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Use DSA for TextureCube if available
[libs/gl.git] / source / core / texturecube.cpp
1 #include <msp/datafile/collection.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_seamless_cube_map.h>
4 #include <msp/gl/extensions/arb_texture_cube_map.h>
5 #include <msp/gl/extensions/arb_texture_storage.h>
6 #include <msp/io/memory.h>
7 #include <msp/strings/format.h>
8 #include "bindable.h"
9 #include "error.h"
10 #include "pixelstore.h"
11 #include "texturecube.h"
12
13 using namespace std;
14
15 namespace Msp {
16 namespace GL {
17
18 TextureCubeFace TextureCube::face_order[6] =
19 {
20         POSITIVE_X,
21         NEGATIVE_X,
22         POSITIVE_Y,
23         NEGATIVE_Y,
24         POSITIVE_Z,
25         NEGATIVE_Z
26 };
27
28 Vector3 TextureCube::directions[6] =
29 {
30         Vector3(1, 0, 0),
31         Vector3(-1, 0, 0),
32         Vector3(0, 1, 0),
33         Vector3(0, -1, 0),
34         Vector3(0, 0, 1),
35         Vector3(0, 0, -1)
36 };
37
38 unsigned TextureCube::orientations[12] =
39 {
40         5, 3,
41         4, 3,
42         0, 4,
43         0, 5,
44         0, 3,
45         1, 3
46 };
47
48 TextureCube::TextureCube():
49         Texture(GL_TEXTURE_CUBE_MAP),
50         size(0),
51         allocated(0)
52 {
53         static Require _req(ARB_texture_cube_map);
54         if(ARB_seamless_cube_map)
55                 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
56 }
57
58 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
59 {
60         if(size>0)
61         {
62                 if(fmt!=format || sz!=size || (lv && lv!=levels))
63                         throw incompatible_data("TextureCube::storage");
64                 return;
65         }
66         if(sz==0)
67                 throw invalid_argument("TextureCube::storage");
68
69         set_format(fmt);
70         size = sz;
71         levels = get_n_levels();
72         if(lv>0)
73                 levels = min(levels, lv);
74 }
75
76 void TextureCube::allocate(unsigned level)
77 {
78         if(size==0)
79                 throw invalid_operation("TextureCube::allocate");
80         if(level>=levels)
81                 throw invalid_argument("TextureCube::allocate");
82         if(allocated&(64<<level))
83                 return;
84
85         if(ARB_texture_storage)
86         {
87                 Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
88                 if(ARB_direct_state_access)
89                         glTextureStorage2D(id, levels, storage_fmt, size, size);
90                 else
91                         glTexStorage2D(target, levels, storage_fmt, size, size);
92                 apply_swizzle();
93                 allocated |= (64<<levels)-1;
94         }
95         else
96         {
97                 for(unsigned i=0; i<6; ++i)
98                         image(enumerate_faces(i), level, 0);
99         }
100 }
101
102 void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
103 {
104         if(size==0)
105                 throw invalid_operation("TextureCube::image");
106
107         unsigned s = get_level_size(level);
108         if(s==0)
109                 throw out_of_range("TextureCube::image");
110
111         if(ARB_texture_storage)
112                 return sub_image(face, level, 0, 0, s, s, data);
113
114         BindRestore _bind(this);
115
116         if(!allocated)
117         {
118                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
119                 apply_swizzle();
120         }
121
122         PixelComponents comp = get_components(storage_fmt);
123         GLenum type = get_gl_type(get_component_type(storage_fmt));
124         glTexImage2D(face, level, storage_fmt, s, s, 0, comp, type, data);
125
126         if(level==0)
127         {
128                 allocated |= 1<<get_face_index(face);
129                 if((allocated&63)==63)
130                 {
131                         allocated |= 64;
132                         if(auto_gen_mipmap)
133                         {
134                                 generate_mipmap();
135                                 allocated |= (64<<levels)-1;
136                         }
137                 }
138         }
139         else if(!(allocated&(64<<level)))
140         {
141                 for(unsigned i=0; i<6; ++i)
142                         if(enumerate_faces(i)!=face)
143                                 glTexImage2D(enumerate_faces(i), level, storage_fmt, s, s, 0, comp, type, 0);
144
145                 allocated |= 64<<level;
146         }
147 }
148
149 void TextureCube::image(TextureCubeFace face, unsigned level, PixelComponents comp, DataType type, const void *data)
150 {
151         if(comp!=get_components(format) || type!=get_component_type(format))
152                 throw incompatible_data("TextureCube::image");
153         image(face, level, data);
154 }
155
156 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
157 {
158         if(size==0)
159                 throw invalid_operation("TextureCube::sub_image");
160
161         Conditional<BindRestore> _bind(!ARB_direct_state_acess, this);
162         allocate(level);
163
164         PixelComponents comp = get_components(storage_fmt);
165         GLenum type = get_gl_type(get_component_type(storage_fmt));
166         if(ARB_direct_state_access)
167                 glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
168         else
169                 glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
170
171         if(auto_gen_mipmap && level==0)
172                 generate_mipmap();
173 }
174
175 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
176 {
177         if(comp!=get_components(format) || type!=get_component_type(format))
