniform("ozone_band_center", planet.ozone_band_center);
46         shdata.uniform("ozone_band_extent", planet.ozone_band_extent);
47         shdata.uniform("atmosphere_thickness", planet.atmosphere_thickness);
48         shdata.uniform("planet_radius", planet.planet_radius);
49         shdata.uniform("ground_albedo", planet.ground_albedo.r, planet.ground_albedo.g, planet.ground_albedo.b);
50 }
51
52 void Sky::set_view_height(float h)
53 {
54         view_height = h;
55         shdata.uniform("view_height", h);
56 }
57
58 Color Sky::get_transmittance(const Vector3 &look_dir)
59 {
60         Vector3 pos(0.0f, 0.0f, view_height);
61         Vector3 planet_center(0.0f, 0.0f, -planet.planet_radius);
62
63         Geometry::Ray<float, 3> ray(pos-planet_center, look_dir);
64         Geometry::HyperSphere<float, 3> surface(planet.planet_radius);
65         Geometry::SurfacePoint<float, 3> intersection;
66         if(surface.get_intersections(ray, &intersection, 1))
67                 return Color(0.0f);
68
69         Geometry::HyperSphere<float, 3> space(planet.planet_radius+planet.atmosphere_thickness);
70         if(!space.get_intersections(ray, &intersection, 1))
71                 return Color(1.0f);
72
73         float step_size = intersection.distance/50;
74
75         Color path_extinction(0.0f);
76         for(unsigned i=0; i<50; ++i)
77         {
78                 Vector3 from_center = pos-planet_center;
79                 float height = from_center.norm()-planet.planet_radius;
80
81                 Color rayleigh_scatter = planet.rayleigh_scatter*exp(height/planet.rayleigh_density_decay);
82                 Color mie_scatter = planet.mie_scatter*exp(height/planet.mie_density_decay);
83                 Color mie_absorb = planet.mie_absorb*exp(height/planet.mie_density_decay);
84                 Color ozone_absorb = planet.ozone_absorb*max(1.0f-abs(height-planet.ozone_band_center)/planet.ozone_band_extent, 0.0f);
85
86                 path_extinction = path_extinction+(rayleigh_scatter+mie_scatter+mie_absorb+ozone_absorb)*step_size;
87                 pos += look_dir*step_size;
88         }
89
90         return Color(exp(-path_extinction.r), exp(-path_extinction.g), exp(-path_extinction.b));
91 }
92
93 void Sky::setup_frame(Renderer &renderer)
94 {
95         if(rendered)
96                 return;
97
98         rendered = true;
99
100         shdata.uniform("light_color", sun.get_color());
101         shdata.uniform("light_dir", -sun.get_direction());
102         sun.set_transmittance(get_transmittance(-sun.get_direction()));
103
104         {
105                 Renderer::Push push(renderer);
106
107                 renderer.add_shader_data(shdata);
108
109                 if(transmittance_lookup_dirty)
110                 {
111                         transmittance_lookup_dirty = false;
112                         renderer.set_framebuffer(&transmittance_lookup.get_framebuffer());
113                         renderer.set_shader_program(&transmittance_shprog);
114                         fullscreen_mesh.draw(renderer);
115                 }
116
117                 renderer.set_framebuffer(&distant.get_framebuffer());
118                 renderer.set_shader_program(&distant_shprog);
119                 renderer.set_texture("transmittance_lookup", &transmittance_lookup.get_target_texture(0), &sampler);
120                 fullscreen_mesh.draw(renderer);
121         }
122
123         content.setup_frame(renderer);
124 }
125
126 void Sky::finish_frame()
127 {
128         if(rendered)
129         {
130                 rendered = false;
131                 content.finish_frame();
132         }
133 }
134
135 void Sky::render(Renderer &renderer, Tag tag) const
136 {
137         content.render(renderer, tag);
138
139         if(!is_enabled_for_method(tag))
140                 return;
141
142         Renderer::Push push(renderer);
143
144         renderer.set_shader_program(&backdrop_shprog, &shdata);
145         renderer.set_texture("distant", &distant.get_target_texture(0), &wrap_sampler);
146         fullscreen_mesh.draw(renderer);
147 }
148
149 void Sky::set_debug_name(const string &name)
150 {
151 #ifdef DEBUG
152         transmittance_lookup.set_debug_name(name+" [RT:transmittance]");
153         distant.set_debug_name(name+" [RT:distant]");
154         shdata.set_debug_name(name+" [UBO]");
155 #else
156         (void)name;
157 #endif
158 }
159
160
161 Sky::Planet::Planet():
162         rayleigh_scatter(0.0f),
163         mie_scatter(0.0f),
164         mie_absorb(0.0f),
165         ozone_absorb(0.0f),
166         rayleigh_density_decay(1e3f),
167         mie_density_decay(1e3f),
168         ozone_band_center(1e4f),
169         ozone_band_extent(1e2f),
170         atmosphere_thickness(2e4f),
171         planet_radius(1e6f),
172         ground_albedo(0.2f)
173 { }
174
175 Sky::Planet Sky::Planet::earth()
176 {
177         Planet planet;
178         planet.rayleigh_scatter = Color(5.802e-6f, 13.558e-6f, 33.1e-6f);
179         planet.mie_scatter = Color(3.996e-6f, 3.996e-6f, 3.996e-6f);
180         planet.mie_absorb = Color(4.4e-6f, 4.4e-6f, 4.4e-6f);
181         planet.ozone_absorb = Color(0.65e-6f, 1.881e-6f, 0.085e-6f);
182         planet.rayleigh_density_decay = -8e3f;
183         planet.mie_density_decay = -1.2e3f;
184         planet.ozone_band_center = 25e3f;
185         planet.ozone_band_extent = 15e3f;
186         planet.atmosphere_thickness = 1e5f;
187         planet.planet_radius = 6.36e6f;
188         return planet;
189 }
190
191
192 Sky *Sky::Template::create(const map<string, Renderable *> &renderables) const
193 {
194         Renderable *content = get_item(renderables, content_name);
195         if(!content || !sun)
196                 throw invalid_operation("Sky::Template::create");
197         return new Sky(*content, *sun);
198 }
199
200
201 DataFile::Loader::ActionMap Sky::Template::Loader::shared_actions;
202
203 Sky::Template::Loader::Loader(Template &t, Collection &c):
204         DerivedObjectLoader<Template, Effect::Template::Loader>(t, c)
205 {
206         set_actions(shared_actions);
207 }
208
209 void Sky::Template::Loader::init_actions()
210 {
211         Effect::Template::Loader::init_actions();
212         add("sun", &Template::sun);
213 }
214
215 } // namespace GL
216 } // namespace Msp