]> git.tdb.fi Git - libs/gl.git/blob - source/effects/environmentmap.cpp
419f402b8d22287c89bfb89549190ed6a5ae8b07
[libs/gl.git] / source / effects / environmentmap.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include <msp/strings/format.h>
4 #include "environmentmap.h"
5 #include "error.h"
6 #include "mesh.h"
7 #include "renderer.h"
8 #include "resources.h"
9
10 using namespace std;
11
12 namespace Msp {
13 namespace GL {
14
15 EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Renderable &e):
16         EnvironmentMap(s, f, 1, r, e)
17 { }
18
19 EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, unsigned l, Renderable &r, Renderable &e):
20         Effect(r),
21         size(s),
22         environment(e),
23         irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
24         specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
25         fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
26         sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
27         mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
28 {
29         if(!l || (1U<<(l-1))>=s)
30                 throw invalid_argument("EnvironmentMap::EnvironmentMap");
31
32         env_tex.storage(f, size, l);
33         depth_buf.storage(DEPTH_COMPONENT32F, size, size, 1);
34         for(unsigned i=0; i<6; ++i)
35         {
36                 TextureCubeFace face = static_cast<TextureCubeFace>(i);
37                 faces[i].fbo.set_format((COLOR_ATTACHMENT,f, DEPTH_ATTACHMENT,DEPTH_COMPONENT32F));
38                 faces[i].fbo.attach(COLOR_ATTACHMENT, env_tex, face, 0);
39                 faces[i].fbo.attach(DEPTH_ATTACHMENT, depth_buf);
40                 faces[i].camera.set_look_direction(TextureCube::get_face_direction(face));
41                 faces[i].camera.set_up_direction(TextureCube::get_t_direction(face));
42                 faces[i].camera.set_field_of_view(Geometry::Angle<float>::right());
43                 faces[i].camera.set_aspect_ratio(1);
44                 faces[i].camera.set_depth_clip(0.1, 100);
45         }
46
47         irradiance.storage(f, size/4, 1);
48         irradiance_fbo.set_format((COLOR_ATTACHMENT,f));
49         irradiance_fbo.attach_layered(COLOR_ATTACHMENT, irradiance);
50
51         if(l>1)
52         {
53                 specular_fbos.resize(l-1);
54                 for(unsigned i=1; i<l; ++i)
55                 {
56                         specular_fbos[i-1].set_format((COLOR_ATTACHMENT,f));
57                         specular_fbos[i-1].attach_layered(COLOR_ATTACHMENT, env_tex, i);
58                 }
59
60                 LinAl::Matrix<float, 3, 3> face_matrices[6];
61                 for(unsigned i=0; i<6; ++i)
62                 {
63                         GL::TextureCubeFace face = static_cast<TextureCubeFace>(i);
64                         GL::Vector3 columns[3];
65                         columns[0] = GL::TextureCube::get_s_direction(face);
66                         columns[1] = GL::TextureCube::get_t_direction(face);
67                         columns[2] = GL::TextureCube::get_face_direction(face);
68                         face_matrices[i] = LinAl::Matrix<float, 3, 3>::from_columns(columns);
69                 }
70
71                 prefilter_shdata.uniform_array("faces", 6, &face_matrices[0]);
72                 prefilter_shdata.uniform("n_samples", 128);
73                 prefilter_shdata.uniform("roughness", 1.0f);
74         }
75
76         shdata.uniform("env_world_matrix", LinAl::SquareMatrix<float, 3>::identity());
77 }
78
79 void EnvironmentMap::set_fixed_position(const Vector3 &p)
80 {
81         fixed_position = p;
82         use_fixed_pos = true;
83 }
84
85 void EnvironmentMap::set_depth_clip(float n, float f)
86 {
87         for(unsigned i=0; i<6; ++i)
88                 faces[i].camera.set_depth_clip(n, f);
89 }
90
91 void EnvironmentMap::set_update_interval(unsigned i)
92 {
93         update_interval = i;
94         update_delay = min(update_delay, update_interval-1);
95 }
96
97 void EnvironmentMap::queue_update()
98 {
99         update_delay = 0;
100 }
101
102 void EnvironmentMap::setup_frame(Renderer &renderer)
103 {
104         if(rendered)
105                 return;
106
107         rendered = true;
108         renderable.setup_frame(renderer);
109
110         if(update_delay)
111         {
112                 if(update_interval)
113                         --update_delay;
114                 return;
115         }
116         update_delay = update_interval-1;
117         environment.setup_frame(renderer);
118
119         Vector3 center;
120         if(use_fixed_pos)
121                 center = fixed_position;
122         else
123         {
124                 const Matrix *matrix = renderable.get_matrix();
