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Wrap Limits into a DeviceInfo struct
[libs/gl.git] / source / core / vertexsetup.cpp
1 #include <msp/gl/extensions/arb_direct_state_access.h>
2 #include <msp/gl/extensions/arb_instanced_arrays.h>
3 #include <msp/gl/extensions/arb_vertex_array_object.h>
4 #include <msp/gl/extensions/arb_vertex_attrib_binding.h>
5 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
6 #include <msp/gl/extensions/arb_vertex_shader.h>
7 #include <msp/gl/extensions/ext_gpu_shader4.h>
8 #include <msp/gl/extensions/khr_debug.h>
9 #include "buffer.h"
10 #include "deviceinfo.h"
11 #include "error.h"
12 #include "vertexarray.h"
13 #include "vertexsetup.h"
14
15 using namespace std;
16
17 namespace Msp {
18 namespace GL {
19
20 VertexSetup::VertexSetup():
21         dirty(0),
22         vertex_array(0),
23         inst_array(0),
24         index_buffer(0),
25         index_type(UNSIGNED_SHORT)
26 {
27         static Require req(ARB_vertex_array_object);
28         if(ARB_direct_state_access)
29                 glCreateVertexArrays(1, &id);
30         else
31                 glGenVertexArrays(1, &id);
32 }
33
34 VertexSetup::~VertexSetup()
35 {
36         glDeleteVertexArrays(1, &id);
37 }
38
39 void VertexSetup::set_format(const VertexFormat &vfmt)
40 {
41         if(!verify_format(vfmt))
42                 throw invalid_argument("VertexSetup::set_format");
43         if(!vertex_format.empty())
44                 throw invalid_operation("VertexSetup::set_format");
45
46         require_format(vfmt);
47
48         vertex_format = vfmt;
49 }
50
51 void VertexSetup::set_format_instanced(const VertexFormat &vfmt, const VertexFormat &ifmt)
52 {
53         if(!verify_format(vfmt) || !verify_format(ifmt))
54                 throw invalid_argument("VertexSetup::set_format");
55         if(!vertex_format.empty())
56                 throw invalid_operation("VertexSetup::set_format");
57
58         require_format(vfmt);
59         require_format(ifmt);
60
61         vertex_format = vfmt;
62         inst_format = ifmt;
63 }
64
65 void VertexSetup::set_vertex_array(const VertexArray &a)
66 {
67         if(vertex_format.empty())
68                 throw invalid_operation("VertexSetup::set_vertex_array");
69         if(a.get_format()!=vertex_format)
70                 throw incompatible_data("VertexSetup::set_vertex_array");
71         if(!a.get_buffer())
72                 throw invalid_argument("VertexSetup::set_vertex_array");
73
74         vertex_array = &a;
75         dirty |= VERTEX_ARRAY;
76 }
77
78 void VertexSetup::set_instance_array(const VertexArray &a)
79 {
80         if(inst_format.empty())
81                 throw invalid_operation("VertexSetup::set_instance_array");
82         if(a.get_format()!=inst_format)
83                 throw incompatible_data("VertexSetup::set_instance_array");
84         if(!a.get_buffer())
85                 throw invalid_argument("VertexSetup::set_instance_array");
86
87         static Require req(ARB_instanced_arrays);
88
89         inst_array = &a;
90         dirty |= INSTANCE_ARRAY;
91 }
92
93 void VertexSetup::set_index_buffer(const Buffer &ibuf, DataType itype)
94 {
95         index_buffer = &ibuf;
96         index_type = itype;
97         dirty |= INDEX_BUFFER;
98 }
99
100 bool VertexSetup::verify_format(const VertexFormat &fmt)
101 {
102         if(fmt.empty())
103                 return false;
104
105         unsigned max_attribs = DeviceInfo::get_global().limits.max_vertex_attributes;
106
107         for(VertexAttribute a: fmt)
108                 if(get_attribute_semantic(a)>=max_attribs)
109                         return false;
110
111         return true;
112 }
113
114 void VertexSetup::require_format(const VertexFormat &fmt)
115 {
116         bool has_int = false;
117         for(VertexAttribute a: fmt)
118                 has_int = has_int | is_integer_attribute(a);
119
120         if(has_int)
121                 static Require _req(EXT_gpu_shader4);
122 }
123
124 void VertexSetup::update() const
125 {
126         static bool direct = ARB_direct_state_access && ARB_vertex_attrib_binding;
127
128         if(dirty&VERTEX_ARRAY)
129                 update_vertex_array(*vertex_array, 0, 0, direct);
