]> git.tdb.fi Git - libs/gl.git/blob - source/effects/environmentmap.cpp
Rewrite state management
[libs/gl.git] / source / effects / environmentmap.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include "environmentmap.h"
4 #include "mesh.h"
5 #include "renderer.h"
6 #include "resources.h"
7
8 using namespace std;
9
10 namespace Msp {
11 namespace GL {
12
13 EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
14         Effect(r),
15         environment(e),
16         irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
17         specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
18         fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
19         sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
20         mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
21 {
22         init(s, RGB8, 1);
23 }
24
25 EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Renderable &e):
26         Effect(r),
27         environment(e),
28         irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
29         specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
30         fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
31         sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
32         mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
33 {
34         init(s, f, 1);
35 }
36
37 EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, unsigned l, Renderable &r, Renderable &e):
38         Effect(r),
39         environment(e),
40         irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
41         specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
42         fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
43         sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
44         mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
45 {
46         init(s, f, l);
47 }
48
49 void EnvironmentMap::init(unsigned s, PixelFormat f, unsigned l)
50 {
51         if(!l || (1U<<(l-1))>=s)
52                 throw invalid_argument("EnvironmentMap::EnvironmentMap");
53
54         size = s;
55         rendered = false;
56         update_interval = 1;
57         update_delay = 0;
58
59         env_tex.storage(f, size, l);
60         depth_buf.storage(DEPTH_COMPONENT32F, size, size);
61         for(unsigned i=0; i<6; ++i)
62         {
63                 TextureCubeFace face = TextureCube::enumerate_faces(i);
64                 faces[i].fbo.attach(COLOR_ATTACHMENT0, env_tex, face, 0);
65                 faces[i].fbo.attach(DEPTH_ATTACHMENT, depth_buf);
66                 faces[i].fbo.require_complete();
67                 faces[i].camera.set_look_direction(TextureCube::get_face_direction(face));
68                 faces[i].camera.set_up_direction(TextureCube::get_t_direction(face));
69                 faces[i].camera.set_field_of_view(Geometry::Angle<float>::right());
70                 faces[i].camera.set_aspect_ratio(1);
71                 faces[i].camera.set_depth_clip(0.1, 100);
72         }
73
74         irradiance.storage(f, size/4, 1);
75         irradiance_fbo.attach_layered(COLOR_ATTACHMENT0, irradiance);
76
77         if(l>1)
78         {
79                 specular_fbos.resize(l-1);
80                 for(unsigned i=1; i<l; ++i)
81                         specular_fbos[i-1].attach_layered(COLOR_ATTACHMENT0, env_tex, i);
82
83                 LinAl::Matrix<float, 3, 3> face_matrices[6];
84                 for(unsigned i=0; i<6; ++i)
85                 {
86                         GL::TextureCubeFace face = GL::TextureCube::enumerate_faces(i);
87                         GL::Vector3 columns[3];
88                         columns[0] = GL::TextureCube::get_s_direction(face);
89                         columns[1] = GL::TextureCube::get_t_direction(face);
90                         columns[2] = GL::TextureCube::get_face_direction(face);
91                         face_matrices[i] = LinAl::Matrix<float, 3, 3>::from_columns(columns);
92                 }
93
94                 prefilter_shdata.uniform_array("faces", 6, &face_matrices[0]);
95                 prefilter_shdata.uniform("n_samples", 128);
96                 prefilter_shdata.uniform("roughness", 1.0f);
97         }
98
99         shdata.uniform("env_world_matrix", LinAl::SquareMatrix<float, 3>::identity());
100 }
101
102 void EnvironmentMap::set_depth_clip(float n, float f)
103 {
104         for(unsigned i=0; i<6; ++i)
105                 faces[i].camera.set_depth_clip(n, f);
106 }
107
108 void EnvironmentMap::set_update_interval(unsigned i)
109 {
110         update_interval = i;
111         update_delay = min(update_delay, update_interval-1);
112 }
113
114 void EnvironmentMap::queue_update()
115 {
116         update_delay = 0;
117 }
118
119 void EnvironmentMap::setup_frame(Renderer &renderer)
120 {
121         if(rendered)
122                 return;
123
124         rendered = true;
125         renderable.setup_frame(renderer);
126
127         if(update_delay)
128         {
129                 if(update_interval)
130                         --update_delay;
131                 return;
132         }
133         update_delay = update_interval-1;
134         environment.setup_frame(renderer);
135
136         const Matrix *matrix = renderable.get_matrix();
137         if(!matrix)
138                 return;
139
140         Renderer::Push push(renderer);
141         Renderer::Exclude exclude1(renderer, renderable);
142         Renderer::Exclude exclude2(renderer, *this);
143
144         Vector3 center = matrix->column(3).slice<3>(0);
145
146         BindRestore bind_fbo(faces[0].fbo);
147         for(unsigned i=0; i<6; ++i)
148         {
149                 faces[i].camera.set_position(center);
150                 faces[i].fbo.bind();
151                 faces[i].fbo.clear();
152                 renderer.set_camera(faces[i].camera);
153                 renderer.render(environment);
154         }
155
156         irradiance_fbo.bind();
157         renderer.set_shader_program(&irradiance_shprog, &prefilter_shdata);
158         renderer.set_texture("environment_map", &env_tex, &sampler);
159         fullscreen_mesh.draw(renderer);
160
161         renderer.set_shader_program(&specular_shprog);
162         for(unsigned i=0; i<specular_fbos.size(); ++i)
163         {
164                 prefilter_shdata.uniform("roughness", 1.0f-sqrt(1.0f-static_cast<float>(i+1)/specular_fbos.size()));
165                 specular_fbos[i].bind();
166                 fullscreen_mesh.draw(renderer);
167         }
168 }
169
170 void EnvironmentMap::finish_frame()
171 {
172         if(rendered)
173         {
174                 rendered = false;
175                 renderable.finish_frame();
176                 environment.finish_frame();
177         }
178 }
179
180 void EnvironmentMap::render(Renderer &renderer, Tag tag) const
181 {
182         if(!enabled_passes.count(tag))
183                 return renderer.render(renderable, tag);
184
185         Renderer::Push _push_rend(renderer);
186
187         renderer.set_texture("environment_map", &env_tex, &mip_sampler);
188         renderer.set_texture("irradiance_map", &irradiance, &sampler);
189         renderer.add_shader_data(shdata);
190         renderer.render(renderable, tag);
191 }
192
193 void EnvironmentMap::set_debug_name(const string &name)
194 {
195 #ifdef DEBUG
196         env_tex.set_debug_name(name+"/environment.texcb");
197         depth_buf.set_debug_name(name+"/environment_depth.rbuf");
198         static const char *face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
199         for(unsigned i=0; i<6; ++i)
200         {
201                 faces[i].fbo.set_debug_name(format("%s [FBO:%s]", name, face_names[i]));
202                 faces[i].camera.set_debug_name(format("%s/%s.camera", name, face_names[i]));
203         }
204
205         irradiance.set_debug_name(name+"/irradiance.texcb");
206         irradiance_fbo.set_debug_name(name+" [FBO:irradiance]");
207         for(unsigned i=0; i<specular_fbos.size(); ++i)
208                 specular_fbos[i].set_debug_name(format("%s [FBO:specular_mip%d]", name, i+1));
209         prefilter_shdata.set_debug_name(name+" [UBO:prefilter]");
210         shdata.set_debug_name(name+" [UBO]");
211 #else
212         (void)name;
213 #endif
214 }
215
216 } // namespace GL
217 } // namespace Msp