178                 throw incompatible_data("TextureCube::subimage");
179         sub_image(face, level, x, y, wd, ht, data);
180 }
181
182 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
183 {
184         unsigned w = img.get_width();
185         unsigned h = img.get_height();
186         if(w!=h)
187                 throw incompatible_data("TextureCube::image");
188
189         PixelFormat fmt = pixelformat_from_image(img);
190         storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w);
191
192         PixelStore pstore = PixelStore::from_image(img);
193         BindRestore _bind_ps(pstore);
194
195         image(face, 0, img.get_pixels());
196 }
197
198 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool)
199 {
200         image(face, img);
201 }
202
203 void TextureCube::image(const Graphics::Image &img, unsigned lv)
204 {
205         unsigned w = img.get_width();
206         unsigned h = img.get_height();
207
208         if(h!=w*6)
209                 throw incompatible_data("TextureCube::image");
210         h /= 6;
211
212         PixelFormat fmt = pixelformat_from_image(img);
213         if(size==0)
214                 storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
215         else if(w!=size || h!=size)
216                 throw incompatible_data("TextureCube::image");
217
218         PixelStore pstore = PixelStore::from_image(img);
219         BindRestore _bind_ps(pstore);
220
221         const char *pixels = reinterpret_cast<const char *>(img.get_pixels());
222         unsigned face_size = img.get_stride()*size;
223         for(unsigned i=0; i<6; ++i)
224                 image(enumerate_faces(i), 0, pixels+i*face_size);
225 }
226
227 unsigned TextureCube::get_n_levels() const
228 {
229         unsigned n = 0;
230         for(unsigned s=size; s; s>>=1, ++n) ;
231         return n;
232 }
233
234 unsigned TextureCube::get_level_size(unsigned level) const
235 {
236         return size>>level;
237 }
238
239 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
240 {
241         if(i>=6)
242                 throw out_of_range("TextureCube::enumerate_faces");
243         return face_order[i];
244 }
245
246 unsigned TextureCube::get_face_index(TextureCubeFace face)
247 {
248         switch(face)
249         {
250         case POSITIVE_X: return 0;
251         case NEGATIVE_X: return 1;
252         case POSITIVE_Y: return 2;
253         case NEGATIVE_Y: return 3;
254         case POSITIVE_Z: return 4;
255         case NEGATIVE_Z: return 5;
256         default: throw invalid_argument("TextureCube::get_face_index");
257         }
258 }
259
260 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
261 {
262         return directions[get_face_index(face)];
263 }
264
265 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
266 {
267         return directions[orientations[get_face_index(face)*2]];
268 }
269
270 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
271 {
272         return directions[orientations[get_face_index(face)*2+1]];
273 }
274
275 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
276 {
277         float s = (u+0.5f)*2.0f/size-1.0f;
278         float t = (v+0.5f)*2.0f/size-1.0f;
279         const Vector3 &fv = get_face_direction(face);
280         const Vector3 &sv = get_s_direction(face);
281         const Vector3 &tv = get_t_direction(face);
282         return fv+s*sv+t*tv;
283 }
284
285 UInt64 TextureCube::get_data_size() const
286 {
287         return id ? size*size*6*get_pixel_size(storage_fmt) : 0;
288 }
289
290
291 TextureCube::Loader::Loader(TextureCube &t):
292         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
293 {
294         init();
295 }
296
297 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
298         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
299 {
300         init();
301 }
302
303 void TextureCube::Loader::init()
304 {
305         add("external_image", &Loader::external_image);
306         add("image_data", &Loader::image_data);
307         add("raw_data", &Loader::raw_data);
308         add("storage", &Loader::storage);
309         add("storage", &Loader::storage_levels);
310 }
311
312 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
313 {
314         Graphics::Image img;
315         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
316         img.load_io(*io);
317
318         obj.image(face, img);
319 }
320
321 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
322 {
323         Graphics::Image img;
324         IO::Memory mem(data.data(), data.size());
325         img.load_io(mem);
326
327         obj.image(face, img);
328 }
329
330 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
331 {
332         obj.image(face, 0, data.data());
333 }
334
335 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
336 {
337         obj.storage(fmt, s);
338 }
339
340 void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l)
341 {
342         obj.storage(fmt, s, l);
343 }
344
345
346 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
347 {
348         const string &str = conv.get();
349         if(str=="POSITIVE_X")
350                 face = POSITIVE_X;
351         else if(str=="NEGATIVE_X")
352                 face = NEGATIVE_X;
353         else if(str=="POSITIVE_Y")
354                 face = POSITIVE_Y;
355         else if(str=="NEGATIVE_Y")
356                 face = NEGATIVE_Y;
357         else if(str=="POSITIVE_Z")
358                 face = POSITIVE_Z;
359         else if(str=="NEGATIVE_Z")
360                 face = NEGATIVE_Z;
361         else
362                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
363 }
364
365 } // namespace GL
366 } // namespace Msp