130
131         if(dirty&INSTANCE_ARRAY)
132                 update_vertex_array(*inst_array, 1, 1, direct);
133
134         if(dirty&INDEX_BUFFER)
135         {
136                 if(direct)
137                         glVertexArrayElementBuffer(id, index_buffer->id);
138                 else
139                         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer->id);
140         }
141
142         dirty = 0;
143 }
144
145 void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding, unsigned divisor, bool direct) const
146 {
147         if(!direct)
148         {
149                 Buffer::unbind_scratch();
150                 glBindBuffer(GL_ARRAY_BUFFER, array.get_buffer()->id);
151         }
152
153         const VertexFormat &fmt = array.get_format();
154         unsigned stride = fmt.stride();
155         if(direct)
156         {
157                 glVertexArrayVertexBuffer(id, binding, array.get_buffer()->id, 0, stride);
158                 glVertexArrayBindingDivisor(id, binding, divisor);
159         }
160
161         unsigned offset = 0;
162         for(VertexAttribute a: fmt)
163         {
164                 unsigned sem = get_attribute_semantic(a);
165                 bool integer = is_integer_attribute(a);
166                 GLenum type = get_gl_type(get_attribute_source_type(a));
167                 unsigned cc = get_attribute_component_count(a);
168                 if(direct)
169                 {
170                         if(integer)
171                                 glVertexArrayAttribIFormat(id, sem, cc, type, offset);
172                         else
173                                 glVertexArrayAttribFormat(id, sem, cc, type, true, offset);
174                         glVertexArrayAttribBinding(id, sem, binding);
175                         glEnableVertexArrayAttrib(id, sem);
176                 }
177                 else
178                 {
179                         if(integer)
180                                 glVertexAttribIPointer(sem, cc, type, stride, reinterpret_cast<void *>(offset));
181                         else
182                                 glVertexAttribPointer(sem, cc, type, true, stride, reinterpret_cast<void *>(offset));
183                         if(ARB_instanced_arrays)
184                                 glVertexAttribDivisor(sem, divisor);
185                         glEnableVertexAttribArray(sem);
186                 }
187                 offset += get_attribute_size(a);
188         }
189
190         if(!direct)
191                 glBindBuffer(GL_ARRAY_BUFFER, 0);
192 }
193
194 void VertexSetup::unload()
195 {
196         if(ARB_direct_state_access)
197         {
198                 glVertexArrayVertexBuffer(id, 0, 0, 0, 0);
199                 glVertexArrayVertexBuffer(id, 1, 0, 0, 0);
200                 glVertexArrayElementBuffer(id, 0);
201         }
202         else
203         {
204                 glBindVertexArray(id);
205                 glBindBuffer(GL_ARRAY_BUFFER, 0);
206
207                 for(VertexAttribute a: vertex_format)
208                 {
209                         unsigned sem = get_attribute_semantic(a);
210                         glDisableVertexAttribArray(sem);
211                         glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
212                 }
213                 for(VertexAttribute a: inst_format)
214                 {
215                         unsigned sem = get_attribute_semantic(a);
216                         glDisableVertexAttribArray(sem);
217                         glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
218                 }
219
220                 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
221         }
222
223         vertex_array = 0;
224         vertex_format = VertexFormat();
225         inst_array = 0;
226         inst_format = VertexFormat();
227         index_buffer = 0;
228 }
229
230 void VertexSetup::set_debug_name(const string &name)
231 {
232 #ifdef DEBUG
233         if(KHR_debug)
234                 glObjectLabel(GL_VERTEX_ARRAY, id, name.size(), name.c_str());
235 #else
236         (void)name;
237 #endif
238 }
239
240 } // namespace GL
241 } // namespace Msp