1 #include <msp/gl/extensions/arb_shader_objects.h>
2 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
5 #include "deviceinfo.h"
9 #include "uniformblock.h"
15 UniformBlock::UniformBlock(const ReflectData::UniformBlockInfo &info):
18 static Require _req(ARB_shader_objects);
19 if(info.bind_point>=0)
20 static Require _req2(ARB_uniform_buffer_object);
23 unsigned UniformBlock::get_alignment() const
25 return Limits::get_global().uniform_buffer_alignment;
28 void UniformBlock::store(const ReflectData::UniformInfo &info, const Uniform &uni)
30 if(info.block->bind_point<0)
34 uni.store(info, &data[info.location*16]);
37 uni.store(info, &data[info.offset]);