]> git.tdb.fi Git - libs/gl.git/blob - source/core/uniformblock.cpp
Split UniformBlock into two classes
[libs/gl.git] / source / core / uniformblock.cpp
1 #include <stdexcept>
2 #include <msp/gl/extensions/arb_shader_objects.h>
3 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
4 #include "buffer.h"
5 #include "color.h"
6 #include "error.h"
7 #include "matrix.h"
8 #include "uniform.h"
9 #include "uniformblock.h"
10 #include "vector.h"
11
12 using namespace std;
13
14 namespace Msp {
15 namespace GL {
16
17 DefaultUniformBlock::DefaultUniformBlock()
18 {
19         static Require _req(ARB_shader_objects);
20 }
21
22 void DefaultUniformBlock::attach(const Program::UniformInfo &info, const Uniform &uni)
23 {
24         if(info.block->bind_point>=0)
25                 throw invalid_argument("DefaultUniformBlock::attach");
26
27         uniforms[info.location] = &uni;
28 }
29
30 void DefaultUniformBlock::attach(int index, const Uniform &uni)
31 {
32         uniforms[index] = &uni;
33 }
34
35 void DefaultUniformBlock::apply(int index) const
36 {
37         if(index>=0)
38                 throw invalid_argument("DefaultUniformBlock::apply");
39
40         for(map<int, const Uniform *>::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
41                 i->second->apply(i->first);
42 }
43
44
45 BufferBackedUniformBlock::BufferBackedUniformBlock(unsigned s):
46         size(s),
47         data(size),
48         buf_range(0)
49 {
50         static Require _req(ARB_shader_objects);
51         static Require _req2(ARB_uniform_buffer_object);
52
53         if(!size)
54                 throw invalid_argument("BufferBackedUniformBlock::BufferBackedUniformBlock");
55 }
56
57 BufferBackedUniformBlock::~BufferBackedUniformBlock()
58 {
59         delete buf_range;
60 }
61
62 unsigned BufferBackedUniformBlock::get_alignment() const
63 {
64         return BufferRange::get_uniform_buffer_alignment();
65 }
66
67 void BufferBackedUniformBlock::location_changed(Buffer *buf, unsigned off, unsigned) const
68 {
69         delete buf_range;
70         buf_range = buf->create_range(off, size);
71 }
72
73 void BufferBackedUniformBlock::attach(const Program::UniformInfo &info, const Uniform &uni)
74 {
75         if(info.block->bind_point<0)
76                 throw invalid_argument("BufferBackedUniformBlock::attach");
77
78         uni.store(info, &data[info.offset]);
79         dirty = true;
80 }
81
82 void BufferBackedUniformBlock::apply(int index) const
83 {
84         if(index<0)
85                 throw invalid_argument("BufferBackedUniformBlock::apply");
86         if(!get_buffer())
87                 throw invalid_operation("UniformBlock::apply");
88
89         refresh();
90         buf_range->bind_to(UNIFORM_BUFFER, index);
91 }
92
93 } // namespace GL
94 } // namespace Msp