125                 if(!matrix)
126                         return;
127
128                 center = matrix->column(3).slice<3>(0);
129         }
130
131         Renderer::Push push(renderer);
132         Renderer::Exclude exclude1(renderer, renderable);
133         Renderer::Exclude exclude2(renderer, *this);
134
135         for(unsigned i=0; i<6; ++i)
136         {
137                 faces[i].camera.set_position(center);
138                 renderer.set_framebuffer(&faces[i].fbo);
139                 renderer.set_camera(faces[i].camera);
140                 renderer.render(environment);
141         }
142
143         renderer.set_framebuffer(&irradiance_fbo);
144         renderer.set_shader_program(&irradiance_shprog, &prefilter_shdata);
145         renderer.set_texture("environment_map", &env_tex, &sampler);
146         fullscreen_mesh.draw(renderer);
147
148         renderer.set_shader_program(&specular_shprog);
149         for(unsigned i=0; i<specular_fbos.size(); ++i)
150         {
151                 prefilter_shdata.uniform("roughness", 1.0f-sqrt(1.0f-static_cast<float>(i+1)/specular_fbos.size()));
152                 renderer.set_framebuffer(&specular_fbos[i]);
153                 fullscreen_mesh.draw(renderer);
154         }
155 }
156
157 void EnvironmentMap::finish_frame()
158 {
159         if(rendered)
160         {
161                 rendered = false;
162                 renderable.finish_frame();
163                 environment.finish_frame();
164         }
165 }
166
167 void EnvironmentMap::render(Renderer &renderer, Tag tag) const
168 {
169         if(!enabled_methods.count(tag))
170                 return renderer.render(renderable, tag);
171
172         Renderer::Push _push_rend(renderer);
173
174         renderer.set_texture("environment_map", &env_tex, &mip_sampler);
175         renderer.set_texture("irradiance_map", &irradiance, &sampler);
176         renderer.add_shader_data(shdata);
177         renderer.render(renderable, tag);
178 }
179
180 void EnvironmentMap::set_debug_name(const string &name)
181 {
182 #ifdef DEBUG
183         env_tex.set_debug_name(name+"/environment.tex");
184         depth_buf.set_debug_name(name+"/environment_depth.rbuf");
185         static const char *const face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
186         for(unsigned i=0; i<6; ++i)
187         {
188                 faces[i].fbo.set_debug_name(format("%s [FBO:%s]", name, face_names[i]));
189                 faces[i].camera.set_debug_name(format("%s/%s.camera", name, face_names[i]));
190         }
191
192         irradiance.set_debug_name(name+"/irradiance.tex");
193         irradiance_fbo.set_debug_name(name+" [FBO:irradiance]");
194         for(unsigned i=0; i<specular_fbos.size(); ++i)
195                 specular_fbos[i].set_debug_name(format("%s [FBO:specular_mip%d]", name, i+1));
196         prefilter_shdata.set_debug_name(name+" [UBO:prefilter]");
197         shdata.set_debug_name(name+" [UBO]");
198 #else
199         (void)name;
200 #endif
201 }
202
203
204 EnvironmentMap *EnvironmentMap::Template::create(const map<string, Renderable *> &renderables) const
205 {
206         Renderable *content = get_item(renderables, content_name);
207         Renderable *environment = get_item(renderables, environment_name);
208         if(!content || !environment)
209                 throw invalid_operation("EnvironmentMap::Template::create");
210
211         RefPtr<EnvironmentMap> env_map = new EnvironmentMap(size, format, roughness_levels, *content, *environment);
212         if(use_fixed_position)
213                 env_map->set_fixed_position(fixed_position);
214         env_map->set_depth_clip(near_clip, far_clip);
215
216         return env_map.release();
217 }
218
219
220 DataFile::Loader::ActionMap EnvironmentMap::Template::Loader::shared_actions;
221
222 EnvironmentMap::Template::Loader::Loader(Template &t, Collection &c):
223         DerivedObjectLoader<Template, Effect::Template::Loader>(t, c)
224 {
225         set_actions(shared_actions);
226 }
227
228 void EnvironmentMap::Template::Loader::init_actions()
229 {
230         Effect::Template::Loader::init_actions();
231         add("depth_clip", &Template::near_clip, &Template::far_clip);
232         add("environment", &Template::environment_name);
233         add("fixed_position", &Loader::fixed_position);
234         add("format", &Template::format);
235         add("roughness_levels", &Template::roughness_levels);
236         add("size", &Template::size);
237 }
238
239 void EnvironmentMap::Template::Loader::fixed_position(float x, float y, float z)
240 {
241         obj.fixed_position = Vector3(x, y, z);
242         obj.use_fixed_position = true;
243 }
244
245 } // namespace GL
246 } // namespace Msp